June 17, 20233 yr It's a skill that every DK uses 100% of the time, no matter if it's a damage dealer or a tank The Death Knight isn't really a class that has problems with mana The damage of the DK comes more from raw physical/magical power stats (Aura of Hatred and Baptism of Darkness) than stats (except Accuracy, since pretty much any skill can miss), so losing Penetration on the rings to get Mana Regeneration wouldn't be that bad A skill with a similar duration and cooldown (Light Aura) from the class that is supposed to be the counterpart of the DK (Paladin) got reworked into a Active Permanent Skill* It's not like we don't use Relic of Continuous Effect on it anyways It would look cool *Though i have to admit that we already have Saturation that got reworked as a permanent skill, so it would kind of create a unbalance with the Paladin with 1 permanent skill and the DK with 2, but still, the Rogue has 1 permanent skill and the Seeker has 2, so... not really a way to measure it Edited June 18, 20233 yr by Khrone
September 20, 20232 yr I dont wanna be a dk that eating energy like hell, rather make a buff to dark shield, becouse imo its not that good in pvp
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