Filipe Ramon 75 Posted October 6, 2023 Share Posted October 6, 2023 (edited) One of the most self-punishing skills ever created, similar or perhaps worse than the old Death Knight Saturation. It doesn't make any sense for all the damage to pass to the reaper if the ability's function is to reduce it. In this way that I am suggesting, the Reaper will receive a damage reduction similar to the Chief since the rest of the damage will pass as periodic damage, effectively becoming a delay to the damage and not a conversion of direct damage to periodic. Delayed Death: Applies the “Delayed Death” buff to a character for (10/11/12/14) seconds. The effect absorbs (40%/50%/65%/80%) of the damage caused to the character by automatic attacks and skills with instant damage and causes the “Imminent death” debuff to the character. The effect deals (60%/50%/35%/20%) of absorbed damage to the character for 8 seconds, every 2 seconds. Edited October 6, 2023 by Filipe Ramon nilozero and Theweasel 2 Quote Link to comment Share on other sites More sharing options...
Theweasel 161 Posted October 26, 2023 Share Posted October 26, 2023 Debuff also should triggers when skill effect ends, not when receives a first hit, has no sense Quote Link to comment Share on other sites More sharing options...
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