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Grawlog

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Posts posted by Grawlog

  1. 41 minutes ago, TheCaster said:

    Love the intiative!

    Great and prompt work man. xD

    My thoughts after test today. Everyone I asked kept saying the skills were good but there was something off about it that they couldn't quite place their hands on. I sat down, re-watched my recordings and thought about it and realized that I couldn't find a specialty of the class after testing today. All the skills looks good independently but there's a problem of synergy when you closely inspect it.


    For example: 
     

    1. The class uses 2 maces which will enable it to reach above average amounts of pdmg at high amps. Just when you see how that would enable this class as DPS melee unit with the right build, you realize that the class has no pdmg based skills except Eage eye. Neither does it have any attack speed skills that would enable them to use this pdmg to their advantage. It's a bit of tease in my opinion unless you guys have something planned for the future expert skills in these departments. The class has been given pdmg but not corresponding stats or skills to use it effectively.
    2. The class looks like it can reach a good amount of mdmg, maybe it can fill in the problem of the lack of AOE mdmg faced by the legion?
       

      Looking towards both the aoe dmg skills available in the cheiftain's kit, you realize both of them have mediocre damage after testing it out.
      Especially swooping army, it did "63" damage per tick at the pve gear combinations provided in the test server. As for the debuff provided by this skill, I honestly believe it was added for namesake. Apologies.

      As for curse of the plague, in most important situations I fear its doomed to fail because of the slow speed of the rat as well as the damage frequency. I tried standing still and hitting a fire elemental near nadir and failed quite a few tries; So you can imagine its practicality in high speed dungeons and pvp scenarios where people will simply avoid it. Again the damage itself is very little.

    In summary, its been provided a chance to reach adequate amounts of mdmg but no AOE mdmg skills to apply it effectively.


     

    The Chieftain is to fill two balancing roles for the Alliances.

     

    Firstly, the Legion didn’t have enough skills for closing the gap and moving across the battlefield. The new class has a skill that allows catching up to the enemy in mere seconds, which is very useful in the PvP portion of the game. >Check with flying colors I might add.

     

    Secondly, the Chieftain possesses high amounts of both single target  > I would say maybe. because I only see wolf's alacrity providing one single target burst damage. No DPS options available.

    and area of effect damage,
    > I don't believe this is the situation as it can be seen.

    in addition to nice bonuses to survivability, which makes them a good pick for PvE and solo play. >Check

     


    My suggestion would be to incorporate attack speed or crit damage into this skill if you don't have any immediate experts planned for the same. Granted the interval of maces are 2.4s, but I believe its better than letting all that pdmg goto waste.

    One thing I really like about this class is that it leaves a lot of gear combinations open to player creativity.  You can go full pdmg or full mdmg or maybe a mix of both to get that sweet spot on your preferred skills.

    As time progresses, I believe players will come up with builds that surprises everyone.
    Maybe someone might actually buy horror mdmg dodge accessories now. xD


     These are just my personal opinion and I'd appreciate all your takes on it or even a review of it. Thank you. Looking forward to test #3.:love1:

    @Higgings@Peony@Akasha@Holmes

    I think the clans help definitely could replace crit bonus with attack speed, crit dmg, or some other bonus. Crit already through the roof easy to max.

     

    curse of plague tick faster does not address it's lack of application. those debuffs have very few applications in pve unless your tank is a dodge rogue or dodge chieftain. I think as a utility the rat should be a minion instead with physical based dmg or aura like it is now (maybe needing to adjust tick time) and chance at applying debuff. Otherwise, it moves too slow for pvp applications and almost will always have something mroe effective to cast with the cooldown reduction that chieftains will build for since it is all ability-based.

  2. One idea to increase damage but not overall effectiveness is to make damage formula for blow of spirits and wolf's alacrity to be mix of pdmg and mdmg. Making blow of spirits especially do mix of pdmg and mdmg will allow flexibility to increase damage by total % (100% of each at max for example) and allow chieftain to have higher single target damage, however to maximize this dmg potential sacrifice some mdmg will be necessary which will remove effectiveness from other abilities and survivability from bear vigor heal. I think this is missing component of chief is that only right now combination of survivability and mediocre dmg is possible, with no path to focus on dmg role other than just spamming aoe. Even mouse with 1 sec ticks will be weak with 2 times dmg nerf.

  3.  

    Chieftain looks like it excels very well in PvE, especially soloing greater content then before. However, I think they lack in arena with no stun. unless you do bear hide before stun combo, will likely get eaten alive in cloth armor before stun lifts. The other thing I think they lack is true role within parties for PvE content. There are better dmg to bring and obviously, better support. Even with prioritizing those abilities that do damage, Chieftain is still mediocre to other classes and require melee range with little skill points left for surviving in cloth.  

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