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lore

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Everything posted by lore

  1. before i start, im sorry for the grammar mistakes and i ask u to understand cause its not my native language (im italian) Im here to suggest an increase the maximun amaunt of players in a party for these reasons: basicaly for raid bosses like black elm, engeneer and general ocotopus if dont have an really strong/overpowered pt i just like the idea of raid stuff with alot of players and evryone has the chance to loot something cool it would give the chance in the arena to create a new gamemode wich simulates the wars (but with only 1 banner on each side) make the game WAY more free 2 play and fun i also saw that in the past the party size allowed were higher (kinda 8 players) and i think its a great idea increase it from 5 to 9 in way to basicaly allow all the stuff i mentonied before heres and screenshot from the russian forum
  2. i know this is a silly question, but by creating a new accaunt will automaticaly save it on the acaaunts list on the android version when u go on login?
  3. think that the charmer's call skill at max it summon an creature with less of 2k hp and thier chaos call dosent even have ons of hp, also all classes has thier weak skill, in a way or another, also think to all the other skills the druid has.
  4. since the update wich include the fifth town on avyo and lvl32 im still thinking since we get 3 extra skillpoints from 28 to 32, my actual build (im lvl 31 rn) is: base skills 5/5 strong blow 5/5 roar 3/5 chop 1/5 taunt 1/5 charge experts: 4/4 stoneskin 4/4 scream of fury 3/4 warcry 1/4 defeat, combat fury, and all the others https://wsdb.xyz/calc/en/143824 < my gear as now i am i dont have much problems in tanking and obiviosly i cant tank all, but for stuff wich is not raidbosses (excluded kronus) or technopolis in the hard difficulty and the kronus dg i can do kinda the rest whiout much issues, i dont have problems with aggro till i dont have to hold aggro with +10 pro dmgs i ask u to tell me what do you think and if i should change something
  5. yes, get out from the boss room when its gonna cast, but do it is really hard or for just ignore the dmg, change area n do nothing till the effect dissapear or if ur a mage or barb use the skill able to make u invicible to it
  6. i hope that the cooldown speed of the vegenful spirit has been nerfed
  7. I found the problems with the boss and stuns too but specialy at the boss wich eventi have strong dmgs+fatefull connection wasnt eugth
  8. we will have up to lvl 32 equipment or only up to lvl 30?
  9. i think that strength reward's dmg requirement should be based on the bladedancers' health because at l18 can be kinda useless and at 32 good or insane based on the situation and also can u tell me on how much of the barb's attack the dmg of spinnig axe does at evry lvl? btw i love all the ideas
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