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    • ВВОДНАЯ ЧАСТЬ   КЛАССОВЫЕ ПАССИВНЫЕ НАВЫКИ   ПЛЮСЫ И МИНУСЫ ОХОТНИКА Для новичков PvE       PvP and GvG Расходники                                                                                                                         ГАЙД БУДЕТ ОБНОВЛЯТСЯ К ЛУЧШЕМУ . СБОРКИ НАВЫКОВ И ШМОТА БУДУ МЕНЯТЬ КАЖДЫЙ ПАТЧ.                
    • Чет короче вы меня перенастроили на бд, он то норм в пвп надеюсь, в пве он хорош я знаю, с массой врагов у него проблем тоже нету, та и по живучести не плохо, я только боюсь что его понерфят сильно на ребалансе, что думаете по этому поводу?
    • Вот бы эта соба каждый день было багом. Сделали бы для разнообразия раз в неделю с х5 наградами. 
    • First suggestion: It would be nice to add a stat prewiew when inspecting a non-class book to know the amount of an hp, energy regeneration, pdef, mdef and those other kinds of books will give after you'll use it with your current stats. Right now, for example, with the hp book the simplest way to figure it out is just using it and check your hp out once you did use it.   My idea is to add a prewiew that you can access by clicking on the book (without the need of having it in the bag), and under the text that describes the book and everything it shows your current hp, the exact amount the book will add and the final amount wich is your current hp + the hp given from the book. (because no formula of calculation is given from devs, so you dont know if a book adds stat after calculating your base hp and gear or after calculating base hp, gears, talents, guild talents etc)     Here i just added the hp but since it also gives hp regen the same thing will be done and put just under the hp stat. The idea extends as i said to energy regen, mdef, pdef and other books.   Extending it to the other books such as for example the penetration one sounds useless since it calculates on % and its easy to find out the % you'll get without the need of using the book first, but for those who doesn't work like that its harder to figure it out.         Second Suggestion: adding a more accurate % stat. Right now the game doesnt show the real % of the stat you have. In the talents for example theres stats that will give you 0.25% of penetration, but once you go to your attibutes page and look at the penetration stat it will show you 0.2%, so what im saying is to add a second number after the 0.2 in order to show the 0.05 missing.   The idea also applies when inspecting items, also add there a second number after the point, because if you try to equip for example 2 daggers level 30 that gives you 4.0% speed each dagger, you end up with 8.1% speed if you check in the attributes, it means that the 4.0 is actually 4.05% (each), and since there is also other items which do that it kinda messes up the min max when you try to make a build and calculate the stats  given by each gear whit a calculator, unless you know this by urself and correct it.
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