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Buckrudy

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Everything posted by Buckrudy

  1. @Nolan Gostaria de deixar uma sugestão em relação a "cura em área do talento do paladino", é uma porcentagem "baixa" poderia ser de 15~20% ou não funcionar em nossos pets npcs, pois ai não atrapalharia a cura em jogadores. Também poderiam ajustar a distancia do efeito de 2 para 3 jardas.
  2. Vai lá com o seu "grande cérebro" e mata um warlock. 1x1 não faz parte de uma avaliação, pois o jogo depende de muito mais para ser jogado. Até onde sei, só BD que "mata" warlock, por causa do resistir e por ser a maior classe dmg. De resto, não vejo ngm mais tendo facilidade contra warlock.
  3. Vale lembrar que o jogo é voltado para em (equipe) tanto PvE, quanto PvP. Cada classe é importante ou muito "roubada" em determinada situação. Vejo vários falando de Warlock, mas 10x Warlocks ganham o GvG sozinhos por terem muito controle. Agora de um geral, todos querem ter sua classe "imortal" mas se esquecem da essência que é o warspear e preferem ter sua classe bugada ou "desbalanceada" por causa de 1x1 com players. Enfim, não tendo classe +1 dominando o jogo de novo já estaria de bom tamanho.
  4. E talvez você seja um dos jogadores que usam conta afk para se beneficiarem dos jogadores para subir rank. Só quem faz um jogo justo concorda com o que foi mencionado no tópico para um novo sistema.
  5. The topic was closed for not being 100% in English and for not having more to be added. We look forward to more than a "fix". Hopefully there will be more speed in fixing something in the game and more commitment to our players. Don't forget to look at what we're talking about. @Holmes @Hedfuc
  6. Bem, aparentemente 1% vai ser feito. Vamos esperar as atualizações decorrentes.
  7. Hello dear players. Will we see an update of these "prizes" in upcoming tournaments? Does anyone remember when they received costumes too? It's been a decade since we've seen an update in this regard. May harad touch the hearts of our developers and give us more news than we expect. Could increase received crystals, chests, pets. These crystals are outdated and of little use! I hope not only for class fixes, but also for various in-game events and rewards.
  8. Vou deixar os links aqui dos tópicos. @Hedfuc marquei um desenvolvedor, fé que ele traduz. Link1. https://forum.warspear-online.com/index.php?/topic/266140-fateful-connection Link2. https://forum.warspear-online.com/index.php?/topic/257948-fateful-connection-infection-is-too-strong/
  9. Venho reclamando desses bugs faz tempo, poucos ajudaram a reportar. Infelizmente a comunidade vê isso como "choro", mas não vê com um todo em ajudar ambos os lados. Ainda acho que deveriam reduzir o limite de alvos nas habilidades bases (primárias) 8 ou mais sendo afetados por habilidades de controle é exagero, até porque o jogo vem mudando e isso fica surreal nos confrontos (em ambos os lados). Falei também que os desenvolvedores demoram muito para corrigirem bugs ou classe "vantajosa" pois isso atrapalha a sessão de jogo e desmotiva muito os jogadores iniciantes. Tem jogos por aí que as correções são semanais tanto de classes quanto outros fatores dentro do jogo. É visíveis as diferenças entre as facções, tanto em habilidades de controles e as ofensivas. Bora ambos os lados terem uma união pelo menos no fórum para que ajustem com mais rapidez e eficácia os personagens e qualquer tipo de bug no jogo, sem atrapalhar o desenvolvimento ou o tópico mencionado. (Vejo muitos gostando de ver sua classe "buffada" ou "desbalanceada" mas se esquecem que isso prejudica o jogo e desmotiva os iniciantes. Há controvérsias, podem animar, mas depois vem a correção e a pessoa desanima, por que conheceu a classe buffada e depois não aceita que tava injusto).
  10. You talk like it's easy to arrange the books. It can be any server, there aren't that many books that can get in the way of game development. Also because they are rare. Having the option to take the book and transfer it is fair for those who buy it and regret it or it didn't make that much difference. A fair price for "unbind" would be 10k mcoin.
  11. I think it's fair for the player to transfer the book to any other character he wants to play. Sometimes it gets sick to play the same character or he decides to sell the book, as it is something rare to obtain. Let's move this topic, maybe some developer will help us.
  12. But then the player would pay something relative. I don't see anything bad about having this option to transfer. But how would you get classification in the arena? having to spend it all over again? It doesn't even make sense what you said.
  13. I think this could be considered "unbind books". @Hedfuc
  14. It's been some time since I reported the abilities "Fateful connection and infection" but it's the fateful connection that is passing all or almost all the "debuffs" on the legion's side. This is disproportionate. While many say it isn't, I see a big problem over the years. Unfortunately I know there are things and delays happen, but I hope they fix it as soon as possible. By having a limit on the row of "buffs" it hasn't been possible to show how unfair this is in the game, because the 3 rows of buffs make it difficult to see the negative effects on the character, but look at the photo I'll show you. Each "doll" of the chief shows how the fateful connection is going through what was not supposed to go through it. In the skill description it says that it transmits the infection, but it's not just her, but all the negative effects! @[email protected]@Hedfuc
  15. waiting where they could fix the fateful connection error where all the "debuffs" go through it, not just the same infection is in their description. Grateful
  16. They could fix the fateful connection error where all the "debuffs" go through it, not just the same infection is in their description. Grateful. @Hedfuc
  17. No! "Blade dancer" will come for forsaken and "warlock" for the firstborn ones!
  18. It seems like a joke to read this, but have you seen my pala? Full set grandeur, 6200+ Magic Def. I had 10k hp and it took me 5k in effortless seconds. Do you think it's fair? See screenshots and videos if possible.
  19. The big problem is that the infection spreads to 6 players, but it explodes and every 1 player hits 6 more around and every 1 of the 6 hits 6 more and so on endlessly. This generates several consecutive "hits" and without "balance". They say they don't level up, but it's the necromancer's strongest skill. Don't watch the 17min video, but see mine that I made unedited.
  20. grilhões e raizes do druid não te impossibilitam de usar umas skills ou atacar...
  21. We didn't come to show costumes or cheat in question to the video, I showed the "power" that the skill has on a large scale, and it is multiplied and passed on to other players. Even if you've already been hit by the "infection" if another player is hit again, you also take the most damage. that's how I took 5k damage per 1x skill.
  22. Did I make it clear in the prints (paladin Full +10 set gz + set 32 / 10k hp + infection = 5k hp) fair? necro +6 with great power
  23. I think you are mistaken and your post does not make sense. because I showed all the information, both in "prints" and in video. Please look at the topic again and read the information on it, please.
  24. I understand that you want to defend your side, but it is unfair. all there are Full PvP and with greatness set ... I showed in the video the necro +6 hitting a lot and the redemption does not remove the effect in the area as before. in short, now it is waiting for the decision of the developers.
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