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By Laevateinn · Posted
Magic is still competitive in dg with many mobs. chief will die if you want to nerf phys. -
For magical abilities to become viable and relevant, they need a significant increase in their damage and utility. Simply changing defenses or accessory damage won’t solve the problem. We need nerfs to physical builds, allowing magical ones to shine again. Otherwise, we will continue with a one-dimensional game dynamic, where magical builds are always sidelined. It’s essential for the Chief class to reclaim its role as a true source of massive magical damage, and that will only happen with more aggressive changes.
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Чел, ты не чк. Какой урон? Сам пишешь И при этом пихаешь нифига не слабый урон по описанию. Логика на месте?
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By Laevateinn · Posted
Chieftain wasn't designed only with magic. phys, mix, and magic are all possible. magic wasn't quite as lethal as the phys, and the recently released bracelet update has made magic more weaker. These days, anyone has decent magic def, even without a shield. So we don't need nerf phys cheif, and devs can reduce the magic defenses of accessories or increase the damage to chief's magic skills.
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