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Mrlezebonz

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Everything posted by Mrlezebonz

  1. if the tournaments were based on skills,strength,tactics etc. and not how much mcoins and gold you can cough up each weak, there would be different winners
  2. What? I'm using LIME GREEN. not the other one And I would like to ass you to stop ass kissing
  3. OFFICIAL REPLY: This skill saturation was our best idea yet ! By creating a skill where you lose more HP than you gain increases our profit margin for 90%. So to conclude, the skill will stay as it is. Its officially official
  4. Yeah. That's to a rabbit. Not a player. Think of it in a PvP/pve sense. Its almost useless.
  5. I'm not a dk personally. But I've seen a +10 dk only get about 10-20 HP from using it. It would be slightly better if the skill was just passive and no HP loss. But then again. It still sucks
  6. Lol the dk skill makes me laugh. Were the devs on crack when they made it? I mean seriousy, the skill takes 100++ HP from the dk and the vampiric effect gives ~10 HP back for each hit. And it lasts only 5 seconds.lmfao. great way to suicide
  7. And yet they make a skill which heals u ~3000 with a cooldown of 20secs. Lawl . THE NEXT PICTURE FOR THE WARSPEAR ICON WILL BE A FORSAKEN ! HAZZaaahhhhhh
  8. WARLOCK- HORROR CIRCUS The warlock casts a deadly 5x5 skill that makes all enemies run in fear and gives HP to the warlock in that time. Level one starts off with 10 second duration. Death knight-- Inner power(passive) Allows the deathknight to wear both a 2 handed weapon and a shield. Making the 2 handed weapon lose some power. Damage increases with skill level Necromancer-Dark Clutches the necromancer partially rises the dead's hands from the ground in a 6x6 area which grabs onto enemies and prevents movement. Throughout the time, they receive a poisonous damage which in turn replenishes health for the necromancer and his/her allies EHHEHEHEHEHEHEHE
  9. Tbh The new update for saturation did nothing but make it worse . only getting 1-10 HP is really nothing. Its not enough to fill up that 100 HP lost. Why not make it keep its double regeneration effect plus the new lifesteal effect it ass? If not just remove that %hp from it because its really useless. Saturation is nothing compared to Bds shield. Barbs heal and palas heal
  10. well, it was originally posted for us-sapphire, now you gonna see random pinoys, brs, indos and more of dat shiz posting in that thread SMOKED
  11. TO THE DEVS/GM ETC. How much money do you make from sca--, i mean, how much money do you make from your game warspear? My Guess a week: 50mil
  12. starting at 2k mcoins each
  13. devs and gms are probably laughing their ass off at this suggestion. the last thing they wana do is earn less money lol
  14. some posts that are posted on here are SPECIFICALLY FOR US-SAPPHIRE. whats the point in moving it to tavern? only to see names of people you havent even heared of before????????????
  15. [*]dungeons [*]arena [*]changing name [*]changing guild name [*]amplifying(should be counted as 10 considering how hard it is) [*]making a guild [*]leveling your guild [*]getting guild skills [*]leveling guild skills [*]expert skills(sorta if you think about it, totems, knifes, banners) [*]leveling faster [*]getting more guild points [*]getting more arena points [*]repairing your gears(yes, theres a repairer, but look at how expensive they've made it just tot repair your gears lol) [*]enchating your gears(runes and crystals) [*]great charming your gears i could keep going, but ill let you guys say some more too
  16. i agree ^^, for mages also tho, they both have low defense, low regen, and they sorta suck now since the new magic merging update. do it, unless you devs are planning to give them a slightly weaker heal
  17. IN WARS: STOP BLOCKING AND ATTACK! BRING BACK THE OLD WARSPEAR WARS... GODDAMN, THESE WARS SUCK!
  18. Devs have just contacted me. They are planning to add these skills soon
  19. New skills for MOUNTAIN CLANS AND FORSAKEN rogue- speed attack: Increases rogues attack speed by 200% and causes more damage + dps effect + slows down the enemy. The Barbarian- bolt: bolt : dashes to an enemy, causes dps effect, enenmy cannot move or attack fo 30 secconds. Shaman: might shields: casts shield on all alies near a 10x10 area of the shaman. Shield also applies to the caster. The shields absorb upto 1k damage. And cause additional damage to enemies if they hit it. Drathknight: power heal: 7x7 skill that attacks all enemys with a combination of meelee and magical damage added together and the damage dealt to each enemy is given as hp to the dk. Necromancer: buried alive- 9x9 skill that buries enemies underground making them receive 500+ damage for each seccond. Chance to make 1 enemy a slave for the necromancer. Warlock- fright: 15x15 skill that absorbs health from all enemies does damage over time. And makes enemys run in fear for some time. Also each damage done to an enemy replenishes the warlocks health by 200+ each. Thanks for reading
  20. YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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