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Wantooho

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Posts posted by Wantooho

  1. i found that this relic not working properly. it said increase critical hit 15% when skill used while under fury effect.  but its not. critical still on fury effect 10% buff dmgScreenshot_2022-05-25-10-37-06-453_com.aigrind.warspear.thumb.jpg.73f178c66678e75e2becae2a28270e2b.jpg

  2. On 10/23/2021 at 3:57 PM, Lwn said:

    Seekers have 2x auto hit damage skill + they can do high area damage just by each auto hit than charmers dogs do.

     

    Also they can nuke charmer dogs in 1hit and gets heal up by Bloodthirsty skill + Life steal skill in accessories.

    bloodthisty skill isnt that good skill lol. skill need bleeding effect first on target. this skill is prefer pve than pvp battle. 

    2 hours ago, Ashdeath said:

    I don't especially think any class needs nerf other than the amount of pets that charmer can summon and the difference in the quality of shields between mc and elf. As far as I know, no class in mc has a good shield that can absorb a large amount of damage like paladin shield. Druids also have a shield skill that heals them if they get hit which is pretty good.
     

    Dk could use some buffs. The damage reduction from dark shield isn't very much even with high defense and several expert skills are useless. Like Saturation, secret reserves, and knights curse.

     

    Saturation gives boost to life steal stat but you need to sacrifice a significant amount of hp first. Skills like that are useless in pve and pvp, which makes players rarely use this expert skill. Necro skills used to require hp to cast before but in an earlier update the hp cost to cast heal + shield on necro was removed.

     

    Secret reserves is useful when it works, however, the cool down time is extremely long and the characters skill cool down stat has no effect on the cool down time of secret reserves. Secret Reserves is also limited because when the character dies and respawns  or enters an arena battle the cool down of secret reserves is not reset like the cool downs of other skills are.

     

    Knight's curse has a high damage output but only if you have good magic damage. And the extent of the skill is very limited. The skill can only be cast on one target and takes several seconds before it starts dealing damage. The damage area is generated wherever the target is when the kiss of death debuff ends. A moving target can easily dodge this skill and take no damage from it. The target could also easily walk out of the skills effect area and render it useless.

    i hope death knight got some buff on that skills

  3. On 7/12/2020 at 9:40 AM, Wantooho said:

    Until hp spawn hp 300k+ this relic wont work anymore .. And latest i try on faceless its work , but ... Only bar hp got lower  not number of hp it self ,, lol .. This relic really has a problem.. Pls fix this  devs  😁😁

    Please read this real bug🙏🙏🙏🙏🙏🙏🙏

  4. On 7/10/2020 at 8:59 AM, Jcbreff said:

    How many timed did it proc on spawn and other bosses, sure it can be chamged but it can also just that you were lucly and spawn got it

    Until hp spawn hp 300k+ this relic wont work anymore .. And latest i try on faceless its work , but ... Only bar hp got lower  not number of hp it self ,, lol .. This relic really has a problem.. Pls fix this  devs  😁😁

  5. On 7/8/2020 at 9:40 PM, Jcbreff said:

    Then it propably doesnt work on bosses which id odd since in example necro's deathly eye does work

     

    Or then it does work if it gets applied which the bosses have chance to avoid

    Before i test on spawn its work .

  6. On 9/15/2018 at 7:31 PM, ElmTree said:

     

    Fair is not the right word to use here 😛

     

    They nerfed two skills that did not need a nerf. 

    -reserve is practically useless now with its cd and slow heal time (expert is not usable now)

    -saturation cannot be used on a constant basis and requires 10% hp sacrifice

     

    especially with the introduction of skills that heal 3k+ to anyone in the vicinity (paladin)

    and a class that casually heals 700-800 every one second (The town tanker)

     

    The issue is they brought a skill that reduces damage as a whole, which at end game is pointless since most end game content focuses on mechanics that rely on dealing with large groups of mobs.

    morreeeeover there is no skill that works with blood shield, only compatible skill is hurricane or saturation 

    hurricane does not improve survivability, saturation requires too much of a sacrifice and has very low duration time

     

    aura of hatred..oh boy, this skill does not even stack with darkshield or blood since after 8k+ def , the physical% scaling reduces.

     

    overall i hope for a buff to the PvE skills that focus on health compensation (saturation and reserve)

    and look into the silence being able to proc on bosses //// make shadow a skill that deals stun with a 100% chance but duration of stun depends on skill points 🙂

     

     

     

    as a dk user, I also feel what you feel, and experience the same. please dev can consider this.

  7. On 12/26/2019 at 3:45 PM, lore said:

    here the scroll of truth. even if im not Reivenorik

    also here the nerf in its face, test server announcements dosent mention an another change on this so its rigth as u can see

    Насыщение.png Saturation:

    • Increased the cost of using the skill 5 energy + 10% hp on all levels to 12-14-16-18 energy + 10% hp

    Reveinnorik promise to make this skill good ,, not increaseing energy cost.. This skill not better than before update , more riddiculus

     

    On 3/25/2019 at 5:25 PM, Reivenorik said:

    I will do everything so that he inspires fear not only with his name :wat2:
    Let's wait for the news together! :kawaii:

    I will do everything aw aw aw , yea with increasing energy cost😅

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