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Why I leave Rogue?


Kyrai

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Well this is an evaluative post about the performance of the Rogue in the game.

 

Since I started in the US I chose the class because it was Invisible that was very useful to skip mobs and players.

Stealth was a skill that I found really useful but as I grew up I saw that it was useless, just like the seeker, making yourself invisible has an absurd disadvantage in the game, there are times when enemies can see you and I always thought it was a bug but It's been a while now so they don't fix it and I see that the developers don't mind fixing that.

Another disadvantage is the detection pots, the players who use them make me very angry. I don't understand why they developed a skill to make you invisible if even enemies can see you, aren't mages or charmers supposed to detect you with their skills? I don't understand why give players so much power to see those who become invisible. Being honest, the best thing was not to have invented Stealth/Dissapearance Skills from the beginning, literally those are things that do not let you play well.

It's so absurd that I would like a pot that removes all defensive attributes from the enemy like parry, block and dodge. If stealth is a skill and you remove priority from it, it's the same as removing priority from other skills.

 

Another point that I hate about the class is its terrible survival in PvP, it gives me a lot of courage that practically the melee damage classes such as Chieftain, Seeker, Blade Dancer, even the Reaper have resistance to negative effects, and the rogue only left him his parameter of dodge.

Then I found out from a Russian guide that the Dodge is as obsolete as the Parry, why? easily because in arenas players don't use Critical hit parameter, they used Accuraccy. Each enchantment was enough to make Dodge and Reflexes obsolete. And classes like the Ranger often landed lethal damage, the Blade Dancer lowered my Dodge es with Mark, and the Chieftain had buffs to make it even more obsolete. The great ignorance of the parameter in the players and the playability that they believe of the Rogue was also angry, being a rogue is not even easy compared to putting Silence or stun skills.

Dodge is a PARAMETER NOT A SHIELD, it can easily be countered using Accuraccy. Just like the critical hit has a function, to do many safe critical hits sometimes you need more than 40-42% critical. Same for dodge, but what good is a dodge now? If I had 40% it would be like having 30% or much less.

And the worst thing is that when they beat you in combat they don't complain but when you beat them they start complaining and crying about the Dodge, when we Rogue players have literally suffered a lot from the Stuns that were placed on us, skills like the Druid and Paladin players who the only thing they do is run and they still do it today, Blade Dancer who with his two stuns put you in a whole combo would kill you for sure or leave you no HP to breathe.

 

The only skill that does serve to have a decent potential parameter is Kick, it's great even more worth raising than the dodge skill starting map 1, but the disadvantage is that it is only 1 target and therefore placeable it becomes a very useless skill, many characters have control skills that don't let you do anything to respond it is very absurd that the skill is a single target skill since the game focuses on GvG and even as a basic skill it doesn't work there, then it is useless to give him skill points, if the skill were a field that reduces area Accuraccy it would be more useful as well as moving in a fog that would be being an Assassin, but unfortunately I received a lot of non-constructive criticism that time from people who only they think that "the dodge is broken they should nerf it" and look they won I congratulate them they ruined a class on an unfair whim. Now the class is a very easy target to nuke damage due to its poor strategy playability of not knowing how to fight a Rogue.

I still don't know why the rogue theme is so lacking in this game, rogues are assassins with good Dodge abilities, it's supposed to do damage to them is almost impossible or very hard to do, they should have dodge capabilities of physical control skills like items except of mind control.

It would be nice if it had resistance only to those kinds of skills.

 

Another thing I hate about the class is the equipment power, and their pointless Trickiest Technique poor development, why?

Gentlemen, the equipment for damage characters in PvE is very absurd, it makes me laugh a lot people who exploit their damage parameters but lack HP I have seen Hunters with 3.8K HP +10 die as if you barely touched them and they start to convulse why they died, the answer is obvious Critical Damage, many bosses and mobs have it, in the case of Nadir Myth that boss I love how the prism falls on them in AoE with Critical damage and they are already out, also the AoE of the Myth Sea Boss erase, these are moments where you see +10 die from exploiting everything except HP or having it more or less decent as a minimum of +5K, well speaking of HP and the trickiest skill depends on your HP, the more HP the more you freeze even with dodge of before and trickiest I could do 90K without Vampirism with 9kHP Rogue, right now if I do that grace it wouldn't make sense or maybe I can but with worse performance since I have 6K HP and maybe I'll die again, and I remember that I used stun axes that saved me too so it's not I'll die as soon as I try.

