Jump to content

Rogue class need buff


Jee Booy

Recommended Posts

Seeker OverBuff and it had all you got

With a good talent ( i mean u dont need to nerf this seeker class its fine, just buff our rogue class too)

 

Our rogue class is so dead... 

The poison buff skill and Passive skill of rogue are useless please revamp those skill

 

At Least change trigger effect of reflex passive skill to After each successful auto attack or Skill , attack speed and dodge increases (and remove the triggering effect no more than once every 9 seconds)

 

it's impossible to dodge player auto atk and skill, players now a days they have high accuracy becuz of castle buff accuracy(5 stack) and lvl 12 guild accuracy skill , and event buff not included.. they are some event buff gives you accuracy.. its quite rare some point you can dodge their attack, but super low becuz of those accuracy buff , and the cap of dodge 60% only, while accuracy cap 50% only 10% chance rate to dodge it. And players now a days have high skill cd reduction cuz new talent + books and equipment, they can spam skill rapidly and our dodge is too low.. thats why change the trigger effect of rogue passive skill cuz its kinda rare to dodge it.

 

 

even the talent branch of rogue is not good also not much as good to seeker talent branch please hear your players. And be fair to everyone

IMG_20230926_112506.jpg

IMG_20230926_112432.jpg

Edited by Jee Booy
Link to comment
Share on other sites

  • Jee Booy changed the title to Rogue class need buff

That wouldn't be enough to make rogue viable, it needs guaranteed dodges and not based on percentage anymore. Either that or 100% dodge chance each 2 successful dodges from dodge skill. (Something close to that) Additionally it either needs some type of resist or a better heal function that dont take many clicks. 

 

So in simplicity: better defensive functions, better and quick heal. 

 

If any devs is reviewing these forums, DO NOT BUFF ITS DAMAGE. The damage is okay. Focus on the defense aspect of the class and you will fix this class 

Link to comment
Share on other sites

On 10/4/2023 at 1:58 AM, Shax said:

That wouldn't be enough to make rogue viable, it needs guaranteed dodges and not based on percentage anymore. Either that or 100% dodge chance each 2 successful dodges from dodge skill. (Something close to that) Additionally it either needs some type of resist or a better heal function that dont take many clicks. 

 

So in simplicity: better defensive functions, better and quick heal. 

 

If any devs is reviewing these forums, DO NOT BUFF ITS DAMAGE. The damage is okay. Focus on the defense aspect of the class and you will fix this class 

 

 

Rogue survivability and defense super sucks, lot of his skill need revamp by changing the triggering effect. Example his passive skill super useless... 

 

How about this Devs? Same as mage barrier passive skill?

IMG_20230928_135117.jpg

Edited by Jee Booy
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...