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Новые ответы
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Ну играешь в посох наноси маг урон , че тебе еще надо та?
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vfu.mp4 Собственно на видео видно как урон по чучелу с маг защитой значительно меньше хотя в описании навыка указанно то что урон физический и должно быть наоборот. И урон остается магическим даже если больше физ урона. @Holmes
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By Hardin Scott · Posted
Это уже проблема у всех, не только у ханта. Если так разбирать, то у ханта достаточно инструментов доминирования, но проблема этого доминирования только в сопре. -
There are so many ways to counter this but Progressive Scaling (interest rate cap) is a simple solution. Also, this game already has a trading system, evolving into investments and equity models should be the next natural step. This isn't just "free gold" it's also about adding depth. Imagine the new roles it would create, players becoming Market consultants, portfolio managers, treasury officers. This creates a 'game within a game'. If we compare Warspear to the "Medieval/Fantasy" era it’s based on then investments were the backbone of society. Merchants didn't just sell silk, they took "loans" from wealthy nobles to buy a ship. If the ship returned, the noble got a huge payout (Equity/Investment). Guilds in the real Middle Ages were literal monopolies. You couldn't just "be a blacksmith"; you had to pay into the Guild. The Guild then used that pool of money to buy property and influence (Guild IPOs/Shares). Besides, the end goal would be a unique feature that attracts wider audience and increases player retention.
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То, что доты не являются отрицательными эффектами и навык не должен их снимать
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