Jump to content

mailliwdxb

Members
  • Posts

    1065
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by mailliwdxb

  1. Gladiator's point: -Paladin was weak, we deserve this. -classes are op in 1v1 we deserve this -I don't talk about arenas and wars anymore.
  2. I give a reason to not give extra magic. I want a nerf because it affects wars and arenas. What is your point?
  3. Fact#135 Tanks were usually used to reach eye after which they were forced to commit honorable seppuko xD (suicide).. Because they were of no use at eye/they died at the boss... And were given a measly compensation money of 4k -.- Fact#136 Every raid boss can be killed with one party(without broken relic) except for elm.. That too, given that no one knows a method of killing him efficiently.
  4. False.. whenever a class got nerfed..it was usually in regard to war based skills...when you see a full +10 party get taken down with ease by a mage pala group it's bullshit. To your arena rewards...given the chance to get magic based rewards you would not get the 15% one...and pala still is a melee class...so no
  5. A blockhead who doesn't follow the logic of its already op..make it op'er' Some people actually play the game..give relevant facts to support claims...and complain when shit isn't fair... especially when a class (classes...)nuke without limit. So yes....give me a relevant reason.. otherwise you're just a waste of time. What more did you want me to say? Idiots...
  6. This logic is undeniably idiotic... Moving on Yes aoe makes pala and mage special... But amazing dmg output with a somewhat aoe stun either in the form of a direct stun (call foj) or invincibility from opposing stuns (stun bypass skill) Makes the specific class/es broken. Ok..a -10% no limit def loss isn't massive in wars to you..(which stack yes?) And 6 targets in 20- (MAX)30 (US SAPPHIRE LOGISTICS) 20% of the war being affected by one pala/mage.. Along with Illumination hitting all 600+++++ Per pala .. Don't matter.. Forget about it.. Then what about the arena aspect.. When a full+10 mc party dies without hitting the pala mage pt... Bullshit.
  7. I don't like it when a class is broken in a war game.. aka no.. Call needs to turn back into how it had been before (jump inside and Illuminate) Illumination needs to be restricted(still think this is bullshit)
  8. Fact#128 Fact 127 is wrong.. He has the ranger burst skill. Fact#129 Killing the totem in the Norlant swamps instantly spawns a new one.. Leaving No corpse whatsoever ... Tested XD. Fact#130 Killing high HP bosses is not profitable.. more than 15 confirmed kills using the bugged relic on spawn..5 kills on faceless.. 8 kills on kronus... One engineer kill did not drop anything whatsoever. (Luck based) Fact#131 Bug positions might be the main cause of death in game. Fact#132 If you're a forsaken player who's finished the first island you're supposed to be ruling moraktor.. Considering you know nameless' real name. Fact#133 The first DGs in game (Xmas) used to drop armor sets and weapon. This same DG dropped the first misspelled weapon I had seen (r'E'berius staff) and the strongest staff for a week after which the magical set combined and made it weak. Fact#134 The pvp cave once had bats (I think)
  9. Illumination... Wars ... Enough said.. Keep pdmg nerf aoe.. Now
  10. Idk what I have to prove here... Is this a question of how good I am.. Or whether I'm lying.. Because in either case I'm stronger than you and I don't ♥♥♥♥♥ out by saying shit like PvP doesn't matter. I will always be better kelvs When I didn't have shadow.. Resi... Def... I still killed you.. it's just a matter of who plays better.. And I clearly do.
  11. The other brackets sound stupid considering arena is already there.. But I'd join the 1v1
  12. Your pt vs my pt...so the party who's luckier wins Because the chance of stuns working/critical procing is much greater since theater the numbers..but I can deal...I know I'd still win xD And you want an ss...fine
  13. Btw 15/19 wins in 3v3 hehe Stop talking trash when you've only done 3v3 49 times at this moment of time... XD...
  14. PvP? Not fair 2v2 not fair 3v3 ticket consumption and long arenas..so I don't demand... 5v5 no demand whatsoever Dude...the same 'stun one kill other' logic can be applied to any arena scenario. "I lose in PvP and 2v2s....so they're not fair..." Read what you write dude, might not look like a loud jackass xD
  15. Are these stats on a dummy? In pure PvE or arenas.. Exhale won't work (bosses) or a one time dmg output while sacrificing pdmg (shadow) won't be effective. Magic is not made for dk .
  16. A complete stun is not possible. Space is always there. I don't need attention when people automatically bring my fame into topics xD Your counter is that the space is not enough... that's your fault for being slow/fighting with a PvE build. Yes I'm garbage at arena with a 80% win ratio in 2v2 And gladiator unable to accepting the fact that paladins are to be nerfed in terms of their aoe in wars (ILLUMINATION WTF, CALL WTF, BANNER WTF) brought in hostility without reason. Bros want to talk shit.. Give me a flaw first don't go under the alias of me wanting to defend a """op""" Regen skill with 2 minutes cd vamp sacrifice stun sacrifice and a TANK's SECOND survivability skill. Garbage ass hypocritical players talk shit....
  17. Arena spams against mages... paladins etc are fair too...hahahaha
  18. Speak for yourself kelvs.... First stun doesn't necessarily mean a win when classes can't have massive damage output or stuns to cut. A complete stun class will have space in between no matter what And what about shadow... Blind... GOUGE.. Hex.. Ham.. These are all single opponent skills that aren't viable in arenas due to their distance limit... duration of effect...or just inefficiency. If you lose to a character don't blame the system..blame your ability to play.
  19. We have one dude supporting his broken aoe class that is going to get a nerf soon even though he targets crap skills. And we have one dude calling pvp a waste while making a Dodge set under the alias of arena even though he won't use resilience. I don't need help with my defence post on dk kelvs..thanks tho And gladi reserve sacrifices are much more significant than having max heal on pala (are you sacrificing anything in the latter?). 5-10 seconds active time with 2 minute cd. Second expert on a tank class giving pure survivability (jokes) And so pathetic compared to max ls it's not even funny. If you want to argue on broken skills let's talk about aoe stuns with damage output of 700+ followed by another aoe output of 1k+ followed by an aoe stun with a defence reduced that also deals 500+ Call, circle explosion thing (illumination I believe), foj and banner. The thing is..we know it's gonna get a nerf..better question is when.
  20. Nerf a skill that handicaps the dk Gj
×
×
  • Create New...