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Bromancé

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Everything posted by Bromancé

  1. Can you add statistics of guild won most mermen trials on each server?
  2. Curse would need slowing movement speed effect imo, fair to its user
  3. Bladedancer still didn't get healing skill, we have hope.
  4. oh, how you gonna reach it? Let me guess, you would use resist pot, 5lv castle scroll, and have somehow 15% resist by yourself with maybe book, guild skills and enchant on amulet? still not 70% resist, I would lose my pvp items and use resist items for reach 70%. But what would the chief use, if he already have 100% resist? Exactly, he can use full dmg buffs(card with 10% dmg, stronger def scrolls pots, etc) meanwhile others have to somehow reach even close to 60%. and what pretended people by stunning themselves on low lvl characters or allies? Nothing, even if there was none of them, even at 1v1 situation would've had to choose either attack versus class who has maxed dmg skills setup on pvp since he didn't need any protection, or stun him for him to get more hp, simply we knew that nerf was coming, maybe you didn't complain but your close guild member complained on next post, which makes me think of it, but no need go back that. They not completely unkillable at arena situations (but almost, feel free to try without that you pay to them), but giving way too control on wars/massive fights. and you're wrong if you think the damage/rugged is problem, chief doesn't one-combo any class just with frenzy, it's combo of thrashing + frenzy + wolf skill. You said even earlier rugged is way too strong, and I say they can freely recycle rugged also, because nobody able to stun them to stop the cycle behind the resist.
  5. I kind of think it is so, since that barbarian has 15 books and that chief just 1, I somehow understood it if chief kept resist 24/7 on with buffs, but he do it WITHOUT buffs, that's the whole point. Barbarian hit doesn't matter (although good you focused on useless points in video) but the chief having resist buff 24/7 doesnt seem legit for me,thanks.
  6. No, this wouldn't interrupt any other chieftains if the resist type is changed to "negative" as it should (rather than being positive), besides eagle eye, which also should be "negative" since it is dealing damage. It doesn't interrupt anyone but same time makes it fair to every class.
  7. Oh, I almost forgot who clown said the following about OCTO book, even tho they who had octo books was his own guild, remind me who was that? And same person commented distortion book was fair even while 1 player tanked 20-30 players alone? Well played from you as always, that's why you're my favorite. About abusing classes, it's fun to hear from you since your own team is always seeking to make advantages of such things (even now using seekers only at dmg pt until snow nerf, surprise) so I'll leave that table for you. Back to point (if the clown allows me) chief's damage isn't problem to any classes from frenzy who has enough resilience and hp, it got nerfed from last update.(from 55% to 45%?). Warlock could on normal case use stone while chief would do resist until it would run out. Druid would tank it until resist would run out. Mage has shield buff which allows to tank/run until resist is gone, but the case is that resist isn't gone, it stays there even with no buffs as on the video.
  8. I still stay on my point, every class works fine with orcinus book, outcluding chief. Book is not the problem if it works correct on every other class, there's my point which makes it valid. It would be same as if orcinus book would buff stun abilities (negative) for everyone since resist is counterpart for stun, as I would say.
  9. Here is in the video I'm talking about, I had luck to my friend for send this. As you can see, chief is not receiving any stuns that would buff chieftain for resist longer and still it's on 24/7, chief is not even using skill cool down-potion for that. And I would like to hear opinion from @Nolan@LeeLoo, is chief meant to have permament resist, or can you make resist skills to negative effect for people to not abuse such skills? If chief is able to have resist buff 24/7 with no cd pot, imagine with 15% cd pot. I think this is too powerful, also, chieftain can use eagle eye with magic extension book, and magic extension should be "negative" type of skill, since it deals damage. Isn't every skill that deals dmg considered as negative?
