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    • It's that time of the year to get disappointed with the lack of changes yet again. So here's few ideas of how Beastmaster's skills could be improved to make the class smoother to play and have more build variety   Bm can wield a staff but currently there is zero reason to do so. Here's some ways to make staff bm a bit more competent.   When wielding a staff, cast range of your skills is increased by 1 yard.    When wielding a staff, instead of turning into a tree, you can place it on the ground. Cast range 5 yards.     Then some more general changes to the unused skills.    Moonlight: Slows the enemy down by P% for 10 sec. and deals the "Moonlight" debuff to them for 8 sec. The effect deals magical damage of D% of the character's magical power every 2 sec. Auto-attacks of the Moon monster update the duration of the effect.  After the debuff expires. the target is stunned for 1-2-3-4 seconds. If wielding a staff the "Moonlight" debuff is also applied to 3-4-5-6 targets in a 3x3 area around the target.   Nobody uses moonlight currently. It does less damage than aura and it's single target. With these changes you could put points into moonlight for less damage overall but with bit more control.      Forest Symbol: Places the deadly vine in the specified area for 12 sec. Every 3 sec. the vine deals the "Earth bonds" debuff to the enemy within a radius of 2 yards for N sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by P%. Reduces the resistance of enemies in the area by 10-15-20-30%. Amount of targets 3-4-5-6.   Bm has basically 0 debuffs on it's kit and this would add one to it. Currently the skill rarely leveled up because it's only useful in very small scale pvp.       Return to the Roots: Orders the Moon Monster to return to the character and increases its movement speed by P%. The monster is invincible upon return. When returning, the monster removes D debuffs from the character, including control effects. For each debuff removed from the character, gain 1 second of immunity to debuffs.  If there is no Moon Monster, it removes A debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. The effect increases the movement speed of the character by N%.    Again one skill that is rarely leveled. Not sure that even with this buff it would be used but at least there would be a reason.      Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. Instantly moves Moon Monster to the target. For each yard traveled, increase damage done by the next attack by 3-4-5-7-10%.   During the effect, the monster can attack at a distance of up to 12 yards from the character.   With the amount of running speed boosts and stuff on players, cat is just a passenger in dungeons etc. With this change cat would be bit more involved in the fighting instead of coming late to every battle. Would also add a gap closer with the combination of  Reunion.    
    • я хоть и играю на некроманте, но рес что у жц, что у некра - весьма печальная штука, отчего жц можно дать чёт похожее, только под добрым названием ,,напутствие света" или че-нить такое
    • У тебя будет выбор ты можешь пропустить 1-2 раза и поити когда тебе удобно на остальные 1-2 раза Ну серйозно 2 часа в воскресенье вечером ? Это типо для полных ноулайферов без семьи ? 
    • Придется ведь тогда делиться дропом и извиняться перед хф
    • Не знаю никаких бессмертных пачек у ушей - даже наш пак у инста, на который гнали горы рубина, в крайний раз нашего полноценного прихода к горскому инсту сожрал по 50+ ресов на нос за полчаса А вчера вообще зажима не было, если не ошибаюсь, горы адаптируются.
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