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Rework of Rogue (and dodge)


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Dodge and thus rogue skills are obsolete nowadays so, again, here’s some suggestions.
 

Accuracy stat rework :

Accuracy works against block, dodge, parry.

 

On PVP : Accuracy works only on auto attack for damagers, and only on skills for healers and tankers. It means that for damagers, when they attack a tank (for example), their skills still have 30% chance to block, but their autos gets less chance to miss because of the accuracy. Vice versa for healers and tanks (less chance to miss skills)

 

On PVE : Accuracy works for auto and skills for everyone. So the more accuracy you have, the less you will block/dodge/parry.


The formula should change, now having 50% accu means you will never miss a hit, it should be  something like 50% means you will miss 2x less hits. (Can be other numbers, it’s just an idea)

 

Dodge stat rework :

Now max dodge is 30%, dodge reduction effect doesn’t exist anymore. Dodge only works against ranged classes. Can’t put dodge runes on rings anymore.

 

Kick in the back :

Creates a 4x4 smoke zone. While the zone is in effect, the character and 3/4/5/5/6 of his allies get their resistance parameters increased by 4/8/12/16/20% for 10 sec. Cooldown is 20 seconds.

 

Dodge skill :

Increase character’s dodge by 4/5/6/8/10% for 20/30/40/50/60 sec. 

Cooldown is 30 seconds.

 

Absolute reflexes : 

Passive skill : 

-After successfully dodging an ennemy attack, the character gets 1/2/3/4% of damage reduction. The effect can be stacked 5 times and has a duration of 7/9/11/13 seconds.

-The character also has 2 garanteed dodge stack, that also works against melees and that won’t activate the first effect. Each stacks’ cooldown is 14/12/10/8 seconds.

 

Talents :

 

Rework of Thirst of Murder :

 

-The character deals 10% more damage when attacking an opponent with health less than 50% to the maximum while « extermination » skill is in effect. 

 

Rework of Tirelessness :

 

*Now the talent is used on « Absolute Reflexes » : 

 

Allows the character to also dodge melee attacks.

 

Rework of Versality Branche :

 

Blade Shard

“Flurry of Steel” skill additionally hits an additional target within 4 yards. Damage and duration of the “Stun” debuff reduced by 40% for the second target only.

 

Blade echo

When the character manage to dodge a hit, the next attack will heal the character by 50% of the damage taken. Does not occur more than once every 5 seconds. This effect does not trigger with « absolute reflexes » stacks.

Edited by Axetricks
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1 hour ago, Axetricks said:

Absolute reflexes : 

Passive skill : 

-After successfully dodging an ennemy attack, the character gets 1/2/3/4% of damage reduction. The effect can be stacked 5 times and has a duration of 7/9/11/13 seconds.


a very cool idea that would bring this skill and the dodge rogue play-style back to life tho i would suggest it to maintain its attack speed bonus but at a small scale something like 2% which could be 10% at maximum these are only numbers in theory but i think it would help rogues a lot

 

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