  10. Again another random here talks without check video, I think Yinyang is 12lv guild, but sure talk before check, it's fine, maybe you'll make your point right. Riddiculus, I would say
  11. Rogue is used as example because it's nearest to seeker abilities with rogue having critical dmg skill (and it's most fair to compare it for you, did you think I use weakest class to make point, lol), sure we can use any other class to compariment, hunter, ranger, chief, any. Despite of the class, it doesn't change the fact that someone hits with one weapon more auto than other classes with 2 weapons.
  12. I know the differ but I dont think it means that seeker should be able to make 2.3k crits with 1 handed than rogue almost same dmg with 2 weapons in the videos above, check first stages of both videos, their auto atk, check it yourself, rather than type for say no no that's not true. I don't think this game idea was to make one class have 40% at any manner no matter even his hp is 30% it's still way unbeatable in pve, pvp I agree somehow (but I see almost all seekers even use it even for pvp due it's having good dmg ignoring options and high dmg cabablity) , but pve no way. We use rogue to compare seeker because it has crit dmg skill and similar weapons, and would make it more fair to compare with rogue than hunter with slow speed and high dmg burst, or charmer for example, just because we know the "each class differs" thing, but still doesn't make any sense to have one class 50% dmg buff even as much you adore it playing your seekers, thanks. (I still don't see elfs use other dps than seekers on raids btw, why is that, can you explain?)
  13. I didn't even mention about underwater, did you check the video or just put your comments without check actual facts? 1 handed seeker hits more auto than rogue with 2 weapons, and you claim it be fair? Obviously you want defend your class and I find it still cute but really don't think that one class should have 40 - 50% dmg buff just because they're clicking single skill to get low hp, and whine about low hp while talent gives 55% def, of course I believe you won't accept it since you focus only seeker now because this talent op, otherwise well played.
  14. It really seems you don't even try to understand the actual points. Nobody cares if every seeker has that book. Nobody cares if nobody has that book, the point is it's extremely unfair on battles at friendly zone areas (such as spring),even if not those be included, I guess 55% def buff keeps the whining seeker alive from having that 30% hp imo. and you know it already, that's why you want to keep defending it all way, just like you complained about charmers,but no, "this is completely different", you'll say? If my party gets 10% dmg x 5 party members just because some seeker clicks talent, is sounds pretty unfair, I say you gotta deserve for activate such dmg books, not just click one skill. Seems you don't even know how dps works or just acting that way, either you hit same damage low (or higher with atk str)but fast or have axes and hit slow (but better skill dmg) with axes, either way it's really same but if you check that video above, seeker hitting 8k crit with 1 handed weapon, I don't see even +10 rogues with axes hit that with 2 axes, So I ask, where you see the way rogue could do "slightly same dmg" than seeker, while seeker hits 8k one handed weapon, (on dagger?) and +10 rogue barely 7.8k with 2x axes?
  15. My point is simple, how is seeker 40% + 10% castle book activated due low hp just "slightly" different from rogue? If I have 50% more dmg it's just slighty way too strong?
  16. I know pretty well how it is now, you use detect pot for stun rogue from 5 yards, at end of fight rogue somehow manages to jump near you and uses kick on back but you just use purification to remove that accuracy debuff, yeah? Obviously rogue could go full dmg/stun build but oh wait, there's still that detection pot, wish rogue luck to avoid the first stun. Do you know what you want?
  17. here is video of seeker (not even best one, "average +10") doing 1 handed same auto damage than chief with 2 weapons (even if chief is +10 using spring ones), don't think it's me smoking blunts. How many hp pots he used there? 0. It show pretty enough for me, but obviously you can keep defending your own class as I said, I find it very cute and adorable. You're wrong if you think I complain about seeker skills only, I do complain about chief and other class skills too which seem too powerful or works the way it shouldn't.
