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raxit

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Brave Squire III (9/27)

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  1. raxit

    Unending Glory

    mmmm.. im sorry i went along the spirit of contest :tease: also i didnt notice anything in the rules that read "posters should be ur originals!"i dont spend time playing ws now. but sometimes i log in just to catch up with friends and one of them wanted me to post for him. im no photoshop guy i just googled 3 posters n did it.. 8) so i dnt get ur point :pleasantry: if u r trying to name them, showing your trivia skills.. then good job :good: i will recommend you to google Co. thanks for watchin fellas
  2. raxit

    Bees Guide

    for lv2 bees damage on lv1 mob: 298 moon--- 99 dmg 0 moon--- 22 dmg 245 moon--- 87 dmg 109 moon--- 45 dmg that b enough i guess :blush:
  3. one more thing, put bees on enemy when you are getting hits from him, not when he is out of range and cant attack you. if u use root + bees, thats waste of bees. do root + bees on a magician, not melee
  4. heal lv5, bees lv4-5, root lv4, lightening lv2-3, barkskin lv1 this druid pwns any other class with same amp of attack and def. But problem is we get ganged in arena and war. Although lowering lightening takes away the bling. ;D go to this page for Insect swarm. every druid should know what his skill can do ::) http://forum.warspear-online.com/index.php?topic=80244.msg427939#msg427939 about strategy: 1. Shield: barkskin someone else soon as arena starts. most probably one on the lead of marching. this way your shield will cooldown bye the time you reach the rendezvous point and now you can shield yourself. barkskin is important coz it adds to all type of defense. you are almost on a ranger's defense if +5/6 all and put on a barkskin. 2. HEAL JUDGEMENT: Stay at the bottom line of your army. If you do this, only a fine rogue can reach to you. as enemy always attempt to kill ranger/druid. put a pre-heal on someone you think will be attacked first or heal yourself, if you see a rogue going to stealth mode at a distance===> its gonna hit you. Usually stay healed yourself unless someone needs it more than you. a tank getting ganged up needs it more or an archer finishing someone off and getting hits from someone else. Please dont heal someone who is already healed, specially if you heal low. heals dont stack , they replace. If you like to work in moon mode, heal yourself always and stay dynamic, else your moon is all waste. your judgements of heal, turn the tables. 3. AOEs: Warlocks usually put circles. whats the rush its not inviting you to run over his skill. just wait the circle end with time and immediately root it, and run to behind of your herd again. Team work pays nobody's amps or hard work alone pays off. Party should run back altogether when shamans/warlocks are dropping quakes/circles. If shaman heals warlock, you let your party finish warlock and deal with shaman, root it/attack it whatever. 4. TURING YOUR GANG-UP AS FRUITFUL AS YOU CAN: if you are hit with 2x enemies on you: you should always be under heal if none of your party mates needs heal more. What could die faster than a druid=====> an un-healed druid! Someone in your party has to come to make it even when you're ganked by 2. if not, you have to work for yourself==> root one and run opposite to the area where your party is killing enemies==> put bees on the other leech and run to farthest end of map. you will be fine by then because even if the 2 reach you and kill you. your party will come and finish them. because if they were 2x1 on you, their pt remained 3x4 against your party. gang up guys don't think this through. what you did was trying to survive as long as you can and breaking the enemy pt team-work resulting in helping your own pt. In case the rooted person dont tail you till the corner, you can easily kill the solo leech, explained in next point. 5. Dont keep healing yourself throughout the fight if you are not under attack. Even if you r attacked with 1 person you can heal someone else, root the solo leech on you, change your spot and go support the party-kill by attacking least hp enemy, heal up. When roots end, put bees on that leecher and run out of reach. 4x bees damage will make enough distance for you to make his hp half and heal yourself. Finish him and goto your business, maybe your party did fine with the rest! Be a team player. if you are left 1x1 at last. root+run+heal every time you are left with 800-1000 hp. go full and attack again. and repeat the plan. no melee can survive it! shaman 1x1 could be a pain if you are not high on your bees. ^ hope that works for you
  5. raxit

