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Deimus

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Everything posted by Deimus

  1. I do not cry here!! I have been beaten by seekers, priests, bds and wardens!! I never ask to nerf them in this post!! And you sentinels are always asking to nerf charmer, necro, chieftains, shamans, hunters, dk, barb, rogues,...
  2. I going to put the finger in the wound!! Sentinels (elfs) want a weak easy defeating Legion (mc)!! When they are defeated by Legion they come to forum crying and asking to nerf that class that they lose against. The Portuguese have a saying: "Quem tudo quer tudo perde"
  3. For that to happens lower Templar grace, Seeker Exacerbation and Druid Roots!! Then if they do it and charmer starts to use oppression 5/5 then you ask to reduce effect!! You sentinels aren't satisfied until Legion becomes weak and easy to kill.
  4. You are wrong chieftain doesn't heal as much Priest/necro i can tell that because i have necro lvl 13 also chieftain lvl16 (magic build) and the necro lvl 13 heal almost 900 and chieftain heals 400 so you are wrong.
  5. At least 1 event skill is for free!! Let me see if i can evolve may char to lvl 20
  6. The Templar is overpowered too!! If Templar teams up with druid they can beat charmers, warlocks, chieftains!!
  7. I agree on that but there is a class that could have a skill nerf!! The charmer Call need a small nerf!! Its needed to balance the game. What i propose its that wolfs become 2 hit kill against other players but still the same on PVE.
  8. So resuming most players here plays only in sentinels side!! They want the sentinels classes buff and the legion classes nerf!! SO WHERE IS THE BALANCE IF 1 SIDE BECOMES STRONGER THAN THE OTHER?
  9. Nerf Templar and Druid they are too powerful!! In War in EU 1 Templar and 1 Druid took 6 players at same lvl (Chieftains, Charmers, Death Knights and 1 necro) Templar is too overpowered
  10. What should happen. 1 - Devs give Oblivion Books to each char 2 - Don't just buff one side 3 - Listen to both sides
  11. Necro need stun skill like Charmer and Warden have!! The solution for Dead Soldier problem its becoming a summon skill like Charmer but it creates up to 3 skeletons with dmg equal to necro mdmg!! But still the problem for how long should be the duration of each skeleton and for that i propose 30 seconds because necro have low mdmg when compare with other class.
  12. The problem that sentinels and others is the fact that charmer pets have high resilience on arena!! THE PROBLEM IS THE ARENA WHEN VS CHARMER To fix that and not screw the charmer its adding some codes to the arena script. Reduce resilience of pets to 50% of charmer and Stun char = stun dog and also reduce the number of wolfs to 4 on arena and JUST ON ARENA. With this everyone will be happy
  13. 1 - Its with the talents or with out talents? 2 - Did you get cool down crystals on your gear? 3 - I think that Poison Spittle need an upgrade also but in DMG!! the other option is to create relics for that know as cursed relics These relics will have hp consumption by hour (50-100 for necro and 500-600 for priest) and increase Poison Spittle DMG in 40% and Harads Tears on 20% (these are the reasons for the name cursed relics).
  14. On arena its fair but when you running from a high lvl is unfair!! You have 80 er but did you put money in game right? But i am free player no money to put in the game!! Its because of all crisis, especially when fuel cost €2 per liter. i am already consider that maybe what the other user said is an option to consider!!
  15. Charmer become strong after 5 consecutive nerfs!! After devs see that was almost no one playing charmer they decide to reverse the nerfs.
  16. Now i understand the the point 1 of Call. Can be better but can be implement? Perhaps not, it requires a lot of work just to implement the point 1, up to 3 weeks. Its only 3 to 4 months just to rewrite the skill with those points of Call. To the rest the devs won't make changes. The point 3 of Call should just be implemented in arena, may screw the Wars and the rests. Some charmer use wolfs to get way from high lvls and strong chars (its my case).
  17. Every time that devs touch the charmer its get screwed and nerf !! And every time the devs touch the Sentinels side their chars get buffed over and over!! Lets see whats going to happen!! If you want to do something then add summon limiter on arena to limit its wolfs to 2.
  18. That can be arranged by add limiter of summons on the arena!! But you are only thinking on arena You didn't think on PVE where charmer depends a lot from wolfs because its attack is weak and wolfs is strong!! By the way 9 and 6 its already on charmer. Now correct me if i am wrong!! On number 1 of the Call that you propose that will be EC skill that will last for 26 secs or its the wolf that will have duration of 26 secs? There isn't mana reg rings at lvl 13 neither belt and more the normal harmony crystals are too expensive!! Every thing on market is expensive
  19. Don't touch on Charmer!! Unless if its for removing resilience of "wolfs" If you do anything else I WILL LEAVE GAME AND CHANGE MY REVIEW ON GOOGLE PLAY TO 1 STAR
  20. 1- Call its already good how it is! Its summons and do what they want! If you don't know bellow lvl 14 the energy that a Charmer have its very low for even be energy consumption when other class have more energy!! 2- Combat healing heal a lot less that Shaman and Necromancer!! It heal at lvl 13 something around 20-25 hp at 1/5 the shaman and necro heals 95 hp at same lvl with 1/5!! 3- Chaos assistant is already related with magic dmg less mdmg less atk and healing!! Nothing less than nerf was presented here!! If this its done i will leave WS for good!!
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