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  1. Доброго времени суток, сегодня проходил подземелье Снежного предела, заметил, что дебаф от шампиньонов с другой локации остался с персонажем до конца подземелья, на скрине локация с боссом, но до этого еще было 2-3. Хочется узнать, это баг, ошибка, особенность инста или что-то другое?
  2. Apesar dos ajustes recentes para melhorar a defesa da classe, a bruxa continua muito frágil em comparação com as outras classes. Além do mago ter algumas habilidades desatualizadas ou que não funcionam funcionalmente no gol atual ou no estilo de jogo do bruxo! No Combate, um feiticeiro depende fortemente de seus controles de grupo e habilidades de efeito negativo, o que acontece quando uma dessas habilidades é restringida por um bônus de Resistência ou outra habilidade que ignora esses efeitos, um feiticeiro não tem muito o que fazer a não ser esperar pela morte. . A ideia é usar o bônus de resistência a favor do bruxo de forma moderadamente para que o jogador tenha uma sensação de segurança caso sua arma principal, que é o controle de grupo, falhe.
  3. Возможно переключаясь между сборками булава/посох можно успеть и за 1 вынос (скорее всего), но пусть будет так. Предпочитаю только посох.
  4. I'm using Google translator, hope you can understand me :) I've been playing warspear for 6 years, and one thing I see that could improve in this next update is how fast a player can level up. The game is great, but it gets boring at times because you can only earn XP with quests. It would be great if the developers did something for players to be able to level up and reach level 32 faster! So we could enjoy and enjoy the game better and also create more characters of different classes. Sometimes we get stuck on a character in the game because we know it takes a long time to develop a class 32. Many players work and study so you can't have that much time. another idea I saw on a player's channel called stressadows, would be to put the XP pots and the 100%/150% GUILD pots together instead of replacing each other. I can't play another game and find an awesome game in the same way as warspear, but please listen to the players. I'm a fan of the game! :) One thing I also noticed is that you could renew DROPS from old dungeons. Kronus is mostly forgotten and Kronus' dungeon armor is outdated. I think Kronus' armor is very beautiful but I can't use it because the game is already at level 32 and Kronus' armor is 22. The game has evolved but forgot to renew some DROPS from these Boss and from older dungeons in the game. I don't know if you will create the 2 classes that are still missing in the game. I see a lot of players talking about this globally. But I think the game's weapons are already sickening too.. It would be great if in this update both magic and physical classes could use new weapons. The magic classes in warspear only use staves. :( There are many other games where magic classes use books and orbs as weapons in addition to staves. I don't know if the new class of elves will be a bard, but I think bards use violas and musical instruments, and I see that in warspear it's always the same weapons and armor. It would be great if you guys thought about renewing and innovating also new styles and new weapons in addition to swords, daggers, staves, two-handed swords and etc.. This will also help when thinking about some new class for the game. And also that would give more freedom to the player. And if new classes ever arrive, I'd like to leave suggestions. I have already told the elves of the Bard but bards use musical instruments. for the Outcasts it would be nice to have an illusionist magic class with mage-like mobility. Or a class that uses heavy armor and weapons in one hand like BD. Changing the subject I still don't understand how the barbarian doesn't have the role of berserker in warspear. The class was limited to being just Tank. Barbarians would be very happy to choose between being a tank or berserker. It would be great to put swords and axes in each hand like rogue, BD and seeker. I hope you read it carefully. :) Thanks.
