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Found 5 results

  1. Rogue's Mark The rogue marks a target with a curse causing a negative "Slow" effect. After some time (4 seconds) the skill "Rogue's Mark" is active for 10 seconds, applying the buff "Enraged" to the rogue and "Marked to Die" to the target. The "Enraged" effect increases the "Attack Strength" (by 2.5% / 5% / 7.5 / 10%) and "Attack Speed" parameters (by 5% / 10% / 15% / 20%). The "Marked to Die" effect applies the negative "Bleeding" effect (damage = 10% of total damage) and reduces the target's defenses by 10% / 20% / 30% / 40%. Duration of the ta
  2. Changes in Rogue The rogues have not been performing well in the current meta pve, so I come to ask you to make the change in the Frenzy and Ricochet skill. Frenzy is not being a useful skill either for pve or pvp. Most high-level rogues use daggers and the skill's activation time consumes 2/3 hits, which is very disruptive. So I come to ask you to change the skill so that it is an aura skill with constant mana consumption. This would be very useful for the skill. And as for Ricochet, the skill is also not being a very useful skill (very low damage even 4/4), I hope they improve the s
  3. I would like to make some suggestions for the Rogue class. 1- Frenzy: Frenzy is one of the most useless skills in the class today, along with Flurry of Steel and Sinister Attack (despite changes in the last update). I would like to ask for the skill to become an aura skill (such as the Hunter's Combat Stance, Explorer's Exacerbation). The reason is that all other classes that are naturally damage have an aura skill, and Frenzy is not being a very interesting skill for the rogue's pve. So, why not combine the useful with the pleasant? This change would improve the state of the class in pve
  4. Hello :) i was here for tell about an story. But before,my english isnt good ,i hope you all understand what i mean I wanna disccus about rogue skills and immunity , i just didnt know "why" only rogue cant kill miniboss in Map1 Without minion or playing in Norlant Quest with more safe ok,first i just want to disccus about "Melle-Weapon User" THE IMMUNITY I Believe you all here know about normal skill without expert skill of all melle user 1.Seeker , i thing only seeker have a shield skill for 10++ secs in normal skill ! this is so usefull for
  5. In my opinion this new skill " extermination " should be renewed in some respects: -it should have a longer duration of use! -And as we use in combination with the skill " Stealth " should not remove the invisibility ! fix this!
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