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Mayr

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Posts posted by Mayr

  1. 1 minute ago, FakeUser said:

    I have all classes at least level 18(except new classes), But you have to talk with reason when you see something totally wrong!

     

    I never said you said anything wrong .... I just said "Dk Spotted" 

     

    That's it ...

     

    Who is your main class BTW?

     

     

     

     

  2. On 6/5/2017 at 8:39 PM, FakeUser said:

    its funny how you talking about nerfs and unbalanced classes, games like warspear is hard to balance because if you nerfed the dk then other classes are op and if you nerfed them then dk op again, there is NO way you could balance the classes of a game + dk stun cycle is hard to pull off as and you need at least lvl 24-28 and even then you might fail and your stun might get a dodge sharp shadow might not work, most of dk stuns are normal attack based meaning he need to attack you after activating a skill to do its effect and that's an issue because you might fail/dodge/parry/block/..etc so its hard to stun, (example) why taking the joy of a rouge when he think hard and max his dodge skill on order to dodge other class stuns and how you reward him for it by nerfing his class? the funny thing is that when secret reserve came out everyone called it a shitty skill and useless like how they call charmer useless and when someone think hard and get a nice build for his charmer and people see him and do like him, everyone will say that charmer is op and shout at the devs to nerf him, so someone go full heath regen build and buy secret reserve because he thought that's a nice build you get mad of him of that? and call his class op? dk's are not op you THINK how to counter them!

    (There is a deference between nerfing a class and killing a class, you all suggestion killing dk's and lock's)

    DK spotted !

  3. 2 hours ago, Nosotraes said:

    Yup. Sadly the devs added these standard wars with a reward. Now no one is doing it anymore.

    The first "reward wars" were pretty epic, literally the biggest ones I had ever seen.

     

     

    And then things changed ...

    On 6/3/2017 at 7:32 PM, Lady Livi said:

    Why do i think they are chineses? Or is it only my feeling xd?

     

    Look at all those pandas !  hey wait one of them is holding a techno staff, this isnt old !

  4. 5 hours ago, Gladiator said:

    Not exactly, you don't absorb 3000 damage but a percentage of it, it says it in the description of the skill.

    yea the percentage .... 

     

    But am  I correct in saying that this is the damage we deal after deducting the targets defense (the damage he received) ? 

  5. its just a slight feeling bro it will go away  ...... XD

     

    To be honest I don't really get what you are complaining about..

    1) The match making system matching you with the pro players?

    2) People spending money in game to get strong and you want to do that without spending?

    3) Pro players having to spend lesser tickets to get more damage/defense spheres?

    4) You only get few defense sphere while need hundreds to high amp and the grind is too much?

  6. On 6/4/2017 at 4:21 PM, Kitige said:

    Screenshot_2017-06-03-12-44-28.jpeg

    Screenshot_2017-06-03-12-44-51.jpeg 

     

    Chat bug smile turn into emojis when writing after them without space 

    Hunter stance when hero log of and skill on : after hero log on skill flashs and consume mana but no effect activate 

    Rogue stealth if someone see through your stealth and put ATk mark on you stealth deactivated without any skill or skill dealt ( think fixed but to be sure)

     

    I dont know if its just me but the last 3-4 letters from the last message I typed into the new message. 

  7. @Gladiator  bro help me understand how this skill Guard's spirit works..

     

    Here is what I understand, correct me where am wrong

     

    when you activate this skill :

    Phase 1 : Lasts 15 seconds and counts the total damage you deal to your target, lets say you deal 3000 over the 15 seconds time

    Phase 2 : Lasts 6 seconds and each hit gets 0 till you receive upto 3000 damage and then the damage received is normal

    Phase 3:  Cooldown 4 seconds

  8. Warden really ineffecient in arena. With his low damage he is ignored till the partners die.

     

    1v1 maybe as we havent seen a fully geared one 

     

    He could be useful in 3v3 to hold a seal  though

  9. 11 minutes ago, Gladiator said:

    Didn't experiment enough with higher level gameplay, test servers aren't enough of course, no one has +0 arena weapons, also gotta wait the 2 experts.

    Anyways but I think I have some idea

     

    Mighty stroke  1

    Aggression wave 5

    Warden Sprint  5

    shocking stoke 3

    punishment 1

     

    Fortification (The one that drains mana over time for stone skin buff, 50% damage reduction) 4

    "Red shield" (Passive that gives HP for block) 4

     

    But the passive is kinda sketchy, it restores 10% of max HP for each block, so let's say around 500 HP for average max HP, it's not really that good when you consider the damages you receive range from 300-600 (even with Fortification is active, because you need to consider penetration and ferocity), and you need to get lucky, so I don't know what to think about, though it worked very good when fighting +0s in test server :D

    Same thing goes for Aggression heal, too much work for a little HP when it comes to high amp with fights with high damage in Arena.

    However they're both good for PvE. So I'd say my build is more PvE-ish, although I might replace the stun for first damage skill for PvE.

     

    Aggression at 5? its just an increment of 3 sec which you can cover with the expert skill that does aggression again the one that looks like thunder

     

    the same thunder skill also decreases attack of the attacker by 20% at lv1 so this + warden sprint + the fortification would be kinda over kill.  since you will already have a high defense given the shield set up there is probably more need for doing damage so mighty stroke needs to go up and the shocking stoke will help in case the healer takes agro or you get a crit hit and want some space to heal up.  

     

    Just my though ... of course you have played a tank more than me so yea I won't discard any of your point :D  

  10. 18 hours ago, Mewingdrip said:

    belive it or not, I WISHED for a nerf on this charmer. I was afraid of facing one in arena, honestly. But this is in my oppinion too much of a nerf. Any succesfull summoner must be able to keep alive 2 minions at once (those who summon them by a skill not by minion cache) and this could be done if cd is 30 seconds and lifetime 1 minute, or cd 15-20 seconds and lifetime 30-40 seconds. I'm up for any of that but both 35 sec lifetime and 30 sec cd seems like too much o a nerf.

    Also I'd like an answer for this from the developpers: skill.png

    Is it going to depend on magic dmg pr physical dmg in the end? After last test it came up as depending on physical dmg (as it's supposed to) but only the text says it depends on magic dmg. Please clear this out for me as I'm very confused about how it will end up being. Thank you in advance!

    Looks like devs took your suggestion

    Screenshot_20170601-173910.png

     

    And to your question about pet being physical or magical

    its probably based on physical and damage is also physical coz 8 damage from staff, the mace ones hit like 80s or so

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