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  1. Abi

    Abi EU-Emerald

    Hunter Hunter is a Legion Mountain Clan ranged class that specialize in Damage Dealing and Area Control Attack Defense Control Difficulty Pros and Cons Pros: One of the best DPS class in Legion and in game. Has the ability to control enemy’s movement and limit their fighting capability. A great class for mass fights and events “Guild vs Guild”. Cons: Lack of survivability and defensive or escape abilities. Lack of burst “high damage in a short amount of time”. Difficult to control in terms of positioning and play-style. Skill information Here you can find all the information about hunter’s skills as well as demonstration. PvE and PvP Builds PvE As mentioned before Hunter is one of the best DPS classes in legion and they play the part of the party/guild damage dealer. In terms of build there are two main builds that we will discuss, Single target and mass. Single target mainly played for dungeons and Raid bosses that require a lot of single target damage "Mythical sea" and "Mythical nadir" dungeons are great example to use this build for. Basic: Expert: Mass or group damage build is mainly played for dungeons or events that requires a lot of group damage Castle dungeons are a great example for this build. Basic: Expert: PvP: Hunters are a great class when it comes to PvP, they deal a good amount of damage while also having a helpful crowd control abilities. In terms of build there are two categories that we can divide hunter builds into, Arena and GvG/War. Arena build can split into three options based on the situation or your play-style The standard Offers a lot of damage while also gain a lot of stuns/control This build works really well against opponents that rely too much on their skills whether for: Healing Dealing Damage Control Keep in mind that some classes have abilities that grant them Resistance which can ignore all control skills for few seconds making this build weak against: Mage Blade Dancer Barbarian Chieftain Basic: Expert: The Dodge Similar to the standard build in terms of stuns/control however it shifts more into surviving or withstanding damage by filling up your Dodge stat while also having a bit of Damage reduction. The idea of this build is to avoid as much damage as possible even against characters who has Accuracy boost as it forces them to spend extra skill points into their accuracy skill making them lose points in other important skills thus lowering their damage or their fighting capability. Even though this build focuses more onto leveling Dodge and Damage reduction skills rather than damage it can still deal a decent amount of damage. This build works really well against opponents that deals a lot of burst or DPS such as: Blade Dancer Seeker Warden Mage Rogue Chieftain Barbarian Warlock Reaper On the other hand there are some classes that have the ability to increase their Accuracy which lower the chance of attacks being Dodge making this build a bit weaker against: Mage Ranger Barbarian Chieftain keep in mind that you cannot Dodge Skills effect you can only Dodge the damage for example you can Dodge Barbarian Shield strike Damage or Mage Shattered Stone damage however you cannot Dodge the Stun duration and it will still Stun you even if you Dodge it. Basic: Expert: The damage focused This build focuses on dealing an insane amount of damage and being a threat to almost anyone against you. This build is generally good against all classes however it works best against opponents that are hard to kill or lack defensive skills like: Warden Ranger Death knight Hunter Keep in mind, due to the fact it lack any sort of stuns or defensive stats this build leaves you extremely vulnerable against opponents who has mobility skills such as: Mage Seeker Blade dancer Barbarian Rogue Chieftain As you've noticed this build has a lot of counters and is hard to play so if you're planning on playing it I recommend having a support class as your partner to make sure you don't die too fast like: Necromancer Shaman Charmer Building a lot of Steal Health also works well with this build. Building Resistance could also help by avoiding stuns or control skills. Basic: Expert: GvG/war This category consist of a one major build that is very effective and can be shifted between damage and control Hunters work really well with other control classes allowing them to setup their group damage skills easily. Hunters also work well together due to hunters being able to stack "Hunter's Mark" for each other but keep in mind the increased received damage is based on your Mark's level not the character who applied it. Basic: Expert: Keep in mind that these builds are merely favored and can be changed or modified based on your preference or play-style. Itemization Having the correct Gears is very important, the combination of the stats items grant could amplify your hunter potential whether when it come to dealing damage, surviving or straight up enabling whatever build or play-style you have in mind. When it comes to Itemization we have two categories, PvE and PvP. PvE For PvE it's important to have the right gears that will grant you the best/highest amount of necessary stats to output the most damage possible while also still having some defensive capability to not get one-shotted. In terms of itemization we can split it into two categories Early game