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Snowrange

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Hello everyone!

I'm a player who doesn't like high lvl chars and i really enjoy doing arena at lower lvl, and the fact that there are no profitable things to earn gold except dungeons for lower lvls is killing me. 

 

Few years back at AA there were bosses like snorlar, demonologist etc.. and each of them dropped unique costume. Now there is hydra which drops weapons worth 5k and it takes so long to kill which doesn't make any sense..

 

So i've been thinking about how to improve position of lower lvls and it came to my mind that you could add a raid boss, something like in ayvondil which would be avaliable ONLY FOR LVL 20'S AND BELOW! We don't need high lvls to disturb us. It should drop unique costume and non class skill book and bars,craft resources etc. and its reset time would be 24h

It shouldn't be easy to finish so my suggestion is to make it impossible to do without a very good party or more, like 500 boss damage with skills, and 6-8 mobs with 10k hp which respawn every 2 minutes or something like that so lower lvls could be active again and help eachother.

Main goal is to keep high lvls out of there so it would be nice to create something like a portal or an area where you can only enter if you have a quest (which doesn't give experience ) and that quest wouldn't be avaliable for people of lvl 21 and higher.

 

Its really sad that right now at spring event you added skill books to dungeons and only lvl 24+ highers can get it unless you do dungeons which aren't really made for lower lvls. In that case I think you should make solo dungeons with easy/hard/heroic mode and make them drop even in lower lvl dungeons but in heroic mode only or something like that.

 

Except raid boss, you should also add something farmable but profitable like faceless and spawn, also not easy enough to solo kill it, because teamwork is always more fun. It should drop expert books and costume, bars,craft resources.. Dungeons are really boring and they always drop the same stuff so their price just drops more and more. Bosses became useless and not even worth killing.

 

Also you might add something like gvg in nadir but also for lvls below 20, but instead of guild vs guild (because there are no good guilds full of lower lvls) you should make it party vs party, so first 10 parties who kill all the bosses get some chests which drop books or other stuff like weapons or craft gears ( for example lvl 17 would get lvl 17 chest and inside he can only get lvl 17 armors and weapons )

 

My main goal is to give lower lvls something worth farming, so adding any kind of boss which drops good items is fine, but i like the idea of raid boss and boss the most.

 

Leave your comments, opinions and disagreements down below.

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8 hours ago, Snowrange said:

It shouldn't be easy to finish so my suggestion is to make it impossible to do without a very good party or more, like 500 boss damage with skills, and 6-8 mobs with 10k hp which respawn every 2 minutes or something like that so lower lvls could be active again and help eachother.

or then there would just be 1 op party and they would get the kill everytime. 

8 hours ago, Snowrange said:

Its really sad that right now at spring event you added skill books to dungeons and only lvl 24+ highers can get it

if skill books would be available as "easily" in lower lever dungeon then gigh levels would just spam them and get possible rewards faster

8 hours ago, Snowrange said:

make them drop even in lower lvl dungeons but in heroic mode only

it would be either still too esy for high levels or impossible for lov levels

 

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9 hours ago, Snowrange said:

It shouldn't be easy to finish so my suggestion is to make it impossible to do without a very good party or more, like 500 boss damage with skills, and 6-8 mobs with 10k hp which respawn every 2 minutes or something like that so lower lvls could be active again and help eachother.

better make that it drops to evryone that figths it (or at least a chest then also the boss drop to the party). othercase there wil be the same 5 players farming it 24/7, 500 atk its not that high as you think, better go for 700phy n mag attack, 1.5m hp, 12k phy n mag deff and as skills faithfull connection 4/4, poisonshield 4/4, combat healing 8/5, and multi quake 5/5 wich casts on 4 places. so the boss itself is a challenge, then its adds should have 25k hp, 400 phy n mag atk (sword n shield), 6k phy n mag deff, and as skills fear 4/4, grimoire 3/4, deathcall 4/4. and automaticaly cast grimoire at 10/5 and shadow orb 10/5 (with illimited range, and with 0 energy cost, and shadow orbs reads the boss' energy at maximun and crits 100% and 100% penetration) on who dosent attack it, the mobs or apply some healing effect to the ones figthing in the next 15 secs, for get the reward there will need to be in area for 5min (anti afk) this wont have any cd and continue spam till the afk is dead

so it can be sure that it kicks off a single party easly, by making more to come unless ur a filthy rich that loves waste minions in it attualy a total waste

9 hours ago, Snowrange said:

It should drop unique costume and non class skill book and bars,craft resources etc.

as i said for the chest, make also that the boss drops at least 1k  gold sure to the killing party out of the chest and boss drop

9 hours ago, Snowrange said:

So i've been thinking about how to improve position of lower lvls and it came to my mind that you could add a raid boss, something like in ayvondil which would be avaliable ONLY FOR LVL 20'S AND BELOW! We don't need high lvls to disturb us

thats nice but as all raidbosses there will be an achivement attached to it, so for lv21 or more they will go to an lv32 version of it (for the sake of the achivement) wich will have all the stats of the following lv20 version increased by 300%, 25% extra penetration to all, 20% block n parry,50% dodge, 30% resilience and all the skills it has increased by 2 levels, so its an good endgame content (and a living nigthmare for those 5 players thinking to do it by themselfs) by not forgetting an extra 100% skillcooldown and 50% atk speed, just for make sure that will require many players at once

9 hours ago, Snowrange said:

My main goal is to give lower lvls something worth farming, so adding any kind of boss which drops good items is fine, but i like the idea of raid boss and boss the most.

more dailies with better rewards and more dailies with 0 exp reward (like a quest for each boss at irselnorth)

9 hours ago, Snowrange said:

its reset time would be 24h

better say 6h, or the same grop of ppl will get it always, so its acessible to ppl on all the time zones

 

yes we spoke in game but now i made my ideas clear (because at the moment it was 11pm), and the low level content usualy in the mmos has much of nothing.

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1 hour ago, Jcbreff said:

it would be either still too esy for high levels or impossible for lov levels

You missunderstood me. It would be added in lower lvl dungeons and it would only drop to people who are the same lvl as that dungeon or lower. It wouldnt be impossible for lower lvls but it should be impossible for weak chars ofcourse, we don't need those bots to make noob low lvl chars and spam it 24/7, they should put some effort in those chars. We really need better drops since we aren't invited for any raid boss kill, and even if we were we wouldn't make enough damage to get the kill. Map 2 should be for lvls 12-20 and we really have nothing fun to do there except pvp cave and i think its time to make some changes before this game dies completely.

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