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The Templar's summon dammage must be based on physical + magical dammage of the character and while Templar using Mantra of heal, he can still use any buff for their party or friends.
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I completely agree. They increased the damage coefficient for PvE, but they completely made the Necromancer's most crucial sustain ability in PvE useless. This definitely needs adjustments.
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I completely agree. They increased the damage coefficient for PvE, but they completely made the Necromancer's most crucial sustain ability in PvE useless. This definitely needs adjustments.
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I can see many situations where i could use some build with those, not very useful but still a buff for the skill Now try to be polite please, otherwise you are the one who look like an idiot here... thanx I mean the damage should also be a plus on the main target like it dmg surrounding targets, that same damage should be also applied as an extra to the main one...
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