a reduction in the healing rate of the Shaman's totem would be very plausible, as when he is under the effect of the totem and a Potion that increases the healing received, it is almost impossible to make him lose life, the fact that in battles with many players, the totem alternates between players who have lost life and maintains a ridiculously high healing rate, without mentioning the fire totem, which is very disruptive to movement, as well as other skills within the game that are preventing players from move (I'm not talking about movement reduction), these abilities that prevented players from moving more freely were often asked to be removed in the last rebalance, but there are still classes that deal damage in areas (even small ones) that take advantage a lot of this mechanic that should have been removed.