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Hi it's me zora, the mage, I want to share my opinion about mage skills and talents, so it will be major rating, I will try be as fair as I can with rating

I couldn't make accurate statement for the damage output scaling of the skills so I will just use the following 3 marks: Weak, OK and Strong. And will relay heavily on my personal opinion but i will try do my best

 

 

Basic skills

 

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The damage from the skill is ok for spamable skill

The special effect of refreshing blazing ground is useless, because blazing ground has long duration and low CD, Also the chance is low and blaze ground apply only once for each target

The effect can be better if it can trigger overload, because overload is stackable

 

Talent

 

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It's great talent, because it's not just a boost to mage solo dmg only but everyone else

 

 

 

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Teleporting is pretty much helpful and boost mage mobility and survivability and have good damage

 

talnet:

 

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is is my favorite talent, having the barrier active without taking damage boost mage survivability by much

This taknet is like having extra expert skills in my opinion

 

 

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The control duration is very short even with talent it's only 2.1 seconds

 

Talnet

 

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With peak of reducing the damage by 10% it's very weak in my opinion

 

 

 

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This skill help skipping sticky situations and run away, also can use blazing ground skill after casting chains to slow enemies from coming back to you which buy you more time vs melee enemies but in pvp this skill isn't effective at all, can be heavily countered with resistance skills or ranged damage/control; so majorly it's flee skill

 

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This skills give decent amount of solidity if you have good amplify on your armor but the defense itself from skill isn't something to mention, very small amount of extra defense

 

 

Expert Skills

 

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The skill allow detecting hidden enemies, it's very unique skill but still, it can be replaced with castle pots

give 18% accuracy which is high amount

Regen 7% (8% with talent) of max energy the truth is mana regen is no longer a thing to worry about after bracelets have been added to the game

 

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Talent consume only 2% of mana because you regen 8% from dragon eye 4/4; so that's a low amount, that that 15% extra damage is good talent to go for

 

 

 

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The damage is kinda strong because it's over time
On 4/4 it stay for 6s on ground and last for extra 6s on target, which make it a total of 12sec duration and CD is 13sec

 

 

 

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The damage from the skill is very low. The range of the skill is very short

The weakest skill that mage have and most useless

 

 

 

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If mage is in party this skill can kinda recover some of the low solo damage mage have because it increase his party solo dmg by 20% for each member, duration and CD don't allow it to be permanent unless you have 90% CD and can't be applied to more than 1 target.

 

The stun has a very bad weakness which is it require 2 expert skills which mean that target has 1 second to react before landing frost bolt

 

 

 

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I never made this skill 4/4 because I needed skill points in other skills, but that 50% attack speed reduction looks strong (but I am afraid it's easy resisted)

 

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Idk what to say about this one, it just didn't impress me like other talents did

 

 

 

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The damage is ok for passive that's take no mana.
But for expert skill I will say this is 2# weakest skill mage have after arua of fire

In the past it used to cause damage with higher frequency, with blazing ground it almost immobilize the target but now it's weaker at that

 

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It increase the aoe damage only and not high amount too, dragon eye talent is better in my opinion because It increase solo dmg too

 

 

 

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It absorb even the strongest damage if it meet the right conditions, can give up to 50% damage reduction if the target hit 1 time every 2 seconds (like t5 ayvondil bosses) which make it very strong but the weakness of the skill is as big as it's strength and maybe even worse which is:

it's easy to remove the barrier with just 1 attack, but still the skill can by you 1 or 2 seconds with 4 seconds CD

Can be countered with bleeding specially if more than 4 stack is applied
Also it's useless if you die before the skill activate (die to 1 hit)

 

 

 

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It's 1# surviving skill for mage, but the skill duration is short, it's 6 seconds that have 1 second activation animation (downside is can't move during that animation)

 

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I prefer having 6 sec of guaranteed resistance rather than having 10 sec of chanced resist


In my opinion the talent can be better if it was 2 or 3 buffs each one of them allow you to resist 1 control and duration would be 12~15 sec

 

 

 

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Very strong skill (some ppl even call it OP)

mage don't really have debuffs or strong buffs for pvp, mage have a this skill which remove buffs from enemies so it's 1# pvp skill for mage

 

 

 

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Those 3 talents you find them in branches taknet and can only choose 1 they all do almost the same thing but in different ways

They increase the damage of mage

 

The third one (pyromaniac), is more special than the others and also more situationally than the others, I tried to think how to use it, I think it will be excellent for t5 ayvondil, because with depth fury you can 1 shoot almost any mob there but idk if it will help with anything else

 

 

 

 

General recover (over all rate)

solo damage: low to medium

Aoe damage: very strong damage over time

Defensive stats: it's ok (4/10)

Survivability: high because mage have anti burst skills which can buy you some seconds and good damage over time so with lifesteal can maintain HP but still not immortal and can be countered with stuns

Performance in early game: very bad, mage don't have healing or shield skill and low damage (which lead to being very hard to quest)


Performance in late game: mage have high sustainability and very good aoe damage

Difficulty: mage is pretty much simple class but require tapping on skills on rate around 40~45 Tap per minute (very high)

Cost: mage is high gear dependent so it's expensive class

 

it's kinda like mage doesn't belong to spell caster classes because he doesn't have enough supporting skills or controls and doesn't belong to damager classes because of low solo solo dmg and ofc he isn't a tank because don't have aggro skill or tanking/damage reduction skills

 

 

If you reached this point then I would like to say thanks for your time

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