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Phns07

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    Phns07 got a reaction from Ashimind in Rework mage skill   
    As everyone knows, the Mage class is the target of all buffs and nerfs updates, it has been suffering several nerfs in a row until it is very weak against the other classes, so I came to express my opinion and give some suggestions on how to make the class return to being "Playable", what I'm going to propose is not to cause fights and useless arguments, but to improve an already forgotten class on all servers.
     Ps: First time I post on the forum, it's going to be a bit layman, without many details.
     Rework on skill  "Dragon's Eye".
     The skill provides 'ATTACK SPEED AND PRECISION', but the magician does not make use of 'ATTACK SPEED', my suggestion is that the 'ATTACK SPEED' be replaced by the 'PENETRATION' attribute, and increase the 'ACCURACY' gain at each high skill level because it decreased more than necessary in an attempt to nerf the Mage, but rendered the Ability useless.
     AURA OF FIRE:
     The class's most neglected skill, constant mana consumption that only deals a small damage every 3 seconds which is almost non-existent damage, and not worth using it.
     My suggestion is:
     "Skill aura of fire, deals damage to enemy every 1.5 seconds and provides 'BURN' effect on enemy that is hit by skill, burn effect reduces enemy's PENETRATION parameter by 2% every 1.5 seconds for 8 seconds.
     this boils down to the frustration of in-game players who bring up the forum, making the mage increasingly discouraging to play.  First time I posted on the forum, please, it was basically all written and nothing illustrative.  Because I'm as outraged as the magician is today and I had to appeal.

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    Phns07 got a reaction from Vinagre in activation set 32   
    What I have to propose is a suggestion for the Mermen's level 32 woven set, I play as a wizard (and I believe WIZARDS also have this difficulty) and since they nerfed the way to activate the complete set, I've been seeing difficulty to activate it all, it activates only with skill on single target and mage only has 4 unique target skills, they are FIREBALL, FREEZING ARROW, DAZZLING FIRE AND OVERLOAD, (overload needs to activate using skill or basic attack, ie needs to activate the skill to be able to activate another), and the other skills do not count towards set 32, and it also activates if used on third parties, but to be used on third parties requires being in a group, and the energy does not support the use of skills in pve , while healer benefits from using third party healing and damage skill, compared to the light set that is just hitting to stack and the heavy set that just takes damage to stack, it's a huge difference, and never managing to keep the set stacked 6+.  My opinion is to put any damage skill to be able to activate the set like this making it look like the light set and the heavy set.
    All say that mage is damage in area and set 32 only activates with skill on single target, so this difficulty exists and needs to be improved as soon as possible. this I believe solves at least some of the problem we encounter today that the mage is the least damage of all the elf classes called damage classes.
     
     
    I'm br and I used google translator, forgive typos, not all words are translated correctly, I posted on this forum because it's more relevance
     
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