and Late game. Early game The idea of early game gears is to have cheap available gears to use until you finish your late game build while still allowing you to finish dungeons and quests at your level. The following stats are the ones you want to focus on, try getting them as high as possible. Critical hit Attack speed Penetration Stacking some Defensive Stats as well as some armor amplification can help you survive a bit more so its recommend to get: Life Steal Solidity In early game there are many options and combinations of gears that works well but I would recommend the following build as it offers the best stats in terms gears availability and cost. I would recommend going for the crafted Crossbow or the spring Bow for they offer the best stats. crafted Crossbow offers more damage and penetration. spring Bow Grants more Critical as well as Attack Strength. Here you can find the stats and calculations of the build Late game In the late game hunters tend to shine the most with the help of their skills and combined with merman gears they can show their maximum potential as damage dealers. The following stats are the core stats these should be maxed out. Critical hit Attack speed Accuracy Penetration In the late game after having your Core stats maxed you should start filling your other offensive stats that could add up to your damage like: Critical hit Strength Skill Cooldown Attack strength Piercing Stacking some Defensive Stats as well as some armor amplification can help you survive a bit more so its recommend to get: Life Steal Solidity I would recommend going for the crafted Crossbow or the spring Crossbow for they offer the best stats. Crafted Crossbow offers more Speed. Spring Crossbow offers Attack Strength. Here you can find the stats and calculations of the build PvP When it comes to PvP you want to have as much impact as possible when it comes to dealing damage or control while also withstanding damage and not be a weak target thus having the correct items will aid you in doing your job to deal damage. The following stats are the core stats these should be maxed out. Ferocity Resilience Attack speed Accuracy Penetration after having your Core stats maxed you should start filling your other offensive stats that could add up to your damage like: Skill Cooldown Attack strength Piercing Stun Stacking some Defensive Stats as well as some armor amplification can help you survive a bit more so its recommend to get: Life Steal Resistance Keep in mind that incase you decide to use a different Crossbow than the Arena one it is not necessary to have your Ferocity maxed out, however you should at least have 30% Ferocity From enchantment else your damage will drop significantly the advantage of using different kind of Crossbow could be to boost your other offensive stats which could be more useful in different situations. I would recommend to either use the standard arena Crossbow or the Crafted Crossbow Arena Crossbow offers more Ferocity. Crafted Crossbow offers more Speed. Here you can find the stats and calculations of the build: Buffs and minion Buffs and Minions are generally used to aid you in your battles from amplifying your damage or stats to supporting you with extra damage or control. We will split them into two categories PvE and PvP PvE PvP It is also advised to always carry some essentials as they can be useful in almost all situations. Greater Life Potion: Restores 60% of the character's maximum health. Life Scroll: Allows you to resurrect your Hero in case of death. Courage Scroll. Allows you to resurrect your Hero in case of death during a castle attack and guild battles. Tips and advice For newbies When you’ve just created your hunter and you’re level is still low it’s not a good idea to level Combat stance first as you don’t have enough mana regeneration early to maintain it so I would recommend leveling your other skills first and leaving it for last for when you gain more mana regeneration. Getting the group damage expert skills first once you're level 18 can help you finish quest faster as they provide more value in terms of damage compared to stats skills As I mentioned before hunters don’t have the ability to tank damage without dying and they can easily be overwhelmed by mobs or getting caught by an enemy assassin, so it’s always a good idea to have a healer with you in your party whether a minion for dungeons or a friend who plays a support class for arena or both. Necromancer are great partner when it comes to dungeons as they provide a lot of damage boost and healing. Shaman on the other hand are a great partner for arena and battles as they provide consistent healing and damage reduction. Charmer can also be a great support partner if they adapt the staff build they can provide some consistent healing and also a lot of stuns/control. Hunter’s can sometimes steal the aggro from the party tank which can put you in a tough spot so always watch your damage and your party tank aggression skill to not get yourself killed, it’s also a good idea to get Tranquil Potions which can reduce your damage aggro Hunters can be really difficult to control and play as they rely too much on positioning but once you get the hang of it hunters can become a really fun class to play. This is the end of the guide I hope it can be of use to others and shine more light into hunters, if you have any question or if you've spotted any error or inaccurate information feel free to let me know Abi Eu-Emerald
