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Hey, so since the Halloween 2017 Update (I believe), you are able to put a Stun Enchantment onto your characters' boots. I've put one on my barbs' boots and it was 5.4% on level 23 boots. This was quite high so I have tried the same on Shaman boots, surprisingly it only gave the (level 22) boots a stun percentage of 2.7%. This is also the case with Rogue/Hunter/Ranger/Seeker Boots. So the only exception are Tanks boots. Now my question is why is that? I haven't found any information about that in the forum posts nor any rational explanation. Is this a bug or is there any reason behind this? I've attached Screenshots. Thanks in advance, Nut.
Hi all, I started to play seeker and i find this class very interesting to play. Nevertheless there are some issues i would like to discuss. I have the feeling like there are really more wardens than seekers, and i somehow understand that ppl don't lvl it up. 1) The mechanisms of this class are great. Very fun to have a class relying on auto-attacks. 2) But there's something quite annoying. Pene buff, critical buff, shield are good (i love shield cuz ofc it's very strong, but also tricky since u need to take dmg to deal more), but wtf u did with exacerbation? Constant mana consuption for skills is an idea i like, since thus u don't need to use the "passives" skills every 30s. I think the same should be done for light aura, dark shield, etc. But when u look at those skills, u notice that the more u lvl it up, the longer it lasts, so the less mana u need to use it since u use it less. Then u look at exacerbation: first u need expand mana to use. well, i was quite surprised, but why not. If u can perma use it anyway it doesn't matter. But then u lvl up the skill, and u see mana consumption increasing. WTF? shouldn't it decrease with lvl, or at least stay the same? I find it quite incredible that the more u lvl up the skill, the less u can use it since u run out of mana faster. 3)The stuns: so seeker got only one stun, which is rogue gouge, meaning u can't attack during that time. At low lvl it's ok without stuns, cuz shield is strong, and u can slow down ur ennemy: this i good for melee, or at least if u don't run out of mana cuz u lvled up the skill... Anyway. The problem is when u are at high lvl. A rogue has no stun bcs it can rape someone in two secs. But is it the same for seeker? when attacking someone u just come with split and one auto attack then u are stunned. rogue have merciless strike+one auto attack+stealth dmg+poisonnous blades... Moreover when u use the "thread of darkness" skill (a normal dk skill...), since it's an expert u cannot use expert dmg skill immediately after (2sec delay). While rogue deals dmg with jump skill!!! I suggest to give stun to the "thread of darkness", not too long of course, but at least it will be possible to deal some dmg before being stunned. Like 1.5/2/2.5/3 ? perhaps 3sec too long, idk 4)expert dmg skills critical skill looks fun. I just wonder if it is really usefull in pvp since at high lvl every arena player full resi, and i think there's a critical% maximum right? in pve very good i presume About the two other expert, im not very sure but i think they both are bleeding skills. I find it anoying bcs of net skill, destroyed by dmg. Also to max their dmg u need go for burst dmg not dps. But well i can't complain about it that's the same for all dmg skills right? xd I just wonder if it's possible to make a skill that deals dmg depending on the character dpm. like bleeding speed increases with character speed, or idk. But this is not the main problem. Pls consider what i said about mana expand and stun. Also for next expert i suggest a speed buff skill. Tell me what u think about all this, and about any aspect of seeker. Good luck all!!