Demonhyde
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About Demonhyde
- Birthday 08/22/1996
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Cyber, you're on the right track. What you calculated right there is how fast you can attack, but not necessarily which one has the better dps. Dps is an average of your overall damage divided into each second. So yeah you may get to attack more times with 2 daggers, but you're not putting out as much damage. You're attacking less times with dag/axe, but you have more damage. Now we also would have to put into calculation how many times your attacks missed or how many times you had crit hits. But excluding those variations, dag/axe has a higher dps. I did the math using lvl 12 weapons I found in the shop. All were blue. Damage 12 blue Dag - 88/52.8 (offhand) 12 blue sword - 104/62.4 (offhand) 12 blue axe - 114/68.4 (offhand) Atk spd 2 dag - 2.27 2 sword - 2.67 2 axe - 2.93 Dag/sword - 2.47 Dag/axe - 2.6 Sword/axe - 2.8 Total damage in 30 seconds 2 dag - 1861 2 sword - 1870 2 axe - 1868 Dag(off)/sword(primary) - 1904 Dag(off)/axe(primary) - 1924 Sword(off)/axe(primary) - 1890 In total the dag/axe combo had the highest total damage output, meaning it had a higher dps output (at about 64.14 dps, compared to dual dags at 62.03 dps) Now like I said, we do have to take into account the accuracy and criticals that are given. Because not many axes have accuracy because they lean more towards critical. But many daggers have accuracy for precision. It all depends on your build I suppose. Personally, I think I'll go either dag/sword or dag/axe. Leaning on dag/sword just because I like the look, and the perks on swords are generally more my playing style than axes.
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I totally forgot dungeons even existed. I left right before the update that brought those in came out. Are they timed dungeons, or is it more of a "take your time and collect loot" kind of thing? And yeah I've noticed the whole accuracy thing is needed. I'm only level 8 atm and it's ridiculous how many times my attacks are dodged. I may get sword/Dag combo. The total dps difference when I tested all the numbers wasn't that big. Only a couple of hp. And considering how many attacks that I have dodged every other time with my axe combo, you're probably right. Also, yeah I used to be a druid before I left like 2 or so years ago. I hated tanks that didn't know how to be patient. I just let them die if they tried to rush in too fast and attract 6 or 7 mobs all before I can heal him. So I think I'll be okay in that area lmao. I guess I'll have to toy with the professional skills later on when I'm up in those levels. If I end up not liking what I did I can always just buy an oblivion book.
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Demonhyde reacted to a post in a topic: So Many Questions
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I actually did some math to test which would be better for dps. Double dag, double axe, or combo. I tested it with lvl 10 axe and dag, along with the attack speed for each. In 30 seconds. The dags would do 1202 damage total. Axes would do 1550. But a combination of the two got 1700. I'm gonna have to test with more weapons, but I do think that axe + dag would be the best for dps. I didn't even know absolute reflexes existed, but that sounds incredibly useful in any situation. And the same for poison. Anything with DoT helps. It was the same for bee swarm on a druid. Adding in that DoT to anyone can save a life sometimes. I've also learned that MC are a lot more helpful than elves. I could post for days on elf pages and not get but shit for a reply. Thanks for the help so far man.
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Thank you for your replies! So I believe that my best bet would be to go for axe + dagger (and putting whichever one is currently amp'd to a higher damage in the primary hand) because that gives you the highest dps. I just did some of the math based on lvl 10 weapons. Now, Cybernem, you said that as a tank I should lean towards highest damage + life steal. Does that mean I should go with 5/5 merc strike? And what other skills should I use points in other than that and stealth that would benefit me the most as a tank? Thank you Fkum and Julia for your input! Fkum, I will be trying to tank later on in the game. If I begin to see that even at same amp I am not doing as well as DK's or barbs then I will probably switch over to one of those, and switch my current rogue over as a pvp. Julia you're probably right as to whether I'll get a steady answer from people since everyone has their preference. Based on my math I believe the axe+dagger has the highest possible dps available, so I think I'm going to try that out for a while. Again, thank you guys for answering!
