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Fabr

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Everything posted by Fabr

  1. Nobody is talking about 1v1, the subject is in scenarios where there are several players in general.
  2. Bárbaro tanka muito bem sim vários mobs, só é ter aparo e bloqueio e hp altos. Eu ja fui tec hard com brb com 10k de hp e 8k de def e ele tankou de boa. Veja também se vc upou as skills boas para pve, rugido, agro, etc. Vampirismo em bárbaro é algo questionável, ele mal tem skills de dano em área pra se aproveitar disso.
  3. You must be a master of warspear.
  4. The problem is that in the arena you have to pay attention, in addition to the other players, in this dog, if you leave it aside it will quickly wipe out your or your ally's hp, and if you focus on it you'll lose a precious moment that can cost a lot because it will free the charmer to use its controls or other skills, whereas the dog doesn't die so easily anymore.
  5. Amp doesn't mean anything, At least in this case. What would change if this charmer had the same amp as the mage and bd? nothing, because this is all related to abilities and relics, and they are different for each class. And "he vs his mage" doesn't exist either, because it's a 1v1 and they're always unbalanced every time. The charmer would probably win too.
  6. I think not. If so, it would be even more broken and there would have been complaints about it in the past when the class was released. This damage was done and calculated with def and resiliency. And just for reference, I agree.
  7. Listen, the dogs do massive damage for a 55% increase in their damage? Yes. do they cause aoe damage equally immense? Yes. are they resistent? Yes. Can they be 2 or 3? Yes. Do they attack fast, relentlessly and non-stop? Yes. Can they critical hit multiple times on someone with 60% resilience? Yes. Do they need a book, pot or scroll to do all this? No. now answer me, Are these classes equally strong at this? and even more than that? Is there any comparison between them and this?
  8. But rogue has stealth that increases damage by 50%, and flurry of steel does 145% physical damage, which would hit 1k400, or more if stealthy. The bd's auto attack is also strong, but axes are slow and he needs to keep using stun skills, it's not like the rogue that has been pressing various damage skills and stunning you, so rogue does more damage. Bd only has 2 control skills and they don't make him invincible, on the contrary. Hamstring only prevents you from walking and using skills, this can be horrible if you're fighting someone who has a lot of speed. Rush also doesn't prevent him from taking damage, only negative effects. No, it's not. Charmer is good in both pve and pvp and arena, they can be called farm as heal and even as dmg, pvp charmers are everywhere, just look around. Neither. Physical charmers only need to spend the points on the dog, the pact, and the summoner's ability. The other points they can spend on some stun or on the basic skill weakness, or even on the blessing. The relics I think so. This is even true if he has 0% of the cd. But with 25% you can already leave 3 dogs. same amount of damage?
  9. Yes without the resilience they would die very quickly. But I also don't see a solution for a dog that hits you 1k+ easily and is very resistant. Charmers can make a build entirely focused on your pet, they sacrifice more stuff, but they also gain more stuff, like letting your pets live longer, more resistant and much stronger. In the arena? Rogue. Why? His damage abilities are strong, he has stealth, and his stun abilities are damage abilities. Rogue can attack and stun at the same time, he does more damage in a short time than bd, with his super slow axes. But if you ask who does more damage in pve, it's definitely bd, because he'll have speed. And those bars mean nothing, they've been years out of date.
  10. Yes he can hit hard when you have high magic damage
  11. The templar's pet is ignored by almost everyone, because they prefer (or need) to study another skill better for their build, and besides, the pet deals magic damage, and magic templars are almost non-existent. The druid's pet is mostly used, but it's the player's personal choice, some don't even use it. It's just to do more damage anyway.
  12. that's true. But in another sense. In recent updates, mcs gained some useful in these scenarios with many players, they started to fight and win battles, and now they can compete. Now there are more mcs going into battles and they've already shown what they can do, and they have their own strategies. They have aoe healing, aoe damage, aoe control, aoe damage reduction, aoe debuffs, lots of pets. Now the elves are with the same abilities, same mechanics as always. Nothing has changed, no new strategy that has been used in years past. They have not gained any new skills that are good for these battles. The same. Bd can use rush to stun aoe, ranger can use vengeful shoot to bleed or traps, druid can use root punitives to trap them or tornado. Priest can use redemption for ao healing and punishment for silencing. And mage and paladin are Aoe damage and stuns. Got it? Elves are just damage, stuns and shields. The only "strategy" I've seen elves use are kamikaze mages and paladins jumping in the crowd to use their stun and damage skills, protected with sacred shield, the mcs already know how to fight that. The only thing new from the elves now is the templar, and only him, to have some strategy to counter , and yet he still has his problems and few people play with him.
