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Found 4 results

  1. When someone kills Hydra, a new TW is open: Hydra's Lair. Like Kronus' TW! (The location of the 2 bosses has similar difficulties in reaching)
  2. Bom, vim dizer umas ideias que na minha opinião deixaram o jogo mais interessante. 1 - Como tá dito no tópico, todos os maps tem dungeon menos o map 3, imagina só uma Dungeon onde seria difícil a party chegar, mas que os drops seriam únicos no jogo, tipo trajes que não podem ser obtidos em nenhum outro lugar, novas armas e armaduras talvez. Seria como a bg do MAP 2. 2 - Uma outra ideia é dar um baú para cada local conquistado por uma facção durante a war. Porque ela não da nada a não ser aquelas estrelas e um baú onde pudesse vim coisas mais únicas e interessantes seria
  3. Hello everyone. You guys must have read a norlant quest at least once, and realize the fact the we try to help them so they help us againts the opposite faction (this is pretty explicit in norlant aqueducts quest lines). But where is this help? My ideia is to make the chainless league helps at the territory war, in exchange to the help given to them completing cl quest and, most important, cl-related norlant quests. The more the faction, as a whole, helps cl, the more they will help at war, giving bonus stats when the war happens. By now, im thinking in small bonus, like flag arm
  4. Morning players, i was messing arround norlant as I do everyday, and found this way to (almost) break the game a lil bit. I did not used to do aqueducts, i started to fully complete it some days ago, and then i noticed a thing. You can do the quest, kill the bosses, get the itens (you even have a chance to get good items). The catch is here, before you report the quest, you cancel it. But why would i cancel a finished quest wyrmy? Now you take it again, and to it again, get the itens again, how many times you want to it! You can do the kill up to 5 mini bosses eac
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