    ROAR

    I noticed that too. I guess most of those who use it at start should have lv5 roar. so that it lasts long enough and still their mana doesn't get used for it. those who do it without this purpose, is just a fail..
  6. OII poley :blush: but isnt it fair to generate a feedback to GMs and improve the classes that are not as powered as Shamans/ Locks/ Archers / Rogues. Call it crying, whining, complaining... whatever, it brings order :) :pleasantry: although pala and dk dont need improving anything lol :give_rose: :lol:
  7. :shok: aaahhh man you got you skills studied wrong ;D :tease: circle is your first attack. then do damage and heal stealing >> then hit fear and damage skill again.... circle must be lv5.. fear skill is :pleasantry: "breakable" dont totally rely on it.. Have you seen yourself in arena? Warlock/shaman parties crush enemies and almost all survive. If you are still unsatisfied with the second most OP class in-game... I wont say anything more in this respect! Secondly, yes druids need at least one skill AOE. feels discriminated how non godly shamans have 2 CONTROLLING skills, one of which is mass control: quake. and all druid has got is Roots that still enable ranged classes to do normal damage, and it not even allows surrounding adds to suck your hp; like blind works for shamans by forcing us into adds. I'd recommend sange you play this class lv20 against its fellow ranged classes. its kinda helpless. OP shaman outshines all classes, even rangers!
  8. Here is my entry ;D . ik it doesnt seem like a great artwork but we as a non- professional, i tried... 8) Go hunt for the endless glory......... :pleasantry: :shok: :friends: :drinks: :clapping:
  9. Here is a recommendation for why you should level this skill up: I thought i will share the background process of skill that i researched a while ago with the help of a friend. But I had to start all new. because the skill's "curses" :pleasantry: (spell that reduces enemy parameters) are not same as they were when it was non-damage type. It still changes the speed of enemy though. Earlier Insect Swarm was not a damage type skills. those days it used to effectively reduce the crit-hit percentage of enemy as well as its attack speed. NOW: lv1 bees can do ~85 x4 dmg with 300 moon lv2 bees can do ~100 x4 damage with 300 moon And lv5 bees can cause damage of around 130 x4 with 300 moon. -I dont have a book of oblivion to test damage of bees with skill progress. although i know it improves with leveling. my lv2 bees do 97 damage on 300 moon. I hate why they removed the CRIT-lowering effect of this skill. But on the other hand, it does damage to halt enemy now and.... the lowering of enemy attack speed is a lot better. Here's how: lv1 swarm reduces enemy speed by 20% lv2 by 25% and with 5% increase each level, lv5 lowers enemy atk speed by 35% It is a very powerful skill against any class to lower their speed. Enemy attack speed getting negative means a lot as it adds to the attack delay of enemy weapon speed! lv5 bees on an archer wielding a bow means it will now attack with 3.2 seconds attack speed, not 2.4sec. Talking about the slowest class, DK with a spear, it will attack with a speed 4.6 sec, not 3.4 speed on you while under lv5 bees. AIN"T THAT GREAT!!?? Also you get increased bees damage every level up and it also improves with your moon damage. Root+ Run+Heal is always good but 1x1 no class can beat you for a little more/less amp if you got lv5 bees. The only thing to worry about is its cooldown because unlike heal or shield skill this skill cant be looped. lv5 bee lasts as long as cooldown is close to complete. but its not that bad. you get enough heal cycles between enemies consequent hits that are lowered to 3 second at least. This results in==> You heal every time you get hit. because heal tics every 3 second, and any class under bee skill cant be as fast as that. archers are the fastest and yet no archer with 30% speed exist to counter that. ;) example: archer with 15% speed, gets lowered by -20% speed and that will make his atk speed ~2.9 second that is almost like your heal ticking (3sec). ty for reading.
  10. raxit

    Bees Guide

    Hahhh I just found an anomalous behavior to your formula sir :tease: ;D my druid has 299 max moon, lv2 bees, does 95 damage only. that okay as per your theory?
  11. raxit

    Bees Guide

    i dont believe it they handicapped bees skill. i thought i would go check if the skill works like before. but it does not. it does not change enemies crit anymore. :facepalm: still see my post about background effects of bees.
  12. raxit

    Bees Guide

    Aaahh! I get in now. thanks for explaination ::) . +1 you for this ;) so you are saying that this equation will result in a parabola, right? I have known that bees increase damage with level and also with moon. But parabola explains that bees damage will not improve with improving MOON at one point. Have you any calculation to approximate that max bees damage? because I have more to tell about bees apart from damage!! ;D
  13. WOW thats sassy but i agree :shok: :lol: :lol: :give_rose: if u dodge a skill that is blessed u still get the extra damage. theres no provision like dk-stun hit , that if we dodge the hit we also miss extra damage. you should dodge both hits to dodge a blessed hit.
  14. raxit

    Bees Guide

    idk how u got on to calculating that formula and stuff. plus i think u r using some sort of translator to post these threads. I dnt actually make a lot out of your words. Sorry i said that, bt had too :unknw: :search: If it was only that you know about bees then i am getting on to post an allout druid post tested on one of the oldest druids in USS... check it out soon
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