  5. Warden Guide 1. Introduction 2. Class information 3. Skills 3.1 Warden class passives 3.2 Basic skills 3.3 Expert skills 4. PvE 4.1 Tank Warden 4.2 Speed Warden 5. PvP 5.1 PvP Tank 5.2 Support Tank 1. Introduction Warden is one of the most underrated classes in all the game due to his low damage and its never ending nerfs (#BuffWD) but this dosnt mean you shouldn't be scared of them. So today im here to teach you how it works, how to build it and even how to play/counter play a warden. Lets get started. 2. Class Information Warden is one of the strongest tanks in the game due to his heavy armor set and their high damage reduction abilities, but some people forget that a warden has a high variety of skills making it a very versatile class making it a very strong class in the hands of the people that know what they doing. Lets start by looking at the class skills 3. Skills The warden has a high variety of skill that allows them to play as tanks/damages/supports depending on the skill combinations they choose 3.1 Warden class passives 3.2 Basic skills Powerful Blow Type: Active Usage range: Melee Cooldown: 9 Seconds Energy expense: 12 / 13 / 14 / 15 / 16 Units Description: Blow that deals increased physical damage to an opponent. As the skill develops, the damage dealt from the skill increases. Damage amount also depends on the character's physical power and his level. Wave of Aggression Type: Active Usage range: 7 Yards Cooldown: 7 Seconds Energy expense: 9 / 10 / 11 / 12 / 13 Units Description: Applies the "Aggression" to the enemy for 5 / 6 / 7 / 8 / 9 sec. Enemy character or monster lose the current attack target, the monster also starts attacking the character and holds its attention on them. Every time the skill is used, a character gets a buff for 25 sec, when three buffs are recived, the character restores 4 / 6 / 8 / 10 / 12% of the maximun health. Warden's Spirit Type: Active Usage range: Melee Cooldown: 25 Seconds Energy expense: 14 / 15 / 16 / 17 / 18 Units Description: Applies a buff to the character for 15 sec. that counts the damage dealt by the character from any attacks. After the buff expires, the positive effect "Protective Field" is applied to the character for 6 / 8 / 10 / 12 / 15 secs. The protective field absorbs 30 / 40 / 50 / 65 / 80% of the damage dealt when the buff was in effect. Shocking Blow Type: Active Usage range: Melee Cooldown: 14 Seconds Energy expense: 12 / 14 / 16 / 18 / 20 Units Description: Blow that applies the negative effect "Stun" to the enemy for 3 / 3.5 / 4 / 4.5 / 5 sec. The opponent cannot move or apply skills, damaging the target does not obvliate the efect. As the skill delelops, the effect duration time increases. Punishment Type: Active Usage range: Melee Cooldown: 15 Seconds Energy expense: 13 / 14 / 15 / 16 / 17 Units Description: Blow that reduces the enemy's "Accuracy" parameter by 15 / 25 / 35 / 45 / 55% for 3 / 7 / 9 / 12 / 15 sec. As the skill develops, the power and duration of the effect increase. 3.3 Expert skills Guard´s Fury Type: Active Cooldown: 14 Seconds Energy expense: 14 / 16 / 18 / 20 Units Description; Applies the effect "Aggresion" to all enemies within 2 yards from the character for 6 / 7 / 8 / 9 sec. and reduces their physical and magical power by 20 / 25 / 30 / 35% for 6 / 7 / 8 / 9 sec. The maximun number of player targets 4 / 5 / 6 / 7, the number of monsters target is unlimited. As the skill develops, the power of the effects, their duration time and the number of player targets increase. Fortification Type: Active (permanent skill) Cooldown: 8 Seconds Reduced energy regeneration: 8 / 10 / 13 / 15 units Energy expense: 20 / 22 / 24 / 26 Units Description: Reduces all incoming damage against the character by 13 / 18 / 25 / 30% while the skill is in effect. As the skill develops, the power of the effect increases. Permanent skill. Powerful lunge Type: Active Usage range: Melee Cooldown: 13 Seconds Energy expense: 18 / 20 / 22 / 24 Units Description: Blow that deals physical damage to the target and a 40 / 50 / 60 / 70% of this damage to all enemies within a few yards from the target. Block Master Type: Pasive Description: Restores 8 / 10 / 13 / 18% of the character´s missing health when blocking an attack. Cannot trigger more often than once per 2 sec. As the skill develops, the power of the effect increases. Shield Throw Type: Active Usage range: 3 yards Cooldown: 14 Seconds Energy expense: 18 / 20 / 22 / 24 Units Description: Shield throw that deals 90 / 100 / 110 / 120% of physical damage to an enemy and has 30 / 45 / 60 / 75% chance to stun the enemy for 2 / 2.5 / 3 / 3.5 sec. As the skill develops, the effect duration and the damage dealt from the skill increase. Damage amount also depends on the character´s physical power and his level. Warden's Protection Type: Active Usage range: 4 yards Cooldown: 30 Seconds Energy expense: 14 / 16 / 18 / 20 Units Description: Applies the Warden´s Protection buff to an ally for 10 / 15 / 20 / 25 seconds. Warden´s Protection reduces the incoming damage to an ally by 15 / 25 / 35 / 55%, but 80 / 70 / 60 / 50% of this damage is taken by the character. When the current health level of the character is reduced to 20% of the maximun, the effect no longer works. Power