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By Newworldorder · Posted
I’m sure this is an issue in other servers too. In US Sapphire the sentinel side has legion chars to farm naked in crucible. They will demand multiple devices and run toward their character completely naked and die with 1 skill. This happens during many modes but it’s specifically unfair in crucible. If low damage low /win rate can make them have a penalty it will help a lot, or just change the mode entirely. However this mode can get very fun at times. It was very funny this past week 5v5 they didn’t demand at all, now 3v3 crucible on they are full at it again. This is the battle of who enters with the weakest/ and or naked opponents. Not the best, strongest, or smartest in arena. This should go for all sides/ factions who do this. Another option is making the win having to kill all in cruc at least 1 time. -
In a game where strategy and balance should be the foundation of competition, the Mage in Warspear Online defies all logic of fair design. We are facing a class that tanks like a warrior, deals damage like an assassin, and controls the field like a time manipulator, all while wearing cloth. It is no longer surprising to see Mages facing multiple enemies with barriers that absorb massive damage, a dash with absurd mobility, and control skills that neutralize opponents before they can even react. And what is more concerning: they do this without block or parry. Just one simple magical barrier, and they not only survive, they dominate. At this point, it is borderline ridiculous to see a class wearing the least durable gear in the game tanking better than original tank classes, without using block or parry at all. This completely distorts class roles and renders defensive builds meaningless when compared to the absurd efficiency of a Mage’s shield. Now the unavoidable question: What is the Mage’s weakness? It is not defense — they tank. It is not damage — they burst targets. It is not mobility — they move freely. It is not utility — they control, reset, teleport, and protect themselves. If one class can fill the role of Tank, DPS, and Controller at the same time, why even create a Tank? What is the point of building strategies when one single class is the answer to everything? This is not just imbalance. It is a centralization of power that undermines the diversity of the meta. The Mage’s magical barrier must be reduced. Its current state allows the class to survive damage it was never meant to endure, creating a scenario where cloth armor becomes more effective than heavy armor in real combat. This breaks class identity and ruins PvP fairness. It is time for the Warspear Online development team to take a serious look at this. Players are not just fighting Mages, they are fighting a design flaw that grows stronger with every ignored update. Either the game returns to balance, or it will be defined only by those who play Mage or Blade Dancer.
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I didn't understand, can you say it again, I'm sorry
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