Jee Booy 11 Posted September 26, 2023 Share Posted September 26, 2023 (edited) Seeker OverBuff and it had all you got With a good talent ( i mean u dont need to nerf this seeker class its fine, just buff our rogue class too) Our rogue class is so dead... The poison buff skill and Passive skill of rogue are useless please revamp those skill At Least change trigger effect of reflex passive skill to After each successful auto attack or Skill , attack speed and dodge increases (and remove the triggering effect no more than once every 9 seconds) it's impossible to dodge player auto atk and skill, players now a days they have high accuracy becuz of castle buff accuracy(5 stack) and lvl 12 guild accuracy skill , and event buff not included.. they are some event buff gives you accuracy.. its quite rare some point you can dodge their attack, but super low becuz of those accuracy buff , and the cap of dodge 60% only, while accuracy cap 50% only 10% chance rate to dodge it. And players now a days have high skill cd reduction cuz new talent + books and equipment, they can spam skill rapidly and our dodge is too low.. thats why change the trigger effect of rogue passive skill cuz its kinda rare to dodge it. even the talent branch of rogue is not good also not much as good to seeker talent branch please hear your players. And be fair to everyone Edited September 26, 2023 by Jee Booy Shax and Daniel Paulo 2 Quote Link to comment Share on other sites More sharing options...
Fazer 6 Posted September 29, 2023 Share Posted September 29, 2023 This skill also needs a revamp Shax 1 Quote Link to comment Share on other sites More sharing options...
Shax 56 Posted October 3, 2023 Share Posted October 3, 2023 That wouldn't be enough to make rogue viable, it needs guaranteed dodges and not based on percentage anymore. Either that or 100% dodge chance each 2 successful dodges from dodge skill. (Something close to that) Additionally it either needs some type of resist or a better heal function that dont take many clicks. So in simplicity: better defensive functions, better and quick heal. If any devs is reviewing these forums, DO NOT BUFF ITS DAMAGE. The damage is okay. Focus on the defense aspect of the class and you will fix this class Laevateinn 1 Quote Link to comment Share on other sites More sharing options...
Jee Booy 11 Posted October 5, 2023 Author Share Posted October 5, 2023 (edited) On 10/4/2023 at 1:58 AM, Shax said: That wouldn't be enough to make rogue viable, it needs guaranteed dodges and not based on percentage anymore. Either that or 100% dodge chance each 2 successful dodges from dodge skill. (Something close to that) Additionally it either needs some type of resist or a better heal function that dont take many clicks. So in simplicity: better defensive functions, better and quick heal. If any devs is reviewing these forums, DO NOT BUFF ITS DAMAGE. The damage is okay. Focus on the defense aspect of the class and you will fix this class Rogue survivability and defense super sucks, lot of his skill need revamp by changing the triggering effect. Example his passive skill super useless... How about this Devs? Same as mage barrier passive skill? Edited October 6, 2023 by Jee Booy Quote Link to comment Share on other sites More sharing options...
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