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Waheed

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Posts posted by Waheed

  1. So i have had soms problems myself with the castle wh which were causing some problems at my guild. 

    At first I would like to suggest to add a info on who has started or is currently crafting something so that its better organized.

     

    Then like in the normal wh a activity log for the castle wh as well.

     

    I would also like to ask if its possible to show me the last 10 days of the castle wh

     

    Ty:pin1::pin1:

  2. 29 minutes ago, Gladiator said:

    You're throwing 25% 2 times so you have a higher probability to hit number 1.

    And no, you're right only if we want to draw 2 number 1s (number on on both dices), but that's not the case, only one number 1 is enough to give you a drop.

    Lets take that as an element of my suggestion. The Chance is the same but the number of how many times u go to a DG is changed = 2x

    If you go once,twice, or 3 times its the same. 

     

    24 minutes ago, Gladiator said:

    Are you hearing yourself? you get the drop chance of 2 dungeon runs in 1 run, let's say 10 mins. Instead you'd spend 20 mins to get the same amount of drops, how the f*ck does that not affect the total drop rate in the server? As I said in my previous post, it is only possible if the chance for each drop is reduced by half.

     

    P.S. Rate: drops over time, in other words: Rate = amount of drops / Time, Rate ~ Drops, Rate ~ 1/time, that means as time decreases, rate increases.

    With ur suggestion the basic % would be changed which leads to higher % overall and this is doubled again at double drop weeks. I think with this there would be as much drops as with my suggestion or more.

    I agree with you that the difficulty should be harder then but stamina is not unlimited anyway.

    :seriousowl:

     

    PS: i like disussions :i_am_determined1:

  3. 18 minutes ago, Gladiator said:

    :are_you_fucking_kidding_me:

    My suggestion is the same as yours but I think the dungeon should become harder as a price for 2 drops OR x2 drop chance (SAME THING) in half the normal time, and that's why keeping it as an option that players can choose, so weaker players can get in heroic with the easier mode but less chance, and stronger players enter the hard one if they want more drops.

    AND in YOUR suggestion, the chance of you getting a good drop increases because you get 2 drops. It is the SAME as doubling the drop chance. CAN YOU PLEASE UNDERSTAND? If you're totally against increasing the drop rate, then delete this topic, because you are suggesting that by saying "I suggest to do a dg with 2x Stamina at 1 run so you will have double gp and in the chest there will be 2 Drops"

    And it will not help weaker guilds because stronger guilds will have more gp too and the average gp in top3 will double as well.

    You are still seeing the topic based on drops but not time. 

    TOURS have NOTHING to do with LEVELING A GUILD.

    you save time to do a DG run and thats what i am trying to tell you everytime.

    If you would increase the Chance overall with 2x stamina then the basic Chance is changed. >> do u understand ? When there will be double drop week then its 2x from the basic 2x which has changed.

     

    Getting 2 drops in 1 drop is still the same Chance because its each time the same %. 

    If u go now 1 run and go later 1 more do u have a higher Chance ? No its still the SAME.

    I am just suggesting to be able to do 1 run to get 2 drops with double GP and 2x stamina cost.

     

  4. 3 minutes ago, Gladiator said:

    This dude isn't understanding that increasing the drops count from 1 to 2 automatically increases the chance of players getting drops by the double?

    I am referring to your suggestion 

     

    On 3.4.2018 at 8:32 PM, Gladiator said:

    I agree but on keeping it as an option and with a penalty. Dungeon runs could be priced differently depending on loot chance and difficulty level. Keeping the current normal 1 stam option, if you choose to pay 2 stams you'd get x2 chance but also the dungeon will be considerably harder, and that's the price for paying less time because you're obviously getting an advantage over the 1 stam option. 

     

  5. 2 minutes ago, Jcbreff said:

    Just that first you said that chances should be the same and then that they should be increased

    Idk if u are acting or if its some kind of joke. :eating-crazy-rabbit-emoticon:

    Read read read what i said.

    I said if if if there would be be be a increase of drop rates

  6. 8 minutes ago, Jcbreff said:

    How would it make lower level guild level up faster since pmayers would still want to be in higher level guilds for bonuses

    I am pretty sure that these guilds would have more GP if wie could do 2 runs with 1 stamina. 

    People always want to join high lvl guilds but with this they can make more GP which helps to lvl up.:cereal_man:

    Screenshot_20180404-195812.png

  7. 14 minutes ago, Gladiator said:

    What's the difference between increasing the chance by x2 or keeping the chance but doubling the amount of shots.

