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Hi its me again, this time I want to talk about the issue hunter is facing when it comes to dodge you see we all know both Hunter and Ranger have basic dodge skill that grants them ~26% dodge which aids them in the idea of using the only defensive stat they got dodge that is. however Ranger has an extra skill that grants them extra scaling dodge that being bitterness you see bitterness aids the ranger in fulfilling their needs when it comes to maxing their dodge parameter as it gives 10% dodge at 5 stacks, allowing them not to be forced to give up enchantment slots for dodge or changing their equipment into ones that have dodge to max out their dodge parameter however when we come to Hunter on the other side Hunters used to have another way of gaining dodge aside from their basic skill just like ranger and that was through their bless of the mountain skill but when the not so long ago update came and changed the mechanic of the skill hunters lost their secondary source of dodge for no clear reason with the loss of their 2nd dodge source hunters unlike rangers started struggling badly to max their dodge parameter being forced into losing valuable and key enchantment slots or even equipment just to catch up to rangers and max their dodge making them fall behind or be in an UNJUSTIFIED disadvantage which is unfair specially since dodge is the only source of both hunter and ranger to survive. thus i would like to suggest the following modification to EITHER of these 2 skills 1st suggestion would be to Hunter’s Mark Applies Hunter’s Mark to the enemy and Alert Hunter to the character for T sec. following any auto-attack or instant skill damage. Alert Hunter increases damage dealt to any targets affected by Hunter’s Mark by D% and the Dodge chance by (0.6/1/1.4/2%). The effect stacks up to 5 times. this is pretty basic and straight forward similar to rangers bitterness the hunter will gain dodge along side the mark extra dmg being 10% at maximum level. my 2nd suggestion would be to Blessing of the Mountains As long as character's health is above H% of Maximum Health, Increases the character’s Dodge parameter by 10% and all incoming attacks are rolled twice for dodge and only count the best result. this one is also straight forward but it would be unique to hunter letting them maintain their idea of keeping their health above certain threshold to maintain the benefits of blessing of the mountains. in the end i believe these modifications are important and crucial for game balance and not making hunter always 2 steps behind ranger by making hunter lose precious stats and enchantments only to be "equal" to ranger when it comes to using both classes survivability feature that being dodge. i hope devs will look into my suggestion and hopefully consider adding it to the game before the up coming balance update with corrected values or adjusted in a way they see fit the game better, thank you
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так же, как и админам - понятия негативных эффектов и контроля
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Задумка, где стойка меняет навык мне нравится. Ее бы записать в тот самый блокнотик Холмса и реализовать, причем не только у вара. Было бы прикольно, если у стражей с выключенной фортой какой-нибудь защитный навык превращался в атакующий.
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