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Posts posted by mailliwdxb

  1. All I wanted to say with my previous post was that the topic is about something completely

    else, if pala is too op the class will get nerfed, did you think about that? People complained

    about counter and see what they did to it? Keep complaining about pala and you might

    get what you want lol.

    I give a reason to not give extra magic.

    I want a nerf because it affects wars and arenas.

    What is your point?

  2. Fact#135

    Tanks were usually used to reach eye after which they were forced to commit honorable seppuko xD (suicide).. Because they were of no use at eye/they died at the boss... And were given a measly compensation money of 4k -.-



    Every raid boss can be killed with one party(without broken relic) except for elm.. That too, given that no one knows a method of killing him efficiently.

  3. Yall keep trying to balance a unbalanced game but I guess... I wanted just answer don't go all crazy now..

    False.. whenever a class got nerfed..it was usually in regard to war based skills...when you see a full +10 party get taken down with ease by a mage pala group it's bullshit.


    To your arena rewards...given the chance to get magic based rewards you would not get the 15% one...and pala still is a melee class...so no

  4. Mailli is a stupid blockhead everywhere on the forum, don't mind him.

    A blockhead who doesn't follow the logic of its already op..make it op'er'

    Some people actually play the game..give relevant facts to support claims...and complain when shit isn't fair... especially when a class (classes...)nuke without limit.

    So yes....give me a relevant reason.. otherwise you're just a waste of time. What more did you want me to say? Idiots...

  5. This topic is about mdmg rewards and not skill nerfs.

    "Pala is already op." Anyone who has won an arena season

    is op one way or another, and it wouldn't have a that huge impact

    on the game.

    This logic is undeniably idiotic... Moving on


    Yes aoe makes pala and mage special... But amazing dmg output with a somewhat aoe stun either in the form of a direct stun (call foj) or invincibility from opposing stuns (stun bypass skill)

    Makes the specific class/es broken.


    Ok..a -10% no limit def loss isn't massive in wars to you..(which stack yes?) And 6 targets in 20- (MAX)30 (US SAPPHIRE LOGISTICS)

    20% of the war being affected by one pala/mage.. Along with Illumination hitting all 600+++++

    Per pala .. Don't matter.. Forget about it..

    Then what about the arena aspect.. When a full+10 mc party dies without hitting the pala mage pt... Bullshit.

  6. Fact#128

    Fact 127 is wrong.. He has the ranger burst skill.



    Killing the totem in the Norlant swamps instantly spawns a new one.. Leaving No corpse whatsoever ... Tested XD.



    Killing high HP bosses is not profitable.. more than 15 confirmed kills using the bugged relic on spawn..5 kills on faceless.. 8 kills on kronus... One engineer kill did not drop anything whatsoever. (Luck based)



    Bug positions might be the main cause of death in game.



    If you're a forsaken player who's finished the first island you're supposed to be ruling moraktor.. Considering you know nameless' real name.



    The first DGs in game (Xmas) used to drop armor sets and weapon. This same DG dropped the first misspelled weapon I had seen (r'E'berius staff) and the strongest staff for a week after which the magical set combined and made it weak.



    The pvp cave once had bats (I think)

  7. Idk what I have to prove here...

    Is this a question of how good I am.. Or whether I'm lying.. Because in either case I'm stronger than you and I don't ♥♥♥♥♥ out by saying shit like PvP doesn't matter.

    I will always be better kelvs ^_^

    When I didn't have shadow.. Resi... Def... I still killed you.. it's just a matter of who plays better.. And I clearly do.


  8. Your pt vs my pt...so the party who's luckier wins Because the chance of stuns working/critical procing is much greater since theater the numbers..but I can deal...I know I'd still win xD


    And you want an ss...fine

  9. PvP? Not fair

    2v2 not fair

    3v3 ticket consumption and long arenas..so I don't demand...

    5v5 no demand whatsoever


    Dude...the same 'stun one kill other' logic can be applied to any arena scenario.


    "I lose in PvP and 2v2s....so they're not fair..."

    Read what you write dude, might not look like a loud jackass xD

  10. A complete stun is not possible. Space is always there.

    I don't need attention when people automatically bring my fame into topics xD


    Your counter is that the space is not enough... that's your fault for being slow/fighting with a PvE build.


    Yes I'm garbage at arena with a 80% win ratio in 2v2


    And gladiator unable to accepting the fact that paladins are to be nerfed in terms of their aoe in wars (ILLUMINATION WTF, CALL WTF, BANNER WTF) brought in hostility without reason.


    Bros want to talk shit.. Give me a flaw first don't go under the alias of me wanting to defend a """op""" Regen skill with 2 minutes cd vamp sacrifice stun sacrifice and a TANK's SECOND survivability skill.


    Garbage ass hypocritical players talk shit....

  11. Speak for yourself kelvs....

    First stun doesn't necessarily mean a win when classes can't have massive damage output or stuns to cut.

    A complete stun class will have space in between no matter what

    And what about shadow... Blind... GOUGE.. Hex.. Ham.. These are all single opponent skills that aren't viable in arenas due to their distance limit... duration of effect...or just inefficiency.


    If you lose to a character don't blame the system..blame your ability to play.

  12. We have one dude supporting his broken aoe class that is going to get a nerf soon even though he targets crap skills.


    And we have one dude calling pvp a waste while making a Dodge set under the alias of arena even though he won't use resilience.


    I don't need help with my defence post on dk kelvs..thanks tho


    And gladi reserve sacrifices are much more significant than having max heal on pala (are you sacrificing anything in the latter?).


    5-10 seconds active time with 2 minute cd.

    Second expert on a tank class giving pure survivability (jokes)

    And so pathetic compared to max ls it's not even funny.


    If you want to argue on broken skills let's talk about aoe stuns with damage output of 700+ followed by another aoe output of 1k+ followed by an aoe stun with a defence reduced that also deals 500+

    Call, circle explosion thing (illumination I believe), foj and banner.


    The thing is..we know it's gonna get a nerf..better question is when.

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