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Damage based on health %


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Hi all,

I wanted to talk about this particular thing for a while now since it's kind of annoying when you are playing seeker.

 

If we look at the "most discussed" seeker talent we can see that the character gains dmg by going to 30% of their health and having a 55% dmg reduction from attacks.

After doing a recap on seeker skill I wanted to ask if it was possible as the talent say 55% dmg reduction , to make it even for "not attacks dmg " ; for example we have some of the spring quests where i'm forced to switch the talent otherwise i'll die ( "charged air" spring quest where you even have the mob that hits u for 400 + the health % dmg of structures that for me is lik 570 )

Or another example is orci purple bombs where if you can't see them in time ( for example if they spawn under all the people attacking orci ) you will just die because it's a big dmg and it's based on % of health.

 

In the end it would just be a "life-hack" where I could do quests or other things in a more peaceful way as i'm always at 30%:piggy4: 

Let me know what you think

 

PS : I know that you are not forced to use talent but the current meta is using it so why would I not use it.

2nd PS : I'm not sure about orci bombs but you get the point ; for example the fire dmg in Berengar Tower

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