Templar is Hybrid class, means can take more than 1 role in the game.
i think templar Minion from particle of life skill still need some improvement, it will be better if the minion damage based on higher damage of the character.
For example : Some Templar with any of branch, when templar magical damage greater than physical the minion damage must be base on magical damage.
same with another condition, if Templar Physical Damage is Bigger than Magical Damage, the Minion damage must be based on Templar Magical damage.
i Tried magic mace its almost useless now, because templar cant use healing skill like paladin and not strong enough to take damage like pala or warden.
and if i use physical damage with mid branch / right branch, my minion would still work only with magical damage, so minion damage almost under 100 because physical minion only work if i use Left Branch.
From this Picture we can see there is a lot of potential here, but i cant push templar to the limit because of the minion damage system.
also many skill not work if i use magical set because few skill only work with Physical damage, also if i use Physical set there will be many skill will not working because few skill only work with Magical damage.
" All i wanna say is all skill must be still work with Bigger Value of damage on the Character. "