Trickiest is absurd it always fails, and if it does it doesn't stun and doesn't freeze you, I've already had 5 times that the ability doesn't work, because it literally doesn't work! It's just a stroke of luck, I had to pray for it to freeze me when I had 1K HP and they know what happened the skill betrayed me, it's really bad how it's developed it must be 100% stun and Heal for sure but they care more about giving it 100% stun to the best survival tank in the game, Warden and also 60% Accuraccy to a Block Parry and Dodge character compared to 50% Kick to a character that with only Dodge nerfed is a God, when really strong he has a heel, elbow , neck, hip, back, Achilles head. That's why it makes me angry that the Sentinels complain about the absurdity Rogue should be complaining about the Warden as well as removing the debuffs with Heavy Mermen, even with Seeker you can't kill that thing now but they continue to defend it. It is easier to kill a barbarian with a mage than a warden.

That's another important point, the mermen heavy lifesaver, the classes that use it are rubbish, it's a huge disadvantage for damage, healers and control characters.

As Rogue annoys that so much work killing a Warden Blocks and Kick is removed, or the Templar that uses Mantra and also blocks, or the Blade Dancer that has like a gameplay of taking everything away and endless resistance, or the Barbarian and the Charmer, in that aspect Removing the debuffs just for that armor makes those players hypocrites, believing that they played better for having an armor that does everything for them, what a good joker, right? That's why being Damage and Control in the game doesn't make sense, it's already lost its essence and that's why it's not worth creating a character like that. Honestly those who use Mermen for PvP really know about PvP? They shouldn't even complain about the other classes, because they don't know how to play fair, in the case of the DK if it is an exception they are too easy to kill.

Also annoying is the lack of penetration all classes have except Rogue. actually believe that Sinister Strike is used?

My answer is that neither energy nor skill usage allows it to be used, and it can be resisted and removed. Instead the other classes have those skills as really unfair buffs.

Another thing you can't even take advantage of any damage stat because it lacks it you can only take advantage of Speed, but with Greatness and PvP it doesn't work so you have to use penetration everywhere, and the other classes with penetration skills do the same, that's why they do more damage than a worthless Rogue.

It also grosses me out to see Rogues use non-penetration weapons to the point that they still use Arena axes, thinking they do more damage when in fact they are slow and don't pierce enemies armor.

 

In conclusion Rogue is an absurd class without sense, that class lost their essence in development isn't a Rogue is a Target for Nuke, a class damage without damage, with many unfair counters in the playability of the game, can't avoid Control skills one of the Weakness points of the Rogue. So literally is a waste of time make this class is only an old ornament inside a box waiting to be reworked. And nuked by the community only for an absurd Dodge defensive parameter when others can use Block, parry, dodge, shield skill, resistance.

Rogue Skills

Merciless Strike

Meh... first skill decent, melee anyway

Kick in the Back

Bad Mechanic for GvG groups is useless now, it should be AoE. Or a Debuff in enemies who hit the Rogue.

Stealth

Absurdly unfair countered skill with Potions and Bug in the game, where enemies have more oportunities to see you.

Gouge

Useless removable skill, where your party group transform your time to place it in trash.

Dodging

Low time of buff, with counter parameter to make this useless doesn't have sense upgrade this is only a waste of skill points

Elusive Jump

Always was decent, but with talent is a waste of energy

Flurry of Steel

Low time to response ranged attack enemy, with a probability of fail too is very bad performance.

Trickiest Technique

Same as Flurry, also both are a waste of energy.

Sinister Strike

The most useless skill of the class, what's this? This skill exists? :oMG! 

Ricochet

Should change name of this skill maybe to "Use this in case of Emergency when enemies stop stun you", is one of the worst AoE damage skill guys.

Absolute Reflexes

Change name too "Absolutely you died", is another Dodge parameter, when only works when you make Dodge, this shouldn't be upgraded. Oh and more Attack speed... Where resistance? How I cam avoid Control skills?

Furiousness

"Kill me Im on Rage" "Active this for die more fast" Idk what name to choose

Poisonous Blades

"Gouge Remover" but is decent

Extermination

The CD skill is to long, Anyway with talent I can Murderlust like Seekers Stupefying Pain, wait... Oh I died nuked again noob dodge never save me

 

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