Navisco 11 Posted July 4, 2025 Posted July 4, 2025 In a game where strategy and balance should be the foundation of competition, the Mage in Warspear Online defies all logic of fair design. We are facing a class that tanks like a warrior, deals damage like an assassin, and controls the field like a time manipulator, all while wearing cloth. It is no longer surprising to see Mages facing multiple enemies with barriers that absorb massive damage, a dash with absurd mobility, and control skills that neutralize opponents before they can even react. And what is more concerning: they do this without block or parry. Just one simple magical barrier, and they not only survive, they dominate. At this point, it is borderline ridiculous to see a class wearing the least durable gear in the game tanking better than original tank classes, without using block or parry at all. This completely distorts class roles and renders defensive builds meaningless when compared to the absurd efficiency of a Mage’s shield. Now the unavoidable question: What is the Mage’s weakness? It is not defense — they tank. It is not damage — they burst targets. It is not mobility — they move freely. It is not utility — they control, reset, teleport, and protect themselves. If one class can fill the role of Tank, DPS, and Controller at the same time, why even create a Tank? What is the point of building strategies when one single class is the answer to everything? This is not just imbalance. It is a centralization of power that undermines the diversity of the meta. The Mage’s magical barrier must be reduced. Its current state allows the class to survive damage it was never meant to endure, creating a scenario where cloth armor becomes more effective than heavy armor in real combat. This breaks class identity and ruins PvP fairness. It is time for the Warspear Online development team to take a serious look at this. Players are not just fighting Mages, they are fighting a design flaw that grows stronger with every ignored update. Either the game returns to balance, or it will be defined only by those who play Mage or Blade Dancer. omr, Paineater, Drakoslayd and 1 other 4 Quote
NotMenk 0 Posted July 5, 2025 Posted July 5, 2025 Rogue has essentially the same barrier but it dodges the hits, does it make them too op aswell? Quote
Laevateinn 156 Posted July 6, 2025 Posted July 6, 2025 15 hours ago, NotMenk said: Rogue has essentially the same barrier but it dodges the hits, does it make them too op aswell? This is an even worse version. DoT damage cannot be dodged. Also some skill cannot be dodged too. Drakoslayd 1 Quote
Drakoslayd 674 Posted July 6, 2025 Posted July 6, 2025 23 hours ago, NotMenk said: Rogue has essentially the same barrier but it dodges the hits, does it make them too op aswell? What barrier does rogue have? I never see people use it then. Filipe Ramon 1 Quote
weakplay 16 Posted July 7, 2025 Posted July 7, 2025 New joke in 2025,Mage tank. When it comes to damage, let's focus on the balanced hunter.It's not too late to cry when the mage can also achieve the same dmg. Quote
faikerMag 89 Posted July 25, 2025 Posted July 25, 2025 You’re calling Mage overpowered, but let’s look at facts. Barrier activates once every 3 seconds and only lasts 0.3 seconds — it absorbs all incoming damage for that brief window, but it’s not a wall. It’s a timed reaction shield, and unless you’re bursting at the exact wrong moment, it does nothing. This means: — It doesn’t protect constantly, only during a tiny window. — It won’t save Mage from stuns, silence, fears, roots — CC still disables him. — It can’t be controlled by the player, so it might trigger on weak hits or DoTs. Yes, Mage has vampirism. But guess what? It only works when Mage is actively casting damage — and that requires positioning, cast time, and mana. If you stun or kite him, he’s a cloth-wearing target. You talk about class identity, but ignore skill depth. Mage relies on rhythm, smart combos, and cooldown tracking. If you mess up, you die. This isn’t a broken class — it’s a high-risk class that punishes bad players and rewards smart ones. Balance is not about “everyone dies at the same time.” It’s about counterplay — and yes, Mages can be countered. Holymax 1 Quote
Holymax 5 Posted August 3, 2025 Posted August 3, 2025 Was just thinking how this guy must have hate mages this much like this makes me laugh hard, Don't also forget the delay in casting speed... If they can come up with something of a sort will even be better. Something that increases casting speed Quote
BlackT7 13 Posted August 13, 2025 Posted August 13, 2025 On 06/07/2025 at 01:07, Laevateinn disse: This is an even worse version. DoT damage cannot be dodged. Also some skill cannot be dodged too. DoT not being avoided is a plus point lol Having you UNIQUE survival skill burned by an 100 damage blessing it is not a pleasant additive Quote
BlackT7 13 Posted August 13, 2025 Posted August 13, 2025 On 07/07/2025 at 08:23, weakplay disse: Nova piada em 2025, tanque de mago. Quando se trata de dano, vamos nos concentrar no caçador equilibrado. Não é tarde demais para chorar quando o mago também pode causar o mesmo dano. at 51,5 pen im having difficulty as mage to cause ≈1600 damage, outside defensive skills 😥 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.