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Advice on experience and level


White cattle

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For experience and level suggestions, I suggest adding more ways to gain experience and faster for novices to upgrade to level 32. We all know that after we upgrade to level 18 in the game, we opened the daily life of the maze every day in the era of level 32, which has almost completely become an exclusive novice area, but 99% of novices can't cope with this. It's so strange that our daily experience comes almost from that, but we can't play. We can only rely on level 32 personnel, but it has little meaning for them, so this is not friendly to novices. The friends I didn't know when I played for the first time are not in the big guild. This makes me feel very painful after level 18 and I should The way to gain experience and simplify the main task. After my friend has a level 32 number, I don't need to wait for several days to carry out a maze. It still takes 16 days and ten hours a long upgrade journey every day. It's too boring. This game is obviously the beginning of level 32. Why is it on the road of upgrading? Use it for a month? Level 32 people consume more power. Before level 32, people hardly charge money, so I really hope you can consider reducing the difficulty of upgrading and opening up new experiences. Our fun comes from the fantasy of a different world is to fight monsters with friends to get treasures, but it must be level 32 to do today's task in 2023. A game makes players very painful in the novice zone for a month. In this way, nearly 90% of the newcomers have been lost. I hope to reduce the upgrade time again.

A newcomer of level 18-30 does not help the game. Please consider more experience and simple tasks. Most players need to work and learn a few hours a day. The upgrade time may be too much in the future. The 34-36 level is open. For novices, it is a hell-like difficulty. Old players will not spend an hour to an hour a day to help new

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8小时前,Shadowmon说:

我同意。游戏基于更高的内容。他们所做的只是制作了每个派别的第一张地图,以便能够独奏。尽管这是一个“团队合作”游戏。

We need more experience and simpler upgrade methods. I think the maze is a good choice, but it can't make him the only maze in the 26th and 28th level is a good choice, but now it's the 32-level era. This setting is a little outdated. Even if it's a very interesting game, most of it It will still be boring after a month of experience. The current setting is that I must be in the game every day. It takes four to five hours to upgrade 32 a month, but the game must be full, before the real start of full. You don't have any friends when you first play, I don't know anyone, and my union is not a giant union. No one can help me. I have been playing games for half a year. I have experienced many characters, but I only upgraded one character to level 30. Because it was too difficult to upgrade, I met a lot of people during the upgrade, but they basically permanently quit the game because of the upgrade. Before the full level, it is a time with high investment and low return, and you won't make any friends. You just can't imagine a one-month novice period for a multiplayer online online game. If you want to make more money, I suggest reducing the difficulty so that more people can be promoted to a full level. Because of work reasons, they also I like this game, but because they don't have so much time to upgrade every day, they quit the game. This kind of upgrade method is absolutely not suitable for use after the 30th level is turned on. I hope to change this setting after the opening of the desert map so that you can have more experience and faster upgrade this game. Seriously, the full level is the beginning of boredom to spend a month, which will lose too many players. I have many roles on the EU server, but they can't be upgraded to full level, because it's too troublesome. I don't have so much time to play every day, and no one is willing to help me. The interstellar maze is definitely for novices. I have used it. Now, but novices can't beat him. This is too uncomfortable. This kind of upgrade is absolutely unreasonable.

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8小时前,Shadowmon说:

我同意。游戏基于更高的内容。他们所做的只是制作了每个派别的第一张地图,以便能够独奏。尽管这是一个“团队合作”游戏。

The experience needed after level 30 is unimaginable that a higher level will be opened in the future. In this way, it will take two months for players to upgrade to the full level, which is extremely annoying. Maybe in the era of level 40 after five or six years, a player needs to spend three months in the novice area to experience this game. I think. Is this setting really disgusting? You have lost a lot of money from players like this.

8小时前,Shadowmon说:

我同意。游戏基于更高的内容。他们所做的只是制作了每个派别的第一张地图,以便能够独奏。尽管这是一个“团队合作”游戏。

I can't get more experience. Maybe after the opening of level 40-42-44-46, there will be no novices who can upgrade to the full level, and there will be no new players for two months. I have never seen it in the history of the game, and it is also a very irrational decision.

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13 minutes ago, White cattle said:

The experience needed after level 30 is unimaginable that a higher level will be opened in the future. In this way, it will take two months for players to upgrade to the full level, which is extremely annoying. Maybe in the era of level 40 after five or six years, a player needs to spend three months in the novice area to experience this game. I think. Is this setting really disgusting? You have lost a lot of money from players like this.

I can't get more experience. Maybe after the opening of level 40-42-44-46, there will be no novices who can upgrade to the full level, and there will be no new players for two months. I have never seen it in the history of the game, and it is also a very irrational decision.

Agreed. Bad enough the gold earnings are too low to work around. You can't even get free expert books for your class which are 40,000 gold each. Also, you stop getting free gear from quest and rely on high level players, farmers, or dungeon spammers to drop a reliable gear that will cost you the little gold free to play players for just 3 items. On top of that, the cost of repair. The gold system are definitely too high, and the earnings are too low(especially, in the first 3 maps). 

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