  13. A no, there's nothing wrong, forget what I said.
  14. Well, I did a test, and I realized that ferocity has no effect on these charmer's pets. But even so, his resilience still has an effect on me and reduces my damage, and the pact's effect reduces the damage even more, which makes it very difficult to try to kill these pets.
  15. I thought it was weird because look, a mage with 735 damage with ferocity hitting only 202, that's pretty low for someone with ferocity, even if he has resilience.
  16. Oh yeah, let's push him and stun him for just 2 seconds, like someone can't attack and use ranged abilities, or simply use anti stun. Better than leaving him unable to do anything until the effect wears off. Again, stop crying. His anti-stun has 35 sec cooldown, go read the description please, and still these stacks disappear in an instant when you're in a war or gxg. His stun isn't 7 sec, it's 5. And I don't understand you, if bd is speed, he would have to sacrifice either his aoe stun, or his anti-stun, and there would be no reason for you to complain about them, since they wouldn't be studied to the fullest. And chieftain does 250% damage yes, frenzy does 5 hits of 50%, so it's = 250%. So it's the book's fault, not the skill. Save your tears for him.
  17. 1 - Dude, we're in 2021, 40% attack strength isn't a big deal anymore. dmg classes do more damage than 40% auto attack with skills alone, check out the elusive jump. It does more damage than an auto attack. And then there's the templar with an ability that does 250% physical damage, and chieftain also has one that does 250% physical damage and one that does 275% magic damage in aoe. 2 - Wow, ranger is the new warlock of the elves and I didn't even realize, I must be going crazy... I don't think you should be. 3 - The druid's cure is no longer "massive", it's all right. he only has a lot of healing skills. 4 - How can it be cycled with 45 sec recharge? 5 - No, flow is maximum 9 players if you have the relic, and warlock can also stun 9 players with dark circle with the same relic. Stop crying. And legion has more area damage reduction than elves, like the barbarian's 2 roars, the shaman's weakness totem which reduces penetration by 25%, the chieftain's trashing which reduces damage by 50%, legion has more debuffs than elves also, warlock weakness zone that reduces magic defense by 80%, and charmer weakness that reduces physical and magic defense by 50%, and legion has more pets than elves.
  18. When the legion attacks we don't have these millions of dogs and skeletons to defend, and we end up losing without even being able to attack properly. It's not a fair game.
  19. This is not strategy, this is abuse. Br-tourmaline, ru-ruby, ru-topaz, ru-amber, all of them the legion earned 3 stars. I don't know from the other servers the buff must have ended before, but they must have won on them too. Not losing. When the sentinels reach the flag they die extremely quickly, because of these pets.
  20. I agree. 1 charmer leaves many dogs in place and it is very difficult for someone to survive them even more buffed with "summoner skill" that increases damage and makes them do damage in area. Same thing with necro, 1 only necro leaves many skeletons in place, and they are not weak. In wars the only point that will have AoE damage is near the flag. Anywhere further away can make the dogs safe, and they can still withstand some damage. Skeletons have a short lifespan but last long enough to defend the flag from attack.
  21. He is not weak. Shadow sphere deals pretty high damage, and it can increase magic damage with that mana consumption skill. It is one of the main classes for gxg and war, 1 warlock can control multiple players with only 2 skills. And it's still good to weaken the enemy, it can decrease magic defense by 80%, good for warlock and other magic classes give even more damage. And in dungeons he can stop mobs so the tank can move faster without wasting too much time getting attacked. He's not one of the best for pve, but he's still good and also better than other dmgs in other aspects of the game.
  22. When a character dies and then revives, the cooldown of abilities resets and can be used again. Then when the summoner dies he will revive and summon another dog. And not as simple as it seems to be watching you speak. It depends more on your group and the opponent, because the opponent's group can keep you busy enough with stuns and controls for you to pay attention to the dog while he takes your hp, so you have to focus on other more dangerous classes like lock. And since he's a mage, they'll probably focus on taking him out first. That's why you need to work as a team.
  23. What? this topic is the first one I made on this forum.
  24. They will still revive with the recharged dog and use it again.
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