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[2015.02.13] Preview. Warspear Online 4.7: Birth of the Tempest


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capture_the_Flag_Warspear_1.png

 

We are glad to tell you that Warspear Online 4.7 update for Android, Symbian, iOS, Windows Mobile, Windows Phone 8, Linux, Mac OS and Windows devices will be available next week, after restarting game servers. Note that versions for different platforms may be released with delay.

 

Old life is in the past and it is time to get ready for huge changes. We were having fun during holidays, but it was a temporary relief before the Tempest. Great challenges will come to you with Warspear Online 4.7 update!

 

Warspear Online 4.7 will bring us a highly anticipated feature – mass PvP-battles between alliances, where everyone will prove what his alliance is worth! It's a new stage of the Great War between Sentinels and Legion where you will have to fight enemy armies and capture their territories!

 

Capturing territories

 

Territories that can be captured are located in big towns on Irselnort, and there are three of them for each alliance. Your goal is not just to win them from the enemies, but also to protect yours, because losing them will bring many troubles to the whole alliance. Needless to say that the victory will be gained by the alliance that will gather more warriors under its banners and will be better in planning attacks and defense. Therefore, this time your alliance needs you more than ever!

 

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How does capturing territories work?

 

Capturing territories will be available only in set periods (different for different servers), which you will be informed about by system messages. At the beginning of the battle, everyone who can hold a weapon must be ready to meet the enemy's army on Irselnort!

 

Territories are marked with banners with the alliances’ symbols. To capture the territory you have to ruin them and put your own banner. After this enemies lose their ability to use local Resurrection Statue and you can start fighting for the next territory!

 

warspear.online.4.7.ctf.they_are_coming.  warspear.online.4.7ctf.5.png  warspear.online.4.7.ctf.02.png

 

warspear.online.4.7.ctf.flag.png  warspear.online.4.7.ctf.new_banner.png  warspear.online.4.7.ctf.map.png

 

Taking back captured territories is unavailable now, but after finishing the battle you will have a break and territories will be returned back to their original owners. Until rivals will try to capture them again!

 

Why do you need to capture territories?

 

It's not just for the sake of fun and glory. After finishing the battle, each warrior of the alliance who was on Irselnort at that time will get precious bonuses for 24 hours. The bonus type depends on the number of captured territories that you have right after the event is over (in this update - 1 hour). It ends when the set time is over or if one alliance takes all three points. 

 

If an alliance takes one territory under control, all warriors will get increased health and energy restoration.

 

Two captured territories increase physical and magical defense, and three give the best possible bonus: resilience and damage.

 

In case if both alliances capture the same number of territories, we declare a draw and each alliance gets the first bonus (increased restoration of health and energy).

 

Changes in guilds

 

We added two more guild levels with new skills for all members.

 

warspear.online.4.7.ctf.guild_levels.png

 

VII level skills

 

“Guild's Power” (passive skill)

Increases physic and magic power of all members of the guild.

 

"Guild Totem" (active skill)

Sets a powerful totem that increases health and energy regeneration of all players and attacks enemies.

 

VIII level skills

 

“Guild's Might” (passive skill)

Increases percentage of Critical Hit and Penetration of all the guild members.

 

“Resurrection” (active skill)

Resurrects dead characters of your guild members within a certain area.

 

Additional guild members

The number of guild members was increased by 10.

 

Passing leadership

If a guild leader is absent for 10 days, the leadership automatically goes to the next player by rank who was online during this period at least once.

 

That’s it for now! Good luck, everyone!

AIGRIND

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It will depend on the number of players participating, we have to test it first. Frequent enough :)

Ah okay, and one more question. I didn't really understand who will get bonuses. Everyone who is on Irselnort at the time? So lets say if there is some lvl 11 questing around camp gasphel, he will get bonus even if he didnt participate? 

If that's what you meant, isn't it better to give bonus to people who were at any of the the captured areas at the time of event end?

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Very nice, this is what I've been waiting for, no mercy to the weak!!

 

shout out to r0land for keeping his promise ^_^

 

 

If that's what you meant, isn't it better to give bonus to people who were at any of the the captured areas at the time of event end?

The it would be pretty unfair for those who died trying to capture those areas don't u think. <_<

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Very nice, this is what I've been waiting for, no mercy to the weak!!

 

shout out to r0land for keeping his promise ^_^

 

 

 

The it would be pretty unfair for those who died trying to capture those areas don't u think. <_<

 

Says that once the area is captured, for a certain period of time the statue is disabled for other faction.

So, once lets say elves capture legion camp, that statue turns to elven statue = people who were there, can respawn there. Therefore make it possible to recieve buff even if died. Problem solved.

Isn't it more unfair that half the island who did nothing or was questing, feast on the buffs earned by people who fought and died for them...

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Says that once the area is captured, for a certain period of time the statue is disabled for other faction.

So, once lets say elves capture legion camp, that statue turns to elven statue = people who were there, can respawn there. Therefore make it possible to recieve buff even if died. Problem solved.

Isn't it more unfair that half the island who did nothing or was questing, feast on the buffs earned by people who fought and died for them...

 

 

I agree with you about not rewarding the lazy bums, but i don't see where it says that we would be able to re-spawn from those captured territories, it only says that the enemy would loose the chance to re-spawn from that area.

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I agree with you about not rewarding the lazy bums, but i don't see where it says that we would be able to re-spawn from those captured territories, it only says that the enemy would loose the chance to re-spawn from that area.

 

I know, the part about respawning at the captured territory was a suggestion.

But still Peter, do you mind explaining the first question? Who and on what terms does get the bonuses?

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buy it ???????

 

free for all that mean elf will win u cant stop that

 

btw when like mc get elf terr elf can get it back like u defense it or u lose it ?

 

yes, guild skills are not free

 

as for now - you can't fight it back. But it will get back to the owners when event ends

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All members of the alliance that were online on Irselnort on the time of event

 

mmm yeah, isn't that a bit unfair? Some fought, used their time/effort/items and some just stand in other towns, or questing etc.. Or some lower lvl who is questing and has no idea what's going on... lol But they all get the buff.. Well just a suggestion anw, somehow focus the bonuses to people who participated, that way will also make more people want to participate instead of just standing around doing nothing^^

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