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krzyskillz

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Everything posted by krzyskillz

  1. Ehh... Decent guide, but you can also just use a tank with 3800def like we do and you don't need two tanks, and everyone should only be focused on one target. when the quest target is dead, move on to the next group an don't bother attacking the rest as it is a waste of your time. My guild and I go in with just 4 people, tank, passive heal, active heal, and dps. If you skip the unneeded targets you have more than enough time.
  2. There are many different factors as to why your solo isn't constant. You may not get as much critical heals or dinalt is getting critical hits on you, and you may not have dodged any attacks. To get a perfect solo, I would suggest get to lvl 17 and get the arena gear. You can get more astral and the resilience will help out a lot because he will hit less on you.
  3. I can also make a seperate thread for a in-depth guide against EVERY class, I didn't want to put in on here because it would have been way too much text
  4. Hello! I've been pvping with my priest a lot lately and I havnt lostto many times with my +3 staff. This is a guide to any player looking to make a good PvP priest. Skills By level 20 your skill set up should be: Special attack: 3 Word power: 2 Armistice: 2 Shield: 5 Heal:5 You should start leveling up your heal first, then get shield to 3 or 4 by lvl 12. Then get word power and armistice up by lvl 16, then at lvl 18 get your final point on shield then do Harad's tears last at lvl 20. **Make sure you have 250+ mana (I have 264) And 26+ mana regen During PvP Against Non-healers: Signal with shield and have word power ready. The moment you see a signal back, use word power before they get their next skill in. Their mana should instantly get drain down by half. Keep a keen eye on your helth and your skill cycles. Use armistice when BOTH heal and shield are recharging and your low on hp. With ararmistice active, step back a few steps and wait for your skills to recharge. If your enemy still have a lot of mana then wait for them to use a special attack. Wait 5-6 seconds for their skill to recharge and use word power. By now, their mana should be gone and you should have half mana still. At this point, go all out and hit them with everything you got, but make sure to keep an eye on your hp. Against healers: Same as above but you should NOT use Harad's tears because it is just a waste of mana. You need to keep your mana up because youuse all 5 skills constantly. The only time you should use Harad's tears is when your enemy has no mana and no heal active. You should mainly have astral more than sun. My PvP gear is 232astral (682 heal) and 195 sun with my +3 lvl 17 arena staff. I personally am not rich and cannot afford the lvl 18 astral gear, so I use the lvl 15 chainless gear after finishing the chainless questline. (If you need help with chainless just pm me in game. Krzyskillz-bd or krzypriest both on US-Sapphire) If you have any questions, write a comment, pm me on forum, or pm me in game
  5. A great PvE class? Hands down, the priest. First of all, their special attack has a percentage to do an area affect damage. Secondly, they have an armistice skill to stop one person from attacking them so the priest can focus on the other. And lastly, they can hold their ground in battle with their shield and heal. I HIGHLY recommend to level up the heal and shield skills to level 4 or 5. then get the skill drain skill (forgot the name) to lvl 2. Then get the armistice to lvl 2. Armastice at lvl 2 is long enouh for a full skill cycle. Then lastly, get your special attack up last once your lvl 18
  6. The deathly eye skill for the necromancer is just a waste of space. It is completely useless because it doesn't even damage the enemy or anything. The percentage of hp they loose is only noticeable if they have full HP. And even then, a few second later, they get that hp back. What's the point of the skill?
  7. I know you can't unbind any mcoins bought items. But if I got a costume from a surprise chest, would I be able to unbind it after i put it on? Thanks
  8. I've been looking through many of the costumes and this one still deserves a sot at the top
  9. Very very nice and your the only one so far with different colors and all side views
  10. I thought I did pretty good lol. It's too bad some of the lines are choppy, but hey, nobody is perfect
  11. It took me about 3 hours to make so hopefully it is worth it. The fire spirit has flames coming off of its arms and head. He has mainly red armor with some orange/yellow outlines on his torso, hands, and feet. Then there is also some blue between his eyes and on the upper torso. I did this all on my phone and its very hard to draw straight lines. I was also planning an orange cape but it looked odd so I took it off
  12. how is this the wrong section? I'm pretty sure guild points is related to guilds.
  13. Go to first island and recruit lvl 2-4 players to the guild :). Then they go on leveling up and getting you 8gp for every quests they finish.
  14. This is something I have been thinking about for a long time. I think it would be awesome if we could send messages to other players through the mail. This will allow us to send players messages even when they are not online, and when they log on, they receive the message in their mailbox.
