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Necromancer need rework because the gameplay is changing


Pie001

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Necromancer needs to be reworked a little bit because the game has changed so much these years and necromancer is the only char feeling outdated in its play style.
 
 1) The skill "Nightmare" is so old school.
It doesn’t really works nowadays because it can be canceled with just 1 random dot, and we all know that the Necromancer is all about poison dot, but also on scenarios like arenas where basically everyone can cancel your skill ,it just doesn't make sense to have a “stun“ that can be cancelled by anyone in 99% of cases. 
 
Also the skill has a using range of 4 yard despite being cancellable that easy. For example the Druids skill "Entangling roots" has a using range of 5yard+ can't be canceled by damaging the target. 

I would suggest a good buff on that skill, either remove dot cancels, or like stealth on seeker and rogue, allow the skill for the 2 first seconds of it, to not being cancellable by anything. 
 
 2) The skill "Dead soldier" also needs to be reworked. Right now it needs to have corpses for the skill to work which makes the thing way too situational, and even then, it still underperforms comparing to necromancer’s concurrents.
 
•In pve, it isn't really efficient because we move everytime to reach our goal, for example in a dungeon, so it doesn't matter if we use this skill or not because we're going to the next area anyways. Your party will most likely clean the area before your skeleton even get to hit the mobs.
 
•In pvp, 
> 1vs1 the skill is useless because no corpse=no skeletons. 
> And in GVG, war or Arena it's also useless because the skeletons are so weak, it just gives the enemy a target to life steal on.
 
 3) The character itself. The necromancer is supposed to be a kind of support. But his supports skills are outdated. 
 
•The "Ancient Seal" has a low healing comparing to the amount of damage other classes get nowadays. What I mean is that “Ancien Seal“ is the only really constant heal Necromancers got, “Poison Aura“ healing depends too much on the situations (need to be close range, few ennemies = low healing, many ennemies = healing won’t help you surviving that anyway, etc) and when you compare it to the other healers, there is a gap in that domain.
 
•The "bone shield" is the only defensive skill on a paper character, it's outdated because other characters got a lot of damage throughout the years. It is only "ok" with the talent.

Edited by Pie001
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Necromancer counters himself so much, just to think that it was even worse before is insane. Dot based class used to cancel his own nightmare and his fear. Like the difficulty to succeed to make it work is just not worth it when comparing it to other classes that are just point and click. It also got a lot of manipulation to do to get other things working together, poison rain + aura to heal (before update), snake skill for more dmg/dot, nightmare or fear to use very wisely because everything counters it, infection + connection to deal AOE damages, it even used to take some hp to heal or shield yourself back. We can see GM made some improvement but there still is room for some more. IMO Necro needs a nightmare/fear and snake (useless skill imo) rework, with some other buffs, like the healing or some more damage.

Edited by Axetricks
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