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I've already suggested ideas in some threads, suggested adjustments to the right-hand branch, but it seems like nothing gets done. The warlock class is truly forgotten. These days, with so many bonuses to resist control effects, abilities that do this, books, etc., the class is forgotten. It's horrible to play PvP with the warlock because he can't withstand a combo from his opponent and dies. The warlock needs a new defensive ability, a barrier similar to a mage, where he can enter and exit battles more easily. I've already said they should change the last talent on the left-hand branch and make it a defensive barrier, or some kind of healing minion that follows the warlock, similar to the necro skeletons. But nothing gets done
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Там амулеты с башем будут, так что есть, ради чего ждать))
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@Shimarin @HolmesHello! I'd like to suggest an idea: a new type of GZ PvP armor and jewelry set. However, a new set would be geared toward warlocks. We know and see that almost all warlock abilities are geared toward damage based on their mana percentage. However, the (grandeur) sets don't have mana in any item, so for the warlock, this is a disadvantage. They have to lose all their PvP maximum. The GZ set is more for defense than attack, which is a significant disadvantage, especially nowadays, when the class has been severely disadvantaged by so many resist and control resistance abilities. So, I came up with the idea of rings, bracelets, and armor as an example, where a PvP set would also have the mana bonus. Of course, it's an idea worth exploring. However, a new PvP set with mana and resilience would also be interesting for characters from level 6 to level 34. Nowadays, we have many low-tier arena characters with full branches, hence the idea of updating a new set at all levels from lv6 to 34. Below, I'll leave some screenshots for reference. Thank you.
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А прок станов на арене лечится перезаходом? Поможет ли перезаход после каждой попытки стана поднять шансы на следующий стан?
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Убирать рег в пати нельзя, катакомбы сильно завязаны на кооперации между игроками, которой практически невозможно достичь с рандомами. Если бегать кто куда и пытаться как-то через чатик вести людей (а ещё нужно, чтобы был в рандоме лидер, ага да), то и не факт, что они пойдут. Тут проблема в том, что 20 человек на рег это слишком много для онлайна варспира. Получается так, что хочешь не хочешь, сильные пати практически всегда будут в одной катке со слабыми, из-за чего у последних отсутствуют какие-либо шансы в драке. Ну и слишком большая пропасть между новичками и топами усугубляет ситуацию
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