    Imagine a dice with 4 sides with each side numbered from 1-4, there is 25% chance to hit the number 1. If you take 2 shots, there is 50% chance to get a number 1 from either of the throws, as you will get 2 times 25%.

    Now take a coin with 2 sides, numbered 1 and 2. There is a 50% chance to get number 1.

    It still actually has less value than a 50% chance, because in each one you have only 25% chance, but anyway, I wouldn't mind to have it the first way instead of double chance.

    View it not from the drop Perspective but from time. The GP is doubles as well and u get 2 drops for 1 run. 

    It should help the lower lvl guilds to lvl up faster because its more fun to have more high lvl guilds :i_am_determined1:

     

  8. 1 minute ago, Gladiator said:

    But you're suggesting to add a 2nd chest, that's practically double drop rate

    I would say that the Chance is still the same but just faster to get drops. 

    The drops overall would be more of course but stamina would be more expensive as well 

  9. 16 hours ago, Gladiator said:

    I agree but on keeping it as an option and with a penalty. Dungeon runs could be priced differently depending on loot chance and difficulty level. Keeping the current normal 1 stam option, if you choose to pay 2 stams you'd get x2 chance but also the dungeon will be considerably harder, and that's the price for paying less time because you're obviously getting an advantage over the 1 stam option. I also wouldn't mind having 3 stam option that would be almost undoable except for very good players. That could offer more than x3 the normal chance as an extra reward (or maybe not). 

    By the way difficulty level means heroic can be normal heroic that is doable by even +5s for 1 stam but extra extra heroic for x3 stams for the richies. Because the current normal heroic is kinda impossible for low levels, so that would give chance for lower levels and it wouldn't be too easy for high levels since they might wanna increase difficulty for double or triple loots for less time but same money as +5 which I wouldn't call p2w. 

    To sum it up, it would be like this

    easy +1 +2 +3

    normal +1 +2 +3

    hard +1 +2 +3

    heroic +1 +2 +3

     

    However I think it's kind of a risky and unprobable change, you have to consider spamming dungeons. Because that would completely change system. You will be able to do way more gp (x2 or x3) in 2hrs of unity potion, giving a huge advantage for the richer guild/person in weekly rankings.

    You have to consider applying for the next stam if the time runs out for the first one run, will be x2? because that would be 4 stams total for only x2 chance to get a good drop.

    Also if that applied, the castle buffs to make the dungeon runs for free would become -1 stam, so 2 if we consider x3 stam.

    I would say that the chances of a drop should be the same because else there would be too many drops at double drop Weeks and the prices of drops would go very down. 

    If we do a DG with 2x stamina at 1 run and the time is running out and you have to use a New stamina then it should be just 1 not 2 because you are doing still 2 runs but with 3 stamina because the time run out. 

    At castles i would say that its free to go whether its 1 or 2 and u wont lose -1 stamina 

  10. 5 minutes ago, Higgings said:

    Could be a nice idea, but on the other hand, don't forget that recovering 2 stams takes 16h at the current state of things, which makes you run such dgs few times only per day, if not per week :/ 

    Stamina pots :seriousowl:

  11. Many People have limited time and the most dg take quite a lot of time.

    I suggest to do a dg with 2x Stamina at 1 run so you will have double gp and in the chest there will be 2 Drops.

    Many new guilds have Problem to lvl up because all Players go to high lvl guilds.

    Maybe it will Change a bit to help low lvl guilds :like_a_sir1:

  12. 13 minutes ago, Gladiator said:

    Yes. I don't think it needs a buff. 

    - It has a very big AoE radius for aggro, I think it is 7x7, which bigger than all other AoE aggro skills, so it is way better to detect invisible characters. And not sure from this info but I think the agro is also constant, so you can move around having the skill pre-activated and expose rogues/seekers. Gotta make sure of that.

    - it deals damage even if the character is stunned, it can be combo'ed with Blow of silence for an instant and guaranteed silence after pulling the enemy from 7 yards away.

    - It deals around the same damage as Illumination but with DoT and smaller radius, but DKs don't focus on magic as much as Paladins.

    The Radius is small 1 yard for Aggro 

    All the things u mentioned are viewed from pvp but i mean in pve its trash and just useless. In pvp its fine.

    Shaman mana regen is the opposite good in pve Bad in pvp. Oh no its Bad at both sides :seriousowl:

  13. 5 minutes ago, Daria said:

     

    I'd prefer not to specify how exactly the filter works, so that it wouldn't be easy for scammers to bypass it, at least, too fast, in case they are watching us right now :suspicious1:

    Scammers:like_a_sir1:

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