  15. Hey fellow Warspear players. Just wanted you guys to know that the guild WarspearBros have been making YouTube videos an we are starting to get more Publicity. If you wanted to check out any of our vids just search up WarspearBros on Youtube! And if u want to join the guild, just pm Krzyskillz or Shawnloll on US-Sapphire. We make Youtube vids every weekend. This guild is for FUN ONLY, if just want to be famous then do not join. Here are the requirements to join the guild: 1. Must be level 15+ 2. Must be active (don't need to come on every day, just be on frequentlly 3. Take part in guild activites (videos, lab runs, mc raids, etc.) 4. Be respectful and loyal
  16. You dont think that 6 shadows is hard enough? :facepalm: You have to sacrifice like 3 players just to kill one of the shadows... :aggressive: And it would be that hard to get the quest. maybe the boss part is ok but make the adds down to like 5-10 not 20. And dont have it for 6 bosses surround the quest giver... :bomb:
  17. 12/8212 at samorra villlage, FB im looking for 13/8/12 right now :lol:
  18. Me and a friend were talking about some cool 4.0 ideas we came up with. We were thinking of having the devs add 2 more factions, the pirates and the tribes (change name if neeeded). The pirates and the tribe will be at an alliance with eachother just like fb and chosen, mc and forsaken. But for this to happeneen u will have to expand the 2nd island the accomidate for the 2 factions. We were thinkikg of expanding it north of nadir and they have their own gateway to enter nadir from the north. We even have the classes and some of their skills. PIRATES SWORDSMAN, has one sword that he/she can use and is very powerful.(maybe add a new weapon scimitar or rapier) KNIFE THROWER,this character can throw knifes from a distance, add in the new weapon "throwing knifes. Skill- throw 3 knifes at three DIFFERENT targets infront of the players. You CONNOT throw all three at one opponent. MUSKETEER, uses a very powerful, but slow, gun at lond ranges. Skill-increase fire rate of the rifleman(speed) **The pirates should be a LITTLE bit more powerfull than the rest of the factions becuase they do not have a healer. TRIBES DART SHOOTER, blows darts through a tube at a target, add in the new weapon "dart" Skill-dip the next dart in poision, weakening the target over time SPEAR THROWER, can throw spears at a distance. (Either add "throwing spears" or use the spears the deathknight uses. WITCH DOCTOR, a range atacker that does atral dmg and heals with sun(or moon). Can heal friendlies. Skill-drain targets mana(amiut drained depened on the level) **we thaught it would be cool to have an all-range faction. We have also decided on wat their starting points should look like, the pirates should not have one giant island, but spread out small island that u have to travel by boat to get to each. And the tribes starting point should be within a thick forest. THANKS! :good:
  19. FB 17/7/12 Shasha or sumthing like that. Kamp Riff
  20. do i seariously have to repeat myself again. :facepalm:DONT AMP YOUR ITEMS PAST +3 WITHOUT A SIGN. its like a 60% chance of item break/de amp/ or loss once u get it past +3. Make some money by doing the blue quests or farming bosses and sell the potions that u get from the blue quests (daily quests). Signs go for 3k-4k ea. So once u get about 12k your weapon will be pretty strong. Sometimes u might not even want to risk geting ur weapon up to +3 with spheres. i went from +1 to +2 and lost my acute flameburg which i spent 3 months trying to get. :facepalm:
  21. The random diget of numbers is your username. You can change this if you set an email. Then ur username will be ur email. But u will never know your password unless u set one. The game gives you a random password for your account but doesnt tell u wat it is. You have to go and set one. And yes, its impossible to get back to your first account. You need to set a password to do so
  22. I lost my acute flameburg (arena weapon) on a +1 amp... Now i have to gain back 2700 arena points with a lvl 12 sword. And i spent such a long time trying to get it
  23. This game isnt all about making your player stronger :facepalm: And you say thay your a lvl 5? Why are you wasting your amps on crappy weapons? Save the amps for better weapons and only get then up to a +3 - +5 the more amps you put on it the better the chance that it will break,de-amp,or make u loose ur item. To make this game more fun is to find friends and quest together. :drinks: Me and my freind met at lvl 7 on our barbs and got to lvl 13. Then we decided to make some elves and we got them up to lvl 15. This game is alot more fun if you party up with a friend and quest together :friends:
  24. This forum has been helpin me out alot! :yahoo:
  25. FB- 6/7/12 North part of nadir. Just outside tavern.
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