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Demonhyde reacted to a post in a topic: So Many Questions
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Okay so I've still got questions. I read over all the skills and looked at a lot of threads, but I'm still having some trouble. But to any older players who read this, I kindly ask that you assess the following statements and reply if I'm wrong or right, and explain why if I'm wrong. 1. Skills Okay, so I get stealth and merc strike should always be 5. Now, here's where it gets tricky. I may be making another rogue for PvP purposes, but this one is more for playing with my brother in pve. Now I know dodge really doesn't help either. But I do know gouge is to stun, run, and stealth. Which is more of a PvP thing. Would that make kick in the back the better option for pve since it decreases accuracy for up to 5 attacks if I were, say, tanking a boss? And I don't even wanna ask yet about the profession skills, since I'm nowhere near those levels yet. 2. Weapons Okay so I just read a thread with a lot of people arguing years ago about whether axes or daggers were better. Now, from what I read it seems like axes are better for instant damage, while daggers are more of a long run kind of weapon. So axes seem to be the favor for PvP for that burst of attacks right out of stealth, but would it be smarter to use daggers out in the wilderness against regular mobs for quests and dungeon runs? 3. PvE in general I've been playing the rogue for a couple days now and I really enjoy it. It's a very comfortable character to play with, but I'm afraid that it won't be worth it in the higher levels when I try to get into boss running. Should I just go and make a barb to tank? Or is it okay to try and tank with a rogue? I haven't gotten this far, but I know poison skill helps out a lot with DoT (damage over time). Would that give me an edge over other "tank" characters? Thanks to anyone who replies and helps!
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Demonhyde reacted to a post in a topic: New to Rogue
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Hey guys, so before the big update that included levels past 20, I played as a druid. Was lvl 18. Nothing too fancy. But now I'm coming back, and my brother decided to come back as a shaman. I figured I might as well live the life of my #1 enemy: rogues. So I have some questions. What are the best setups? Are there PvP AND PvE rogues? Or just one universal setup? Should I stick to double dag, sword, axe? Or should I use a combination? What's the recommended gear I should use as I'm going through the game again? Thanks for the help guys! Hope to see some of ya in game.
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You don't understand delta. In order for a druid to still be any good you have to have a high amp'd staff. There were druid that had +10 staff and astral set that had max heal but only 250ish damage. Now they get 375+ damage and like 300 heal, but I have a +1 arena staff astral set. I healed 252. I was invited to near every hunt and I solo'd like a champ. I only had 150 damage though. Now I have 250 damage but 190 heal. 190. You know how shitty that is? Only high amp'd healers are OP. The point of astral was for hunting, but most druid cant hunt anymore cuz our heal is shit. The devs didn't balance a thing in the game, the only thing they're doing is balancing there ducking checkbooks by basically forcing healers to buy signs and spheres to get a decent heal in this game
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See that's what I was thinking, but I wanted to make 100% sure, because I don't wanna do this and have the possibility over my head of the admins banning my account. I wouldn't like that :/
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I have a question, and would actually like a dev to answer if possible. I know trading acc's is definitely against the rules of Warspear, as in every other game. However, I know some of us, to include me, do not have a credit or debit card to put on my acc to buy mcoins for say, costumes and such that you can only get from the shop. I didn't see a rule saying that you can't trade mcoins. Say I have 100k gold, but I have no access to real money for mcoins. Would it truly be wrong to trade someone, say my friend that I personally know that plays Warspear AND has mcoins, my 100k gold for a set amount of miracle coins? I'd just like a little insight on if there really are rules against this and whatnot. Thank you ::)
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I wasn't doubting you mate I was just saying I've only ever seen a handful of palas be able.to solo
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Lol uhm I dunno... I know only a handful of palas that can even solo marak... Without minion... Druids are superb when it comes to soloing bosses. With 2500 def and 270 heal, plus the 20% or so crit, you got a baddass druid that can solo pretty much whatever and whenever (unless its like...bg...where little mobs crawl around).
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Its not a bad idea, but nobody has ever thought about it. Try it out and tell us what you get!
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That's along the lines I was thinking. Thanks :D
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Hey everyone, Demonhyde here. So I've recently gotten into hunting bosses a LOT. I'll solo marak and Dinalt and party with a tank for kratt. My problem is, though, is that my solos are never constant with dinalt. One time I may kill him easy, no pots. The next time it may take 4-5 pots, which really pisses me off. Since I'm soloing, I pretty much get sphere drops every time(half the time being damage), andaybe 1/10 times an equip drop, so I'm still making a bit of money but I hate using so many pots. I have 213 heal as a level 16, 1313 defense(20%),10% crit and 15% dodge. (yes, that's with runes and crystals). My question is, how do I get to the point where I'm able to solo without ANY pots. I have a feeling I just need to level and get all my level 17 astral stuff with better crit, but any other advice would help. Thanks :D