Navisco 8 Posted July 4 Posted July 4 In a game where strategy and balance should be the foundation of competition, the Mage in Warspear Online defies all logic of fair design. We are facing a class that tanks like a warrior, deals damage like an assassin, and controls the field like a time manipulator, all while wearing cloth. It is no longer surprising to see Mages facing multiple enemies with barriers that absorb massive damage, a dash with absurd mobility, and control skills that neutralize opponents before they can even react. And what is more concerning: they do this without block or parry. Just one simple magical barrier, and they not only survive, they dominate. At this point, it is borderline ridiculous to see a class wearing the least durable gear in the game tanking better than original tank classes, without using block or parry at all. This completely distorts class roles and renders defensive builds meaningless when compared to the absurd efficiency of a Mage’s shield. Now the unavoidable question: What is the Mage’s weakness? It is not defense — they tank. It is not damage — they burst targets. It is not mobility — they move freely. It is not utility — they control, reset, teleport, and protect themselves. If one class can fill the role of Tank, DPS, and Controller at the same time, why even create a Tank? What is the point of building strategies when one single class is the answer to everything? This is not just imbalance. It is a centralization of power that undermines the diversity of the meta. The Mage’s magical barrier must be reduced. Its current state allows the class to survive damage it was never meant to endure, creating a scenario where cloth armor becomes more effective than heavy armor in real combat. This breaks class identity and ruins PvP fairness. It is time for the Warspear Online development team to take a serious look at this. Players are not just fighting Mages, they are fighting a design flaw that grows stronger with every ignored update. Either the game returns to balance, or it will be defined only by those who play Mage or Blade Dancer. Filipe Ramon and Drakoslayd 2 Quote
NotMenk 0 Posted July 5 Posted July 5 Rogue has essentially the same barrier but it dodges the hits, does it make them too op aswell? Quote
Laevateinn 130 Posted July 6 Posted July 6 15 hours ago, NotMenk said: Rogue has essentially the same barrier but it dodges the hits, does it make them too op aswell? This is an even worse version. DoT damage cannot be dodged. Also some skill cannot be dodged too. Drakoslayd 1 Quote
Drakoslayd 659 Posted July 6 Posted July 6 23 hours ago, NotMenk said: Rogue has essentially the same barrier but it dodges the hits, does it make them too op aswell? What barrier does rogue have? I never see people use it then. Filipe Ramon 1 Quote
weakplay 16 Posted Monday at 11:23 AM Posted Monday at 11:23 AM New joke in 2025,Mage tank. When it comes to damage, let's focus on the balanced hunter.It's not too late to cry when the mage can also achieve the same dmg. Quote
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