Just a player
-
Posts
17 -
Joined
-
Last visited
Posts posted by Just a player
-
-
здравствуйте админ, можете поставить 1 или 2 окошка быстрого доступа для скиллов? это было бы большим подспорьем спасибо
-
23 minutes ago, Dr Strange said:
Friends!
For several days we have carefully studied your feedback and suggestions for changes in skills, as well as collected statistical data on a closed test server, improving the changes made.
We suggest you get acquainted with the additional list of changes:
- Added checks for "Dodge" \ "Parry" \ "Block" when applying DOT-damage from a skill.
- Added a "Block" check to skill damage.
- Added a "Parry" check to skill damage.
- Added separate checks for skill damage and skill effect: damage can only be negated by the “Block” \ “Dodge” parameters, the effect - by the “Resistance” parameter.
- Fixed a bug due to which each attack of the skill consumed energy if the character was under the effect of the "Excess Energy" talent.
- Fixed a bug due to which the damage from the skill was not dealt if the effect of the skill was extended by the skill "Fire Ball".
- Removed the stopping of the character when taking damage from a skill.
- Removed "Dodge"/ "Block" checks for skill damage.
- Fixed a bug due to which the target under the effect of the skill could be moved by other skills.
/cdn-cgi/mirage/952419c8aa24c9ab6bb0e0b62de21191fee2b47075025155bc2a4c4e0940f4aa/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/171972592_.png.c2eb8c5d688e5445ec509a6fa9ef4b2b.png Punishment of the Light
- Added separate checks for damage and skill effect: damage can only go to "Dodge"/ "Block", effect can only go to "Resistance".
- Added a check for the chance of inflicting a Critical Strike when dealing damage to additional targets.
- The bonus to physical and magical protection has been replaced with a reduction in all incoming damage to the character by 2 \ 2.5 \ 3 \ 4 \ 5% for 6 \ 7 \ 8 \ 10 \ 12 sec. for every 20% of damage absorbed from the shield's maximum durability.
- Bleeding is now applied to the enemy with a chance equal to the value of the "Critical Strike" parameter, and not on a skill critical attack, as it was before.
- The damage type of the skill now depends on the character's predominant physical or magical power. Damage modifier from character's magical strength: 30 \ 40 \ 50 \ 65%.
- The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.
- The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.
- The effect of a skill will no longer be replaced by other skills with a similar effect.
- The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.
- The buff from the skill is now always applied to the character, even if the debuff from the skill has gone into "Resistance".
- Added PvP-target limit for skill effect: 3 \ 4 \ 5 \ 6.
-
The amount of the bonus to the "Skill Cooldown" parameter has been adjusted: it has become 13 \ 16 \ 20 \ 25%.
- Rat movement speed greatly increased.
- Increased the frequency of damage from every 1 to every 0.8 sec.
- Fixed a bug due to which skill damage was not increased by "Relic of Exclusive Attack".
- The duration of the effect from the skill has been adjusted: it was 12 \16 \ 20 \ 25 sec., now it is 24 \ 26 \ 28 \ 30 sec.
- The maximum number of effects on one enemy has been increased from 1 to 30.
- Removed the stopping of the character when taking damage from a skill.
- Now the skill damage will trigger even if the effect of the skill was removed from the target ahead of time.
- Added a check for the chance of inflicting a Critical hit of a skill.
- "Block" and "Dodge" checks have been added to apply skill poisoning.
- Added "Dodge" checks to skill damage.
- Added "Dodge" checks to skill damage.
- "Block" and "Dodge" checks have been added to apply skill poisoning.
- Increased the size of the passed parameters from the player to the skeleton up to 35%.
- Adjusted the basic parameters of the skeleton and the skeleton warrior.
- The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.
- The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.
- The summoned monster now inherits the critical damage bonus from the "Crushing Will" skill.
General mechanics
- Fixed the final calculation of critical damage from effects that increase the critical damage of skills.
Lmao 0 changes to rogue gg, I'm done with this fix extermination leave it as is
-
Yeah keep nerf rogue you're doing great, add more cd to skills and broke our only cd skill(extermination) pls leave exter as it is
-
Please leave Rogue extermination as it was its the only thing I ask about new changes and I suggest u guys do something about reflexes that skill it's useless when u don't get hit(also if u get hit) remove that skill or improve it, thanks
I suggest following changes to ABSOLUTE REFLEXES
-Increase character accuracy and penetration for every miss hit. Or
- Increase character speed and cd for every miss hit
-
3 minutes ago, Necromaa said:
Shamans are buffed lmao…. Pffff go read the update again,
Lol where? Heal decreased lighting shield decreased, they buff a little dmg skills Ik, weakness totem nerf
-
24 minutes ago, beto said:
Every melee class got dmg increased but healers get nerf at healing skills? Plus every class is getting a free heal? Paladin, blade dancer, rogue, warden, warlock, then what will be the role of healers on this game? If your "rebalances" continue like this few years later every class will be able to heal themselves, tank, stun, high dmg, so at the end what will be the purpuse of tanks? Healers? Stunners? Damagers? And this update elves clearly getting the most buff, from mc I only see good buff to warlocks, other mc classes just get nerf or fake buff for example dk just get blood protection can share to partner? Why dont rebalance some useless skills like u did on bd, give to dk 12% penetration or 20% speed or free resist like bd, we all mc players we are tired of every year waiting good rebalance and at the end all buff for elves.
Totally agree, shaman got nerf last rebalance now got even more nerf, better delete class guys so no need to worry about this
-
Thanks for making the perma skill I suggested for shaman, but I think u guys have nerf more than buff
-
Здравствуйте, предлагаю сделать мановую способность шамана постоянной, как и у некроманта, очень помогло бы, большое спасибо
-
On 11/16/2022 at 4:50 PM, Miz said:
Weakness totem should decrease enemy's defense
And shaman needs a skill that who's around him earns def buff
Not bad
-
hello, the shaman today is being rejected and abandoned, I suggest that the mana/CD ability become permanent, and also add something else that you think is necessary, I really think he needs it, thanks
-
i suggest to decrease the incoming dmg received from frenzy and also add accuracy to the skill
Tutorial About Ancient God's Temple Normal Mode by Theflash from US Sapphire
in Video Contest 2023
Posted · Edited by Just a player
https://youtu.be/bX7UQZj0t6s?si=zc-KvlApf5HrYEQy