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calimaxi

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  1. Like
    calimaxi got a reaction from MCocktail in [2015.02.13] Preview. Warspear Online 4.7: Birth of the Tempest   
    passing leadership? Are u kidding me? The leadership is responsability own not urs. Invasión OF OWNERSHIP. I am disagree
  2. Like
    calimaxi got a reaction from meistergab in [2015.02.13] Preview. Warspear Online 4.7: Birth of the Tempest   
    passing leadership? Are u kidding me? The leadership is responsability own not urs. Invasión OF OWNERSHIP. I am disagree
  3. Like
    calimaxi got a reaction from jorge1989 in [2015.02.13] Preview. Warspear Online 4.7: Birth of the Tempest   
    passing leadership? Are u kidding me? The leadership is responsability own not urs. Invasión OF OWNERSHIP. I am disagree
  4. Like
    calimaxi reacted to Peter_Munk in [2015.02.13] Preview. Warspear Online 4.7: Birth of the Tempest   
    We are glad to tell you that Warspear Online 4.7 update for Android, Symbian, iOS, Windows Mobile, Windows Phone 8, Linux, Mac OS and Windows devices will be available next week, after restarting game servers. Note that versions for different platforms may be released with delay.
     
    Old life is in the past and it is time to get ready for huge changes. We were having fun during holidays, but it was a temporary relief before the Tempest. Great challenges will come to you with Warspear Online 4.7 update!
     
    Warspear Online 4.7 will bring us a highly anticipated feature – mass PvP-battles between alliances, where everyone will prove what his alliance is worth! It's a new stage of the Great War between Sentinels and Legion where you will have to fight enemy armies and capture their territories!
     
    Capturing territories
     
    Territories that can be captured are located in big towns on Irselnort, and there are three of them for each alliance. Your goal is not just to win them from the enemies, but also to protect yours, because losing them will bring many troubles to the whole alliance. Needless to say that the victory will be gained by the alliance that will gather more warriors under its banners and will be better in planning attacks and defense. Therefore, this time your alliance needs you more than ever!
     

     
    How does capturing territories work?
     
    Capturing territories will be available only in set periods (different for different servers), which you will be informed about by system messages. At the beginning of the battle, everyone who can hold a weapon must be ready to meet the enemy's army on Irselnort!
     
    Territories are marked with banners with the alliances’ symbols. To capture the territory you have to ruin them and put your own banner. After this enemies lose their ability to use local Resurrection Statue and you can start fighting for the next territory!
     
       
     
       
     
    Taking back captured territories is unavailable now, but after finishing the battle you will have a break and territories will be returned back to their original owners. Until rivals will try to capture them again!
     
    Why do you need to capture territories?
     
    It's not just for the sake of fun and glory. After finishing the battle, each warrior of the alliance who was on Irselnort at that time will get precious bonuses for 24 hours. The bonus type depends on the number of captured territories that you have right after the event is over (in this update - 1 hour). It ends when the set time is over or if one alliance takes all three points. 
     
    If an alliance takes one territory under control, all warriors will get increased health and energy restoration.
     
    Two captured territories increase physical and magical defense, and three give the best possible bonus: resilience and damage.
     
    In case if both alliances capture the same number of territories, we declare a draw and each alliance gets the first bonus (increased restoration of health and energy).
     
    Changes in guilds
     
    We added two more guild levels with new skills for all members.
     

     
    VII level skills
     
    “Guild's Power” (passive skill)
    Increases physic and magic power of all members of the guild.
     
    "Guild Totem" (active skill)
    Sets a powerful totem that increases health and energy regeneration of all players and attacks enemies.
     
    VIII level skills
     
    “Guild's Might” (passive skill)
    Increases percentage of Critical Hit and Penetration of all the guild members.
     
    “Resurrection” (active skill)
    Resurrects dead characters of your guild members within a certain area.
     
    Additional guild members
    The number of guild members was increased by 10.
     
    Passing leadership
    If a guild leader is absent for 10 days, the leadership automatically goes to the next player by rank who was online during this period at least once.
     
    That’s it for now! Good luck, everyone!
    AIGRIND
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