It is a suggestion that probably was already mentioned by others, but I want to double down as a shaman player for the upcoming rebalance.
The main problem with shaman (ALSO with other classes such as tanks and other supports) that an attempt to make them versatile was failed.
Branches should enable a shaman to be a support, a damage dealer and a pvp/tanky fighter, because making another character to fill a role in this game is illogical, takes way too long and way too expensive.
Left branch: everyone mostly agrees that this branch is fine and is mostly used by shamans because it does what it is intended to do - support.
Mid branch: yes it gives more damage, but the key talents (Electrified and Stormkeeper) don't feel useful at all. I suggest increasing Electrified's damage or make it occur more often and instead of Stormkeeper make the fire totem AoE or give a chance for shaman to spawn a second fire totem (2 totems total).
Right branch: again, stat talents are fine but key talents are useless - mostly weakness totem talents because no one uses weakness totem, it is always getting resisted by players with resistance or they simply go out of totem's area so the silence is avoided. My suggestion is to make weakness totem irresistible and buff the anti-heal factor, to atleast 30%.
By
zaibax ·