  2. Olá! Sou um jogador que adora questionar algumas coisas que podem ser aprimoradas nesse RPG, jogo desde 2014 e uma coisa que realmente salvou o Warspear Online foi uma atualização de novas classes (Charmer e Hunter na época). Os jogadores que não tem experiência ou que são realmente leigos a respeito desse jogo não sabem da existência de um fórum ou de sua utilidade para aprimoramento de nossas experiências, mas eu confio nenhum potencial de um bom feedback que pode engendrar em uma ótima surpresa a todos caso alcance os nossos queridos desenvolvedores, ou seja, quanto mais compartilharmos de nossos gostos, criatividades, indignações, mais rápido teremos soluções para torna-lo melhor ... Como foi no caso dos Magos que realmente estavam bem desbalanceados ao meu ver (não quero entrar nesse tópico estou apenas expondo minha opinião e do fato ocorrido, utilizando o mesmo como exemplo ok?), mas isso requer COMPROMETIMENTO, então vou tentar ir até o final pelo menos. Habilidade: "Agilidade do Caçador": Agora falando realmente do tópico acima, todos sabem que essa habilidade veio junto do pacote de Hunter Iniciante, desde o início do teste do servidor onde alguns jogadores tinham acesso como novas classes e podiam testar suas habilidades, notou- se o seguinte pensamento dos jogadores: "Ah ele tem um MESMA habilidade do Ladino", e isso é um FATO ... Ele realmente apresenta algumas características marcantes, é só observar seu KIT: Dano explosivo, Atordoamento, Envenenamento, ESQUIVA e a única inovadora para todos nós e que realmente é a ESSÊNCIA de um caçador: "Postura de Combate", que pra quem não conhece pelo nome, é a nossa querida habilidade ilimitada que aumentam os parâmetros de DMG e CRITICO (até nossa mana esvair-se). .. Está bem? (Aposto que vai aparecer aqueles aspirantes falando " AH MAS ELE USA ARCO E BESTA! NÃO TEM NADA A VER " ANTES QUE FALEM ISSO EU JÁ QUERO RESSALTAR QUE VOU USAR ESSE MESMO PONTO PRA QUESTIONAR OS DESENVOLVEDORES A RESPEITO DESSA HABILIDADE. Certo, meus queridos amigos! Então o ponto em que quero chegar é! POR QUE TER UMA HABILIDADE DE ESQUIVA JUSTAMENTE PARA UM HUNTER? ALGUÉM QUE TEM COMO FUNÇÃO E BENEFICIO ESTAR LONGE DE UM ALVO PARA CAUSAR SEU TÃO PRECIOSO DANO? ("Espero que pensem: O CARA TEM TODA RAZÃO É ALGO INÚTIL E QUE REALMENTE É INDIFERENTE). Quero mandar uma observação aos desenvolvedores e, aos administradores uma reflexão: Sei que vocês tentam incluir novas habilidades e que não sejam tão fortes ao ponto de dominar o jogo com a classe, mas estão balanceando a mesma tentando incluir Habilidades não muito úteis, dessa forma , deixando os mesmos com algumas desvantagens colossais ... (Não sei se ler mas por desencargo de consciência já atribuída aqui mesmo assim). Apenas observem o lado dos sentinelas e comecem a contagem das habilidades de proteção deles tem lá ... Seeker tem Escudo de Harad que absorve o dano e contra-atacando com uma força atualizada por 12 segundos, ele tem quase a mesma função do ladino e pode ficar furtivo, além de todas as suas outras habilidades de especialidades focarem em parâmetros de penetração, hemorragia, dano por segundo, crítico etc ... Nenhum Legionário, Então que tal inovarem ainda mais? Já que atualmente ESQUIVA é um parâmetro indiferente para nosso Caçador ... Por que não atualizar essa habilidade e inovar do lado legionário de um escudo parecido que absorve o ataque e aumenta o parâmetro de: DANO POR SEGUNDO / CRÍTICO? Não seria algo razoável? Totalmente viável e que tornaria uma classe tão boa quanto um Ranger que obtém solar prole facilmente vocês não acham? Ou Uma Habilidade de furtividade, afinal se é mais fácil vocês imitarem habilidades que já existem como o próprio ruim KIT de um Ladino coloquem algo mais marcante (brincadeira! Hahaha) não seria algo tão tão, afinal ele estaria fazendo jus ao nome caçador e sua história: "Caçadores passam a maior parte da vida em florestas densas nas montanhas, aperfeiçoando suas artes marciais ... Preferem não se envolver em combates CORPO A CORPO". Ou deixem desse jeito, ignorem o fato que essa habilidade não serve pra nada e fiquem na paz ... Agradeço a todos que tiveram a paciência de ler até aqui e toda nossa comunidade do jogo.
  3. 您好,我是一位海珍珠MC玩家。在2020年,我看到我们的服务器已经精疲力尽,特别是关于Hunter的种族实力,我希望它在pve方面会变得更加有用,所以我非常希望关于Hunter的标记技能的变化,它可以直接让角色获得一定的穿透力。这对Hunter的pve很有帮助,希望您可以采用它!
  4. Hi there I've noticed that the hunter combat stance isn't working according to its adjustment said it would on the 8.2 Update part I post. As I quote "Changed the cost of sustaining the skill active from 4-5-6-7-8 per 2 seconds to 3 - 3.5 - 4 - 4.5 - 5 each second." so the mana consumption to sustain the skill active at the max lvl should be 5 and using the "great reliq of energy stability" this number should go down to 2.5 but this does not happen so I though it was a bug and here am I reporting it. mobizen_20191220_110312.mp4
  5. Hello everyone, I need your suggestions about a Hunter build for skills. Currently I´m lv18 and my skills are: Shot 3/5 Stun 5/5 Poison 1/5 Dodge 1/5 Combat Stance 5/5 My question is, which expert skill should a hunter buy 1st? And so until level 26. Also which ones are recommended to level up, and I know it will depend on your gameplay style: PVE or PVP. Thanks in advanced!
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