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Eye skills are useless

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so, I wanted to put it up on discussion, sort of. Since they made that seekers and rogues can't be seen for 2sec after going invisible, skills like Eye of Darkness and Dragon's Eye are practically useless, unless just few cases. According to skill's description, they give "chance to reveal nearby disguised enemies". As far as I remember from first update note where it was implemented, it was said that the higher lvl of skill is, the higher probability to see, or to hide - from perspective of rogues/chiefs. Most invisibility-capable classes turn it maxed out (5/5), so they have the highest probability. But, for example, Eye of Darkness skill's description doesn't say how much is the chance to reveal target, but just says you can do it within 10 yards (at 4/4). Give approximate percentage at which it can reveal, or proper description of how it counters invisibility. Like, 5/5 invis gives 80% chance to not be detected, but 4/4 eye gives 50% chance to see, so seekers/rogues are still 30% more likely to not be seen. Does it also get affected by resist chance? At least smth like that. Bcoz at this rate eyes are practically useless. I've had few fights on arena today, and seekers just keep terrorizing. I maxed out eye just to fight seeker and paladin, but for the whole half an hour of fights didn't see seekers even once while he goes invisible and I use eye. What's the point of a chance to see within 10 yards if you can't see even within 3-5 yards? Attaching at least one moment that I got to record. Seeker turned invisible before we even met, so 2sec grace period should've passed already. But until the very moment of attack he wasn't seen at all. And its the case like this all around. As I said, I maxed out eye just for these fights to be able to prevent some dangerous moments at least, but to no avail. Gm, pls fix, its really making these 2 skills useless. Though, maybe Mages don't have this issue, but back in the days even 1/4 Eye was enough for charmer to be able to see seekers. Now 4/4 doesn't help 

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makes it even worse then. Still useless most of the times and makes already unmatched dmg classes even more unmatched. To every op mechanic should be equally op counter. In this case eye was counter for invisibility. Seekers still can resist a lot while invisible - both aoe and direct control, - but should at least be visible when you use skill to see invisible players 

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