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Everything posted by Drakoslayd
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Skeleton fist fight when?
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(R)Evolution of War and alliance costume merchant
Drakoslayd replied to Drakoslayd's topic in Suggestions
Suggestion added onto. Now including buildings -
Two skeletons having a fist fight
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Yeah that honestly feels depressing. Thankfully I had got a costume
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Zeus - US sapphire
Drakoslayd replied to lallouss's topic in Contest “The New Year greeting card - 2023”
This is just awesome keep up the hard work bro but come fight me during war -
I mean- Beastmaster is hard to kill unless you kill the bm first then the summon, Chieftain is easily delt with by Ranger plus low def until Rugged Hide is cast, BD is just outright broken
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I believe Warlock and Chieftain would also be cheap but Warlock is harder to play as you would need to kite and use minions to tank if solo. Chieftain is cheap because magic gear is significantly cheaper than physical gear
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Deathknight [the class I have been playing for many years] is great but expensive. Rogue was good but appears to be neutered because the devs are being lopsided. Chief Is excellent. Reaper might be good Warlocks would get a guild quickly but needs some skill to play. Charmer is awesome but needs some work put on the players side
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I do agree but the VIP system could provide battlepasses for free each time they come out and maybe just add another daily reward system on top
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Deathknight basically got neutered by the devs wanting to make it a "support" tank. It sucks alot as Blood Protection isn't a good defense skill now. Way to annoying to use and pointlessly short duration. Dark Shield is better but unusable as a tank now that the duration is shorter than the cooldown
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[2022.12.13] Update Warspear Online 11.2. Preview. Part I
Drakoslayd replied to LeeLoo's topic in News & Announcements
Ikr. I am a dk player I can barely use my aoe skills as they can be dodged. Easily unless they are the low level mobs. I want dk to be a aoe damage tank like before. Knights Curse can be avoided, Steel Hurricane was ok because if it's short range and instant damage. I hate the idea a dk being a support tank as they have always been a aoe damage tank or a single target dmg tank. Now I am fine with giving my teammates a buff but it should affect all members not one member. Dk should receive the usual blood Protection but the party gets a weaker version. Say 30, 40, 55, 70% effect to all party members unlike the dk getting the 100% of the buffs effect -
[2022.12.22] Update Warspear Online 11.2: Winter Saga. Release
Drakoslayd replied to LeeLoo's topic in News & Announcements
Dk is still usable but it's just in a bit worse off position than it was. They just need to tinker with the class before it can be equal with barb. Dk just isn't a support tank as well- it's clear. It's a damage tank focused around AOE not support. Charmers are a better support tank just like the Paladin but with a couple tricks -
[2022.12.22] Update Warspear Online 11.2: Winter Saga. Release
Drakoslayd replied to LeeLoo's topic in News & Announcements
Dk dark shield needs to be more reliable. I can't even use it again for 5 seconds after it wears off, blood Protection is now annoying to use and just isn't strong enough anymore. My auto attack is stronger than Throrn. How? Dk is suffering now... -
While I do think this isn't that bad it could also be where the subscribed players get the Battle passes aswell
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I see no acid rain in war Drakoslayd US sapphire
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It's unfair that a AOE skill can be dodged even though you can completely avoid by walking around it Blood Protection should, instead of affecting the dk or a party member to affecting all party members in the area. 30, 40, 50, 60% of the skills strength seems good to me
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I would love to have Blood Protection be like the Paladin shield but devs won't let us have anything good...