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William A Bueno

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Posts posted by William A Bueno

  1. On 12/16/2021 at 2:21 AM, Necromaa said:

    Rogues can kill casters i almost 1 stun combo, same goes for locks, the amount of control that class has can nuke bds even though they have resist. Let me show u a video:

    IMG_1470.MOV 5.93 MB · 7 downloads  

    See how a decent lock controls a full greatness bd. 

    Looking at the changes from where i stand, i dont think these classes suffered any major nerfs. And again if somewhat buffs and nerfs are given to any side legions or sentinentals, each class has got buffed and nerfed, only thing is we arent whining about them thanks!!!!! 🙏 

    Dude, that video is so old, if in that video the bd used his resist skill and then rush, we would be watching a different video, those skills didn't exist when making this video. Also the video is so old that there is minions in the arena. 

  2. On 12/13/2021 at 5:28 AM, Holmes said:

    Dark Circle 

    • Increased the cooldown duration: from 14 seconds to 20 seconds.
    • Removed the empty tile in the centre of the skill’s effect area.
    • Changed the effect icon of the skill.

     

     

    On 12/13/2021 at 5:28 AM, Holmes said:

    Zone of Weakness

    • Reduced the duration of the skill: from 6 \ 8 \ 10 \ 12 seconds to 4 \ 6 \ 8 \ 10 seconds.
    • Reduced the value of the magic defense reduction: from 20 \ 40 \ 60 \ 80 %, to 20 \ 30 \ 40 \ 50 %.

    Why the only class with AoE stuns from legion is receiving this kind of nerf?, this will be a huge disadvantage in war, now i can see legions in all servers losing every war from now on.

     

    On 12/13/2021 at 5:28 AM, Holmes said:

    Developer commentary: The Warlock had problems with energy, which in a number of game situations did not allow it to fully realize the capabilities of the class. Reducing the energy cost of some abilities, as well as increasing defensive potential and survivability, compensate for the weakening of key control skills. 

    I think the developers should try to install the game and play it. Is not possible that you having played say that just a little % in a complex combo (have even developers try to use warlocks combos and realize how ineficient they are?) of 2 expert skill, that takes a lot of time to activate as hex + dark seal can compensate reducing the only stuns that actually are the reason of the survability for warlocks, warlocks don't need dmg reduction, they're not tanks, they're not supossed to take damage, they stun and recover the hp while the oponnent/monster is under stun. Please reconsider giving this nerf to the AoE stun capability from legion (it would be better nerfing the survability skills than stuns) and also a rework to the never used bloody tribute skill. I'm spanish sorry if i said something in a confusing way.

  3. On 10/3/2019 at 1:11 AM, FakeUser said:

    P.S 506 is a lot of hp regen😗what is your gear layout to achieve this much hp regen

    Later i can add screenshots because server is down right now:

    (Edit: screenshots added)

     

    • lvl 30 dk basic hp regen

     

    • 2 rings lvl 27 30 hp regen each

    Screenshot_20191010-030613_1.jpg.7e9f61c2081b4cf0dba8da38e691d6d1.jpg

     

    • cape lvl 26 with 26 hp regen rune

    Screenshot_20191010-030627_1.jpg.4bf9214d01f189b63246c10a2d5599c1.jpg

     

    • lvl 28 amulet with 28 hp regen rune

    Screenshot_20191010-030622_1.jpg.a6556c8b66bb26a97b02b064fa15c482.jpg

     

    • shield lvl 27 with 30 hp regen (no rune hp regen in this one)

    Screenshot_20191010-030618_1.jpg.7db66d14dbec87aca2b6f0676c989dbd.jpg

     

    • 30% hp regen buff from guild passive

     

     

    • scroll of healing (hp regen mcoin scroll, dont know exact value of hp regen but i know it's not high)

    Screenshot_20191010-030639_1.jpg.c26d26c0edb34dfb88eafcd4388995b7.jpg

     

    • nectar of life potion (40% hp regen)

    Screenshot_20191010-030646_1.jpg.b889afc7cc7bed605c91be7a18389c3e.jpg

     

     

    It will be more with lvl 29 items, great charms and a healing rune on shield. 

     

  4. That skill got updated, right know my dk is 506 hp regen, using calculator if should heal 1.2k off combat because skill is 3/4... But in combat heal 1.5k almost 1.6k, when i had it 4/4 it healed me almost 3k hp in combat (i had less hp regen in that time), so i think they made another change without notice.

     

    Screenshot with 506 hp regen value, skill in picture is 3/4. Remember reserves in combat is 50% less regen so off combat it should be 3162 hp regen, so from 506 to 3162 hp regen with reserves i think there is  625% increase (506*6.25=3162) in 3/4, i'll leave the math to the experts actually im guessing.

    Screenshot_20191002-145240_Warspear_Online-01.jpeg

  5. Is very op, for balance i would add, you can take dmg but can't die while skill is active. With this rework dmg reflection dk will be worth 100%... Imagine that skill with 85% dmg reflection (i've reached that percentage with my shaman lvl 22, don't know how far can be with lvl 32 cap) 

  6. 2 hours ago, snorlax said:

    We fixed loot distribution bug. For example, monster drops items to players lvl 10 and lower. You got a group of lvl 10 players who did a lot of damage to this monster, lets say 90% of his max hp and then monster receives any amount of damage from lvl 20 player.

    So right now in this case no one will get any loot, even though small guys fit all requirements - lvl is ok, they did enough damage to bind loot to their party. After update they will get sweet drop from monster in this situation.

     So if im lvl 20 rogue with 700 dmg and my other party members are lvl 24 suports and tank and i make 60% of the dmg to the boss only the lvl 20 rogue drop?? or if the rogue make 40% of the dmg he will not drop? And also this applies for dg in general or only in the boss stage? Sorry my bad english i speak spanish.

  7. Hi, this is my first post. I was thinking you probably could allow to mc inv and elves in party and viceversa only in dungeon areas in Ayvondil. If that player leaves the dungeon area, automaticly leave party. In this area all clases can chat in area chat only in dungeon areas or party chat if theyre in the party. I tough is a good idea because is a common enemy from elves and mc. If you have anything to modify in my suggestion i'll be glad to heard it. 

    post-49778-0-44052700-1463587233_thumb.jpg

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