  18. 1st, you are gaslighting by yourself, if you are saying a full agro tank can't taunt agro from seeker dealing too much dmg, it definitely needs some rework already, maybe it's just too normal for you to hit 10k auto crits so I can just ignore that without do checking further. 2nd, I dont really believe seeker was supposed to get attacking books triggered by talent, that's why I'm wondering, but as we both know this either may be fixed or not, besides that 40% dmg "what makes seeker weak and make seeker lose hp only and not any gaining" , we shall see. 3rd, if I would be rich I'm sure I would spend them way better than that person and that, so there wouldn't be any trouble in the world and everyone is happy, sounds similar? You can't judge because there's not such case even, so please. Thanks👍
  19. I didn't speak at all of seeker being tank, you did, and you can't complain of you having just one tank maxed that and that, I see you got 3-5 wardens alone in the guild besides the paladins and bladedancers (and other wardens on alt guild), so it's not really agro problem. 40% dmg seeker sounds way little high even all the disabilities It gives, let's say game has 10% dmg pots, 10% dmg scrolls, but one class has 40% dmg skill+talent. Even if there was 40% dmg pot which decreases my hp to 30% I would still take it. One t2 castle book gives 10% extra dmg to whole party when seeker has the 40% dmg talent combined with skill used, and that's still not unfair? guess not to you, I find it actually cute to defend own class, who wouldn't yes must be fun to use in arena when enemy uses detect pot, especially when rogue has not even movement skill.
  20. I practically play on high lvl and I know what classes dmg parties consist of, not even rangers anymore, it's pure seekers and priest, that's why it's pretty suspicious as you saying seekers having weak skill or talent. It's not big deal at all to have agro as well, agro pot and taunt or other just using tranquility pot is not that difficult to have, especially guild who has castle, no?
  21. I don't ignore the 70% hp buff, I'm asking why the 70% hp buff gone even matters on pve if you're not even the tank, you got the 40% dmg buff and possibly the 10% castle book activated due low hp made on purpose by the talent, while others has to do something for real to reach that low hp to activate book. Basically seekers get free 50% dmg buff and I wouldn't mind if my 99% hp gone as long I'm not the tank why would it matter?
  22. any class would appreciate 40% dmg buff, trust me, no matter of situation. There is barbs with skill that gives 20% atk speed but it also increases enemy's damage to the barbarian, that's why most barbs don't make it 4/4, I guess every seeker doesn't make it 4/4 as well since the skill is so bad according to all almighty seekers above ? No, they make it 4/4 and knowingly speaks of it being bad but meanwhile they're actually who nuke "4 hits" to most classes, don't try make rogue the bully class, excuse me, rogue havent even such movement skills that seeker or chief have, seeker has running + invisibility. Crusang talks about how weak seeker is but meanwhile doing 20k crits on mermen dg, or nuking casters 4 hits on arena with 50% resilience. Seems legit.
  23. Yes I understand this point. but as I remind, mages and barbarians got nerf from having 12 sec resist with skill of ~30s cd, while chiefs having resist skill on 24/7. I don't mean chiefs without t5 books, they're fine. But t5 book makes that resist skill too strong, I can say already that chief is most class that has used orcinus book. Here's the math: With 60% cd, chief has about 17.5 sec cool down at resist skill, that lasts 6sec. This is totally fine. Then let's add 4 sec from talent, it's 6s + 90% resist for 2s + 80% resist for 2s, still I guess somehow acceptable. But let's add magic extension book from Orcinus. Same as before, but 6s become 9s, 90% 2s become 3s, 80% 2s become 3, so total 9s + 3s + 3s, all is needed to use 15% cd pot and we have chief with 24/7 resist skill on, so, let's say if chief uses resist skill on war, and nobody hits him, he has chance to stun him 10% for 3s and 20% for 3s, no chance to stun for 9s. If someone (and someone will) try stun him on war, he gain extra sec. from resisting stun, let's say on irselnort war, gvg, anything, who wouldn't try to stun enemy? And if stun on that 80% or 90% resist fails, he gets extra second for resist as well, so practically it's nearly impossible
  24. I don't assume, it's proven fact already, "do not ask fixes based on book" goes to same category as distortion book earlier I guess?😁 Chief itself is fine, but the skill types and buffing attributes is wrong type, it would be simply fixed if these won't be affected by t5 books, I don't think gm plan was to have character with resist running 24/7 tbh
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