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Barbarian skills/talents flaws and suggestions


Cowabunga

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image.png WarcryDeals the "Aggression" debuff to all enemies around the character within a certain radius for T sec. and the "Mountain defense" debuff to the character for T sec. The "Aggression" effect causes monsters to attack the character, and only knocks down the target of the attack for players. The "Mountain defense" effect increases the physical and magical protection of the character by D%. The maximum number of player targets is Y, there is no limit on the number of monster targets.
 

image.png Bloodshed: The "Warcry" skill additionally applies the "Bleeding" debuff to all opponents for 9 sec. The effect deals periodic damage of 33% of the character's physical strength every 3 sec.

 

Warcry skill needs to reworked because it is terrible if you compare it with other tank class skills, it has a very small impact when you agro mobs because you need to wait at least 10 seconds to be able to use it again.

 

I would suggest to add a damage factor into the skill making it deal 100% of the barbarian damage to all enemies within 2 yards radius and to modify the "Bloodshed" key class talent to apply bleed and make the group damage from the skill also deals increased damage by 5% of the barbarian physical defense IF the barbarian is using 1 hand weapon and shield

" having 10k defense would mean the skill ONLY deals 500 extra damage BEFORE reduction calculation "

 

this will give the barbarian the ability to deal group damage or area affect damage to make them more useful for mass fights against groups of mobs.

 

image.png Combat Fury: Deals the "Combat frenzy" buff to the character for T sec. The effect increases the "Accuracy" parameter by A%, restores H% health from maximum instantly and J% health from maximum every 3 sec. for 12 sec.

 

Combat fury is a nice skill except the healing is too low, you just can't tank multiple mobs/players with this heal at all without high life steal and it only benefits the barbarian himself and being a tank you're most likely wont be the 1st target to be attacked making this skill useless to team fights.

 

I would suggest the increase in the amount of healing from the skill by a bit and to make the skill also heal allies within 3 yards from the barbarian by 50% of the original healing value and also grant the accuracy buffs to the allies within the radius

 

this will make the barbarian role of a frontline more useful in mass fights and arena and also change the idea of barbarian being a solo playing character that only benefit themselves to a more team oriented class that would be a pleasure to have in arena with you especially the 1 hand and shield builds.

 

 

image.png Last WishWhen health is reduced to H% from the maximum, the damage received by the character is reduced on D% for 8 sec. Cannot trigger more often than once per 90 sec.

 

This skill is completely fine however due to the fact of it not resetting upon entering arena makes it underwhelming as out of 5 arenas you will only get to use it once

 

for that i want to suggest to make the skill cooldown resets upon entering arena and arena only

"the cooldown wont reset upon using a life scroll"

 

And another suggestion would be to make the cooldown timer get reduced by a certain % upon killing a target, meaning if the last wish gets activated and gets on "90sec" cooldown killing an enemy player would make the cooldown get reduced by 5-10sec this wouldn't be broken but it will allow the barbarian to be able to use the last wish more than once in arena IF they do manage to survive that long.

 

казнь.png Execution

Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike

кровопуск.png Bloodletting

Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.

 

the talent is great and the idea of bleed to increase the 2 hand play style is nice but i think playing 2 hand barbarian makes the player at a disadvantage if not having a good sort of lock down since they lost the ability to use their skill "shield strike" making them even as a playstyle that should be dealing heavy damage fall behind against support and healing classes.

 

that being said i want to suggest the adjustment to the bloodletting talent making the bleed "from the talent alone" ALSO decrease the target movement speed and healing received from the skills, life steal and potions by 5% for each bleed applied " applying 3 bleeds will result in deceasing enemy movement speed by 15% and their healing by 15% "

 

this will give the 2 hand playstyle some sort of lock down to be able to put out damage without being fully nullified by a single healer or support class.

 

ALSO, I would suggest to increase the chance to inflict additional bleed debuff to the enemy, because even with 70% attack speed and spamming instant damage skills, I still struggled to inflict 4x bleeds on a target. ( current chance is 25%, I would suggest to increase it to 40% )

 

image.png Berserker PowerApplies the "Berserk power" buff to the character for the duration of the skill. The effect increases the "Penetration" parameter by R%, as well as the "Attack speed" parameter by R% if equipped with a one-handed weapon, and the physical power of the character by R% - if equipped with a two-handed weapon. During the effect, any incoming damage dealt to the character increases by D% and the maximum amount of health decreases by H%. Permanent skill

 

The skill is great, it makes Barbarian stats equal to other classes to be able to take down targets weather pve or pvp, however, this skill has lethal debuffs, and since this skill is most likely used when using 2 hand weapons, the Barbarian is extremely vulnerable in pve/pvp, and having -15% hp and increased incoming damage by 10% just seems unfair.

 

my suggestion is to remove one of the debuffs or remove both of them at least when barb is using 2 hand weapon because you already do not have the buffs you get from using a shield, and can not even block attacks.

 

image.png Stone SkinEvery T sec, the character accumulates the "Stone skin" buff. The effect allows you to ignore D% of the damage from the next auto-attack or skill that deals instant damage. Blocked damage instantly accumulates one effect, but no more than once every 2 sec.

 

Barbarians are supposed to be tanky, having damage reduction is a must since it lacks healing skills, obviously the damage reduction you get from stone skin is nice because it can get up to 65%, but the issue with it is the cool down.

 

My suggestion is to make Stone Skin a permanent skill, and decrease the damage reduction by 15% if the skill is 4/4.

 

That way Barbarian can survive as a tank class in big pve/pvp fights because it lacks heals and damage reduction like dk/warden/pala.

 

берсерк.png Branch “Berserk” When looking at Barbarians of the “Berserk” branch, you can only see bloodthirsty eyes and the gleam of a huge ax.You will not envy those who will meet with this fury in battle. 

 

Just a suggestion for this branch, to give the barbarian a visual effect if they choose Berserker branch.

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