of the effect and its duration increase, and the damage recived decreases as the skill develops. Switcheroo Type: Active Usage range: 6 yards Cooldown: 16 Seconds Energy expense: 16 / 18 / 20 / 22 Units Description: Swaps the character and the enemy, while slowing the enemy down by 15 / 30 / 45 / 60% for 3 / 4 / 5 / 6 seconds. Effect and debuff duration increase as the skill levels up. Natural Resistance Type: Active Cooldown: 25 Seconds Energy expense: 22 / 24 / 26 / 28 Units Description: Increases the character´s "Resistance" parameter by 10 / 15 / 20 / 30% for 8 / 10 / 12 / 15 sec. The effect´s power and duration increase with skill level. Stealing power Type: Active Usage range: 3 yards Cooldown: 18 Seconds Energy expense: 20 / 22 / 24 / 26 Units Description: Reduces physical and magical power of the enemy by 15 / 20 / 25 / 40% and increases the Attack Strenght parameter by 15 / 25 / 35 / 60% for 3 / 6 / 9 / 12 sec. As the skill develops, the power of the effect and its duration also increase. 4. PvE In this section of the guide im going to show you a couple of skill builds you could use as a Warden to archieve different goals or fulfill different roles for your party or play style. 4.1 Tank Warden This is the normal and traditional warden, the one that the game wanted us to use. your goal is to keep alive your party (and your self ofc) in a dungeon or a boss. the way we are going to achieve this goal is by getting the max amount of BLOCK (max 25%) we can get and the max amount of PARRY (max 30%), as well as getting the highest Health Points as we can. Your main goal right here its to not let anyone die (even your self!) 4.2 Speed Warden Now here is where the fun beggin. As you saw before (if u readed the skill part of this post) you will see a very interesting skill (you know what im talking about) a single skill that makes this build even posible. Yes! its the Stealing Power skill!. as you read before (pls do if you didnt this took a lot of time ) this skill gives to the warden an amazing 60% Attack Strenght (more than a seeker!) and in this section im going to show you a couple of builds to make this boring class very fun! Your goal here its to do a lot of damage and have fun (note that you wont be better than a ranger or a seeker, if you want a pure dmg class make one of em and not a warden lol) 5. PvP (im making this section becouse i've seen many wardens (at least on eu) not doing the PvP aspect of the game (maybe becouse the bad skill kit wds have for pvp or maybe becouse the never ending nerfs) 5.1 PvP Tank This section its gonna be very similar as the "PvE normal Tank" section of this guide but with the difference that now you are useing resilience ferocity and of course you will be fighting players (which they have a lot of skills movements and they not just an auto minion like mobs) Your goal as this type of warden is to annoy the enemy´s dds (forcing them to use stuns,fears,etc) wile doing damage to them, and kinda win the arena by forcing multiple PJS to focus you, giving your party members to acomplish their role without worring about being killed. 5.1 Support Tank I though of this type of play style a lot but it dosnt seems very convincing since there are many better supports in the game (palas druids, etc). Its the same as the "PvP Tank" previously mentioned before but this time with a slightly change of skill Your role as this type is to protect your dds/healers from anyone who comes to annoy them I guess thats it Thank you for reading this and #BuffWD ty
  6. ПРЕДИСЛОВИЕ Доброго времени суток, дорогая армия заклинателей! Для меня это первая попытка залезть в дебри гайдов, ибо ранее я с таким не сталкивался, поэтому надеюсь на ваше снисхождение. Если вы попали в данную тему, значит вас так же как и меня когда-то, привлекла игра заклинателем через посох, ну или как минимум интересно было бы посмотреть, что из себя может выжать данная особь. В текущих реалиях игры (v.10.3.*) - заклинатель, играющий через магическую стезю, чувствует себя намного лучше, нежели в ранних версиях класса. Конечно же, можно и дальше продолжать играть с помощью булава+щит, но не в этой теме. Здесь будет затронута игра именно через посох и только PvE составляющая игры. Начнём, пожалуй... 1. Полностью магический заклинатель: 2. Гибридный танко-магический заклинатель: ВЫВОДЫ Магический заклинатель очень бодро чувствует себя в PvE контенте игры. Собрав персонажа по моим рекомендациям в данной теме - вы не будете страдать ни от каких боссов и монстров, получая при этом солидный урон как соло так и в группе по инстансу, будете иметь много лечения и выживаемости. Также заклинателю с посохом очень хорошо живётся и в PvP составляющей игры, но эту тему я освещать не буду, т.к. мне это не интересно. Оставлю поле для экспериментов вам! СПАСИБО ЗА ВНИМАНИЕ!
  7. Описание костюма Старушка Момба (в виду деменции) забыла выключить свою печку-гриль, в результате чего в мир Аринара пропеклась ужасающая шаверма. На её поиски были брошены самые бравые воины, но и они пали в сражении... Сумеешь ли ты одолеть шавермца, или же он сожрёт тебя? Тут всё зависит от тебя! Костюм состоит из лавашика, свежей зелени и щепотки безумия. Внешний вид костюма Вид в игре:
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